Cosmetics, Town clothes improvements
But only letting players wear downgraded armor would make Light Armors get the shaft. Heavies could wear everything, Mediums could wear 2/3 and Light can wear Light…
But only letting players wear downgraded armor would make Light Armors get the shaft. Heavies could wear everything, Mediums could wear 2/3 and Light can wear Light…
well light armour looks okay for wandering about in town, its not far off from clothing.
heavy how ever is all armoured. i doubt very much that all warriors in the world would wear armour all the time, cant be vary comfortable for a fishing trip.
i have seen other mmos where classes can wear any armour below their own , granted light armour wearing players would probably get less options but mechanic wise it doesn’t provide medium of heavy classes with any better stats than the light classes.
the other option is to make town clothes remain turned on in combat without stats and then make armour usable as town clothes. then any class can run around in any armour but will not gain any thing from that stat wise.
the only issue i see with this is that elementalist or other light armour class animations might not work with heavy gear and visa versa. if that is the case it would be alot more work to alter without causing graphical glitches
I don’t think letting classes wear armor that is a lower tier than theirs (for example, a warrior wearing light armor) is a good idea, because there are those people who will calculate the specifics and somehow be able to make a class even more powerful than what it was before by wearing a specific combination of lower tiered armor. This could mess with the balance of the game, and thus less likely to be implemented.
However; I do think that making it so that you are not automatically kicked out of town clothes mode when entering combat is a good idea. Town clothes provide no armor advantage or anything so anyone trying to fight in them would get destroyed, but if you are a high level and your just running through a low level area trying to get someplace, and lets say, you’re role-playing a vacation, it would be nice to not have to keep changing your clothes over and over whenever you get hit or aggro something.
I don’t think letting classes wear armor that is a
However; I do think that making it so that you are not automatically kicked out of town clothes mode when ent … clipped…. get hit or aggro something.
i defiantly agree, the town clothes system makes sense the only reason to opt for the low tier armour is because there are not many town clothes available. and the ones that are available fit a theme like the chef stuff. there’s no ordinary clothes variants yet.
another way to handle it could be to add an auto change tick box option. so people who want to change their armour and use stats do automatically and people who want to stick to town clothes in combat can choose not to auto change back.
Make it so town clothes don’t switch you in normal armor when u are in combat.