Dungeon Awards System

Dungeon Awards System

in Suggestions

Posted by: Laurel McFang.7159

Laurel McFang.7159

I think this has been posted about before, but I wanted to get it out here.
I think it would really help if at the end of a boss or dungeon you got awards for your performance. Hence highest dps get a little medal, most number of critcal hits, most damage taken, least deaths (with the player who tanked the most getting it if no one was downed the entire dungeon), most boons given, best healer, best kiter, etc.
This would be similar to the awards in other online games for instance in Ghost Recon online you get an award for most head shots, best of a certain class, fewest deaths, most kills, etc. it would A. Help validate builds that aren’t just tank and dps and B. give some information on what your build excels at compared to others.. Some stats at the end might be nice too, I would love to know who had the biggest hit and how much. Using these stats dungeon rewards could be ranked and given out more quitably than just by chance. If the awards also gave a few extra tokens (maybe 2 per award) it would help incentive players to build dungeon runners in diverse and interesting ways, finally,mthe awards would just make dungeons more enjoyable, I’d love to see my ranger given credit for healing or boons, my mesmer for a truly catastrophic mind wrack, or my necro for most disabilities given. Making the mechanics of play more visible and congratulating people for helpful and useful builds would go a long way to making dungeons more awesome. I’d also to see races (challenge another player to beat your time at cof path 1), but that is for another time.

Dungeon Awards System

in Suggestions

Posted by: Fasalina.6571

Fasalina.6571

While the intention is fine, sadly it will only create mindless elitism.
So no.
Time challenge sounds fun though.
P.S. Next time use the search function. Plenty of threads like these

Dungeon Awards System

in Suggestions

Posted by: Sabertooth.2374

Sabertooth.2374

this sounds like a good idea laurel, it would actually give the most credit to those that actually deserve it. as it is, someone could be tearing it up in the dungeon and someone would just stand back and not try as much but still get the same rewards

Dungeon Awards System

in Suggestions

Posted by: Laurel McFang.7159

Laurel McFang.7159

While the intention is fine, sadly it will only create mindless elitism.
So no.
Time challenge sounds fun though.
P.S. Next time use the search function. Plenty of threads like these

How so? It would just pat someone on the back for taking the time out Ot do a build useful to a party.

Dungeon Awards System

in Suggestions

Posted by: Fasalina.6571

Fasalina.6571

This is why:

Some stats at the end might be nice too, I would love to know who had the biggest hit and how much.

Player A: How much did you guys hit for, care to link?
Player B: random number
Player A: Lol noob are you only wearing rares? kick/block

EDIT: Also because of this:
http://us.battle.net/wow/en/forum/topic/7864486403

(edited by Fasalina.6571)

Dungeon Awards System

in Suggestions

Posted by: Laurel McFang.7159

Laurel McFang.7159

This is why:

Some stats at the end might be nice too, I would love to know who had the biggest hit and how much.

Player A: How much did you guys hit for, care to link?
Player B: random number
Player A: Lol noob are you only wearing rares? kick/block

Ummm…. Hmmmm not really. While braggarts are the norm in dungeons actually having a figure in front of you showing your performance in an area relative to another player is still useful. Player A sounds like a dick who wouldn’t even party with a noob to start with even w/o actual numbers demonstrating effectiveness at the end.

By the same token:
Player A: Wow player b did 15k with a critical hit?
Player B: yeah I [list of items] with maintenance oil and truffle steak
Player A: wow I’m going to farm those runes and had no idea huntsman could produce a buff that gives you +100 precision

I mean the fact that a negative use of the awards exist doesn’t guanrtee negativity in all cases.

Player A: wow you healed 50000 hp and protected me for over 20000 hits?
Player B: yeah I am primarily healing power [links to gear]
Player A: I’m adding you as a friend, let’s do Twilight Arbor together next week.

Showing the results of each player in a quantifiable way can produce positive results, while also making the contributions of support and disable players more apparent.

In regards to your link that happened with out tangible dungeon statistics.

Dungeon Awards System

in Suggestions

Posted by: Fasalina.6571

Fasalina.6571

This is why:

Some stats at the end might be nice too, I would love to know who had the biggest hit and how much.

Player A: How much did you guys hit for, care to link?
Player B: random number
Player A: Lol noob are you only wearing rares? kick/block

Ummm…. Hmmmm not really. While braggarts are the norm in dungeons actually having a figure in front of you showing your performance in an area relative to another player is still useful. Player A sounds like a dick who wouldn’t even party with a noob to start with even w/o actual numbers demonstrating effectiveness at the end.

By the same token:
Player A: Wow player b did 15k with a critical hit?
Player B: yeah I [list of items] with maintenance oil and truffle steak
Player A: wow I’m going to farm those runes and had no idea huntsman could produce a buff that gives you +100 precision

I mean the fact that a negative use of the awards exist doesn’t guanrtee negativity in all cases.

Player A: wow you healed 50000 hp and protected me for over 20000 hits?
Player B: yeah I am primarily healing power [links to gear]
Player A: I’m adding you as a friend, let’s do Twilight Arbor together next week.

Showing the results of each player in a quantifiable way can produce positive results, while also making the contributions of support and disable players more apparent.

In regards to your link that happened with out tangible dungeon statistics.

I trully undersand what you mean, and trust me I’m one of those “wow I’m going to farm those runes and had no idea huntsman could produce a buff that gives you +100 precision” guys.
But the problem is that’s an utopia. As far as I’ve seen it, and I’ve seen lots because I only used to pug till some time ago (mind you I still pug a lot but not as much as i used to), the community in this game is made roughly by 60% of “kitten” as you called em. And I’m afraid that a tool like this will only create more. Imo, the risk is there and it’s greater than the reward.

Dungeon Awards System

in Suggestions

Posted by: Laurel McFang.7159

Laurel McFang.7159

Cool well I am glad we can share some ground and in my guild there are numerous elitists and stuff, but I still think it would e useful to me to have some type of measurement of dungeon abilities. I run new to dungeoners through dungeons all the time in my guild and being ale to rank and determine strengths and weaknesses would help a lot. The other day We did Ac with a level 28 who was still using a level 7 pistol for instance, so we waited while he black Lioned some new gear. Maybe losing a damage and tank reward (after all damage and tanks are what most people think of when it comes to dungeons) and rewarding good crowd control (necromancers!) or effective healing might bring out some other sides in the far to competitive world of dungeon running.