Dungeon Token Fix - Daily Achievement
So, why is this idea good?
1. It has the potential to reduce the total number of runs that you must perform to complete a dungeon. This is great because not only would it make dungeons less repetitive, but it would also do a lot to fix the perceived grind involved in obtaining this armor.
2. It would add incentives to reduce farming of dungeons, while not making farming less effective. This idea would make farming dungeons less efficient than, lets say hypothetically, doing one dungeon a day. This would free up time for your character to do other activities, like world versus world or PvP. However, by not punishing farmers, this also allows those who want more instant gratification at a sloppier time-to-cost ratio to continue doing what they are doing.
3. It would make dungeons more of a long term investment, and hopefully keep players participating in dungeons longer. If we were to increase the token drops from dungeons by 200%, then players would “finish” dungeons quicker than if the drops were smaller. This would likely mean that dungeons would be obsolete in half the time, because there would be no reason to perform the explorable mode anymore. If we implemented a system that rewards doing ONE dungeon a day, without punishing multiple completes, players would hopefully spread their time in explorable dungeons over multiple days, rather than multiple times over small periods. If this would work as planned, it would be great towards making sure dungeons stayed populated, even if just at certain times of the day.
4. The non-skinned non-80 dungeon armors would be affordable if you wanted a quick boost. This is something many players complain about, because there is little to no point in listing those. However, with this addition, you could complete a dungeon and patch up your armor with minimal effort, if you so desired.
These aren’t the only good things about this system, but I’m sure there are more positive impacts this could add to the game.
Please offer positive and negative feedback, and help address any issues that I might have missed!
Great idea, should have been there from the start. Same incentive as daily achieves and daily quests (from other MMO’s like WoW). Invest a little time every day and you will overall get faster exp/tokens etc.
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Here’s the meat of the idea: The first time you complete an explorable mission each day, you will be rewarded with bonus tokens from the dungeon you have completed. After the first run each day, the system defaults to the current amount of token drops in the game.
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You already get more tokens for the first completed explorable path each day :S
Last boss gives 15 tokens, 2nd time u run the same path he only gives 5.
If u run another path of the same dungeon you get 15 again at the last boss and the 2nd run of that path only 5 … So achievement is not nessecary i.m.h.o.
What i do like to see is a chance (if even small) for exotics to drop.
Gear drops are complete b.s. right now
Yv Ilthi lvl 80 human Mesmer
(edited by Yvilthi.5413)
…….
Here’s the meat of the idea: The first time you complete an explorable mission each day, you will be rewarded with bonus tokens from the dungeon you have completed. After the first run each day, the system defaults to the current amount of token drops in the game.
………….You already get more tokens for the first completed explorable path each day :S
Last boss gives 15 tokens, 2nd time u run the same path he only gives 5.
If u run another path of the same dungeon you get 15 again at the last boss and the 2nd run of that path only 5 … So achievement is not nessecary i.m.h.o.What i do like to see is a chance (if even small) for exotics to drop.
Gear drops are complete b.s. right now
^ What he said.
Well, the idea would then be to increase this amount. 10 tokens is almost meaningless for a difference.
Well, the idea would then be to increase this amount. 10 tokens is almost meaningless for a difference.
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-Tokens-Account-Bound-please/first
See the posts from Jon Peters
Yv Ilthi lvl 80 human Mesmer