Customization is Key (character & armor)

Customization is Key (character & armor)

in Suggestions

Posted by: Keyno.8431

Keyno.8431

There are many suggestions on this forum talking about issues related cosmetics and customization both for armors and the characters themselves. Here is another.
(its a big issue)

Customization is a HUGE deal for many players. This video illustrates the situation quite well. Please watch: http://www.youtube.com/watch?v=RO8GIoRLGa0

Frankly, GuildWars2’s character creation/customization pales in comparison to all of the games featured here.
While I understand that a creation engine like the one in APB Reloaded would require extensive funding and hours to put together, I’m certain ArenaNet could give more than what is currently offered. The face sliders are very good, but there are no hair sliders, no body sliders (muscle mass for individual body parts and yes, butt slider and boob slider for females. There is no reason not to include it when so many people want it). Norn tattoos should be applied by body parts (i.e. I like this option but I don’t want any tattoos on the face…etc.). Tattoo and accessory color options are simply not enough. humans should be able to have tattoos as well. These are just a few things. The bottom line is, I don’t want to feel like I’m flipping through a catalogue when making my character, but rather that I’m using the provided tools to build my own character to my desired specifications.

Personally I don’t know the logistics of changing the system that’s already in place, but something needs to be done, especially considering how different professions now wear the same exact armor (a SERIOUS downgrade from GW1). I just don’t feel like my character is mine.

Edit:

While my post mainly focuses on customization of the character’s bodily features, I do see increased armor diversity as an area needing more attention in GW2.

Here are some other posts by players who demonstrate the community’s desire for more customization/aesthetic diversity. All good ideas worth taking a look at.

More armor choices
—TearsFromtheMoon

Some profession-specific armors
—ponts

Why not release some NPC armor sets to players?
—Lorelei

Support for asymmetrical armor
—jonnis

Appeal for more armor skins
—Deified

Bring back more GW1 armor instead of reskinning GW2 armor
—Septemptus

Cultural armors available to all races
—illo

Ability to hide chest piece
—Achilleus

Please support and contribute to these ideas if you feel the same.

Customization is Key (my suggestion)

(edited by Keyno.8431)

Customization is Key (character & armor)

in Suggestions

Posted by: Orthas.4937

Orthas.4937

Personally, I think that on a customization level, we should be able to “skin” any armor over each other regardless of type.
For example, medium armor skin on heavy armor(guardian wearing a trench coat)
keeping the item’s stats for profession’s armor value from the primary armor.

It’s not like it would be “that” much coding if the base is there for transmuting skins.

it would just need an enforcement on the core stats and armor type.
(for example, armor, power/toughness/vitality)
much in the same way that “Radiant Vambraces” work

then have the upgrade selectable as normal.
no new models would need to be made, as every model that is relevant already exists(humans can all wear light/medium/heavy)

at least then we could customize to our hearts content, and if we didn’t like something because it had clipping issues, we could just not use that skin combination as a personal choice.

Newguy – GOM

I play when I can and help who I can

Customization is Key (character & armor)

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Posted by: raseloc.6932

raseloc.6932

yes they are missing the whole Role Play Game part of MMO RPG.

Guild – Savants[ijit]
Gate of Madness

Customization is Key (character & armor)

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Posted by: Keyno.8431

Keyno.8431

Personally, I think that on a customization level, we should be able to “skin” any armor over each other regardless of type.
For example, medium armor skin on heavy armor(guardian wearing a trench coat)
keeping the item’s stats for profession’s armor value from the primary armor.

I agree.
This would be a quick yet effective way to start fixing the armor issue.
Note though, that it would be a double edged sword: while increasing armor diversity across the board, it would homogenize everyones options. (may not necessarily be a bad thing. Maybe I want to have misleading appearance sometimes? Power to the players.)

This idea would be made even stronger with the implementation of themed armors that really embody what each profession is about. For example, consider the Aetherblade skin which is very well suited for the engineer profession. The light and heavy Aetherblade skins would also be a great match for engineers offering players more selection. New skins should be made that mesh very well with each profession.

These new skins would definitely not go in the gem store though, because this content seems like a baseline requirement that should have been there from the beginning, fulfilling the ‘Role Playing’ aspect of the game as raseloc said.

Customization is Key (my suggestion)

Customization is Key (character & armor)

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Posted by: Guy.5713

Guy.5713

There are many suggestions on this forum talking about issues related cosmetics and customization both for armors and the characters themselves. Here is another. (its a big issue)
Customization is a HUGE deal for many players. This video illustrates the situation quite well. Please watch: http://www.youtube.com/watch?v=RO8GIoRLGa0

Frankly, GuildWars2’s character creation/customization pales in comparison to all of the games featured here….

….The bottom line is, I don’t want to feel like I’m flipping through a catalogue when making my character, but rather that I’m using the provided tools to build my own character to my desired specifications.

Personally I don’t know the logistics of changing the system that’s already in place, but something needs to be done, especially considering how different professions now wear the same exact armor (a SERIOUS downgrade from GW1). I just don’t feel like my character is mine.

When I made my first character in Guild Wars 2 (a Charr), I was pretty satisfied with the level of customization that I was given. However, as time went on I realized more and more how much I was missing out on. One thing I am upset with is the fact that all my male Asurans sound exactly the same. I would have loved a customized voice, even if it was simply the option to shift pitches (I don’t believe this was covered in the video.) The second thing that bothered me more and more was that I had no option to really customize the professions themselves. If armor was a customization choice to the point where each profession could wear light, heavy, or medium (this could at least affect stats, or add a more complex feature that allows for different skill sets.) Maybe its just me, but I really like the thought of having a heavy armor necromancer charging into battle with a greatsword and a horde of minions in his wake… I also can’t even wield a greatsword with my necromancer. Thanks for making me hate Trahearne. However, after creating three separate Asurans I’m finding it hard to make them feel unique. I love character creation as part of the game, but now I really do feel like its not enough.

Customization is Key (character & armor)

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Posted by: Keyno.8431

Keyno.8431

When I made my first character in Guild Wars 2 (a Charr), I was pretty satisfied with the level of customization that I was given. However, as time went on I realized more and more how much I was missing out on. One thing I am upset with is the fact that all my male Asurans sound exactly the same. I would have loved a customized voice, even if it was simply the option to shift pitches (I don’t believe this was covered in the video.) The second thing that bothered me more and more was that I had no option to really customize the professions themselves. If armor was a customization choice to the point where each profession could wear light, heavy, or medium (this could at least affect stats, or add a more complex feature that allows for different skill sets.) Maybe its just me, but I really like the thought of having a heavy armor necromancer charging into battle with a greatsword and a horde of minions in his wake… I also can’t even wield a greatsword with my necromancer. Thanks for making me hate Trahearne. However, after creating three separate Asurans I’m finding it hard to make them feel unique. I love character creation as part of the game, but now I really do feel like its not enough.

Different voice options is a good point.
There is a lot of dialogue, but if the script is the same, just have a second actor (maybe even a third) read through it to give more options. Maybe this is easier said than done, but if so, then at least allow us to turn on and off various combat phrases. All my female humans make it exceedingly clear that “they could outrun a centaur!”
I gradually accepted that my thief is going to say this nearly every time I dodge and receive swiftness…. I can deal with it. But my mesmer sounds exactly the same and that’s not so cool. So if not different voices or a pitch change slider, then allow us to pick and choose combat phrases. (my experience with pitch mods is that they tend to distort the voice in undesired ways like in Soul Calibur V’s character creation… maybe it can be done better though). Possibly the phrases characters say could be dependent on their Dignity/Charm/Ferocity levels, but, however its done, we need to have more variety in the is area too.

As far as different skill sets/stats resulting from proposed light/medium/heavy armor combos, this could be very interesting. I wouldn’t say the choice of armor weight shouldn’t have a very huge effect on stats as its mostly for cosmetic purposes. For the sake of it making sense, though I agree that there should be some affects. Maybe heavier armor offers more protection but less doge capability?
I agree that customization of the professions themselves is definitely something that was lost (tragically so, IMO) between GW1 and GW2 — The sheer customizability of the skill bar was one of my favorite features. With a secondary profession it was possible to play however you wanted and switch it up whenever u felt like it.. To me it was almost like a fun little puzzle game in itself experimenting with new builds in the Temple of Balthazar training grounds. I would make splinter-weapon-scythe builds with my ritualist and all sorts of crazy combos. I really miss this level of customization. It allowed the player to be creative in a way many other games didn’t. So I know how u feel regarding your full-metal-necro idea, and I’d hate Trahearne for that too. Its a tease.

For GuildWars2, the statement: “this armor/weapon type cannot be use with your profession type” is nonsense because in real life, he or she could pick it up and use it if they really wanted to. So there should at least be skills for every weapon type available to each profession, even if it requires completing some sort of training program to use it effectively (which, at the same time, would give us more content thats worthwhile).

Customization is Key (my suggestion)

Customization is Key (character & armor)

in Suggestions

Posted by: Chrispy.5641

Chrispy.5641

There are many suggestions on this forum talking about issues related cosmetics and customization both for armors and the characters themselves. Here is another. (its a big issue)
Customization is a HUGE deal for many players. This video illustrates the situation quite well. Please watch: http://www.youtube.com/watch?v=RO8GIoRLGa0

Frankly, GuildWars2’s character creation/customization pales in comparison to all of the games featured here.
While I understand that a creation engine like the one in APB Reloaded would require extensive funding and hours to put together, I’m certain ArenaNet could give more than what is currently offered. The face sliders are very good, but there are no hair sliders, no body sliders (muscle mass for individual body parts and yes, butt slider and boob slider for females. There is no reason not to include it when so many people want it). Norn tattoos should be applied by body parts (i.e. I like this option but I don’t want any tattoos on the face…etc.). Tattoo and accessory color options are simply not enough. humans should be able to have tattoos as well. These are just a few things. The bottom line is, I don’t want to feel like I’m flipping through a catalogue when making my character, but rather that I’m using the provided tools to build my own character to my desired specifications.

Personally I don’t know the logistics of changing the system that’s already in place, but something needs to be done, especially considering how different professions now wear the same exact armor (a SERIOUS downgrade from GW1). I just don’t feel like my character is mine.

While those customization options are amazing, most of the games on that list suck in just about every other aspect. More customization options is always welcome but those resources are taken away from other parts of the game that need them.While it would be awesome, I would rather see all the core systems of the game improve slowly, then see nothing improve for a year or longer, just so I can rotate a pimple on my character’s nose.

Customization is Key (character & armor)

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Posted by: Keyno.8431

Keyno.8431

While those customization options are amazing, most of the games on that list suck in just about every other aspect. More customization options is always welcome but those resources are taken away from other parts of the game that need them.While it would be awesome, I would rather see all the core systems of the game improve slowly, then see nothing improve for a year or longer, just so I can rotate a pimple on my character’s nose.

A fair point. But GW2 doesn’t suck at its current state, and there’s a huge grey area between what GW2 currently has and ‘pimple rotating precision’.

Its easy to see by the amount of updates that just came out that the devs are hard at work in many areas already, and true enough they did touch on customization with the addition of new faces for the total makeover kit (though no changes to the system itself were made, which is what i’m hoping for). I’m not asking all the devs to drop everything else to work on customization. The developers work as teams within a team, one likely specializing in cosmetic aspects of the game. These suggestions are geared towards them specifically.

Customization is Key (my suggestion)

Customization is Key (character & armor)

in Suggestions

Posted by: BlizzShark.5410

BlizzShark.5410

I was going to make a topic about this but here goes my sugestion.

(use where you want)

I agree that customization is the key, thats why i ask why we dont have options like " shwo only left shoulderpad" or glove. I like to make thief and ranger with 1 shoulderpad armored and one very lighted for exemple… same with the gloves. We could pick parts from other gears and combine this way.

For example, the flamekissed or whatever the name is. Its a reskin, but i would love to be able just to use the right shoulder pad on my character since i hate the left one. That would open doors for creation.

( Unique and more varity on poses)

For me, i dont like staying still like everyone elses, ofc if they had poses option, the odds of other people choose the same i did is huge but still is less that not having different ones. Keeping the eyes on thief, i like thiefs with the knifes aiming towards the elbow and nto to the ground, ( he does sometimes when is too long without move) but why cant we choose the animation?

( Textures)

Simples and easy… texturized dyes !

(voice)

all my humans sound the same and all my silvarys sound the same. We need more voice packs.

This is a short text of what i think they should and hope add to the game.

[PTF] BlizzShark | Seafarer’s Rest

Customization is Key (character & armor)

in Suggestions

Posted by: Keyno.8431

Keyno.8431

I was going to make a topic about this but here goes my sugestion.

(use where you want)

I agree that customization is the key, thats why i ask why we dont have options like " shwo only left shoulderpad" or glove. I like to make thief and ranger with 1 shoulderpad armored and one very lighted for exemple… same with the gloves. We could pick parts from other gears and combine this way.

For example, the flamekissed or whatever the name is. Its a reskin, but i would love to be able just to use the right shoulder pad on my character since i hate the left one. That would open doors for creation.

( Unique and more varity on poses)

For me, i dont like staying still like everyone elses, ofc if they had poses option, the odds of other people choose the same i did is huge but still is less that not having different ones. Keeping the eyes on thief, i like thiefs with the knifes aiming towards the elbow and nto to the ground, ( he does sometimes when is too long without move) but why cant we choose the animation?

( Textures)

Simples and easy… texturized dyes !

(voice)

all my humans sound the same and all my silvarys sound the same. We need more voice packs.

This is a short text of what i think they should and hope add to the game.

I wonder the same thing. So do others.
Recently I found another thread talking about asymmetrical armor options:
https://forum-en.gw2archive.eu/forum/game/suggestions/Asymmetrical-Armor-side-switching/first#post3351080
The original poster had the same suggestion you’re talking about.
I agree and would love to see this side-switching/side-hiding option for sleeves and pant legs as well as gloves and shoulders

Having textures and patterns to apply with the dyes is also a good idea.
There are already a plethora of different dyes in the game, so I don’t think it would be practical having the dyes themselves apply textures or patterns. If perhaps patterns could be applied by different means, such as greyscale overlay swatches that are applied over the armor dye colors, this would give us that option without having to change any of the existing dyes (then we would have dye * texture = x amount of combinations).

I can see where you’re coming from with poses. The game Dragon’s Dogma has a pretty cool pose slider ranging from a timid – imposing stance. Something like this might be nice to see in GW2. Also it would be very nice if every human female (for example) didn’t do the exact same hair ruffle and stretch….

Different poses would offer a good deal more variety, but personally I think the armor is a bigger issue at the moment.

Customization is Key (my suggestion)

Customization is Key (character & armor)

in Suggestions

Posted by: BlizzShark.5410

BlizzShark.5410

I was going to make a topic about this but here goes my sugestion.

(use where you want)

I agree that customization is the key, thats why i ask why we dont have options like " shwo only left shoulderpad" or glove. I like to make thief and ranger with 1 shoulderpad armored and one very lighted for exemple… same with the gloves. We could pick parts from other gears and combine this way.

For example, the flamekissed or whatever the name is. Its a reskin, but i would love to be able just to use the right shoulder pad on my character since i hate the left one. That would open doors for creation.

( Unique and more varity on poses)

For me, i dont like staying still like everyone elses, ofc if they had poses option, the odds of other people choose the same i did is huge but still is less that not having different ones. Keeping the eyes on thief, i like thiefs with the knifes aiming towards the elbow and nto to the ground, ( he does sometimes when is too long without move) but why cant we choose the animation?

( Textures)

Simples and easy… texturized dyes !

(voice)

all my humans sound the same and all my silvarys sound the same. We need more voice packs.

This is a short text of what i think they should and hope add to the game.

I wonder the same thing. So do others.
Recently I found another thread talking about asymmetrical armor options:
https://forum-en.gw2archive.eu/forum/game/suggestions/Asymmetrical-Armor-side-switching/first#post3351080
The original poster had the same suggestion you’re talking about.
I agree and would love to see this side-switching/side-hiding option for sleeves and pant legs as well as gloves and shoulders

Having textures and patterns to apply with the dyes is also a good idea.
There are already a plethora of different dyes in the game, so I don’t think it would be practical having the dyes themselves apply textures or patterns. If perhaps patterns could be applied by different means, such as greyscale overlay swatches that are applied over the armor dye colors, this would give us that option without having to change any of the existing dyes (then we would have dye * texture = x amount of combinations).

I can see where you’re coming from with poses. The game Dragon’s Dogma has a pretty cool pose slider ranging from a timid – imposing stance. Something like this might be nice to see in GW2. Also it would be very nice if every human female (for example) didn’t do the exact same hair ruffle and stretch….

Different poses would offer a good deal more variety, but personally I think the armor is a bigger issue at the moment.

Im glad that someone understad my ideias. We dont need the best customization game but we need some customization details.. This little things would make a huge difference

[PTF] BlizzShark | Seafarer’s Rest

Customization is Key (character & armor)

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Posted by: raseloc.6932

raseloc.6932

I would be happy if one of the bi-weekly updates was just redoing the customization.
Character

  • Slider for fat/muscle ratio
  • More hair/facial hair options
  • More faces and face customization tools
  • Scars and tattoo options for all races
  • Voice options- Different voices and personalities(tough, neutral, weak)

Armor

  • Switching armor locations (ex: glove from left had to right hand, etc)
  • Armor viewing by piece (ex: hide one side of the shoulder armor)
  • Use Mystic Forge to upgrade armor skins:
    ex: Bloodstone dust, Mystic Coin, armor piece, and Molten Loadstones to create a fire effect to the armor(or some other combination of items). Loadstones could be switched with other items to give electric, wind, ice, crystal, earth, spirit, undead, etc effects.
Guild – Savants[ijit]
Gate of Madness

Customization is Key (character & armor)

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Posted by: Keyno.8431

Keyno.8431

I would be happy if one of the bi-weekly updates was just redoing the customization.
Character

  • Slider for fat/muscle ratio
  • More hair/facial hair options
  • More faces and face customization tools
  • Scars and tattoo options for all races
  • Voice options- Different voices and personalities(tough, neutral, weak)

Armor

  • Switching armor locations (ex: glove from left had to right hand, etc)
  • Armor viewing by piece (ex: hide one side of the shoulder armor)
  • Use Mystic Forge to upgrade armor skins:
    ex: Bloodstone dust, Mystic Coin, armor piece, and Molten Loadstones to create a fire effect to the armor(or some other combination of items). Loadstones could be switched with other items to give electric, wind, ice, crystal, earth, spirit, undead, etc effects.

Yup, you’ve got the right idea.

For the body sliders, they should also be divided into regions (torso, arms, belly, thighs shins etc.)

Hope Anet takes our suggestions…

Customization is Key (my suggestion)

Customization is Key (character & armor)

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Posted by: raseloc.6932

raseloc.6932

yes I hope they are listening. but I haven’t seen a dev post anything in the Suggestion topic in ages…

Guild – Savants[ijit]
Gate of Madness

Customization is Key (character & armor)

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Posted by: Keyno.8431

Keyno.8431

I just updated my original post with links to other customization related threads.
Hopefully having all these threads linked together might increase the chances for more customization updates!

Customization is Key (my suggestion)

Customization is Key (character & armor)

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Posted by: Shirk.6421

Shirk.6421

Being able to show both weapon sets at the same time. maybe clipping has to be reworked if you have 2 sets of 2-handed or 2 sets of 2 1-handed weapons- For this you could actually implement another feature: deciding where your weapons will be when sheated: 1 handed weapons at your back, both at the same side, or maybe swapped? main-hand on the right and off-hand on the left? There would be many ways.

Customization is Key (character & armor)

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Posted by: Keyno.8431

Keyno.8431

Another thing I forgot to mention is the lack of non cliché black hairstyles.
There’s the buzz, bald, dreads and the massive Afro. Anet Devs, I suggest you please do some research into unique black hairstyles, both for men and women.
There could at least be a couple more variations on dreads (tied back or shorter twists, with buzzed on the sides). The women are seriously lacking on this front too. For humans, there are no dreadlock options, no ethnics braids or permed curls… basically just all white hair…
(To be safe: Not tryin to pull the race card, just making an observation and a suggestion).

Customization is Key (my suggestion)

Customization is Key (character & armor)

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Posted by: raseloc.6932

raseloc.6932

Being able to show both weapon sets at the same time. maybe clipping has to be reworked if you have 2 sets of 2-handed or 2 sets of 2 1-handed weapons- For this you could actually implement another feature: deciding where your weapons will be when sheated: 1 handed weapons at your back, both at the same side, or maybe swapped? main-hand on the right and off-hand on the left? There would be many ways.

I like this idea as well.
would def like to put my 1h swords across my back!

Guild – Savants[ijit]
Gate of Madness

Customization is Key (character & armor)

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Posted by: Nix Vixen.1604

Nix Vixen.1604

Some slider options for Norn tattoos would be a welcome change. After all, we don’t find tattoo dyes in-game. So why not let us have a greater flexibility with that set of colours at character creation time?

“…you ran from skri-i-itt!”