Your Home Hardcore PvE Guild focused in doing Speed/Record Runs & Guild Missions!
Enlarge Party Size
Your Home Hardcore PvE Guild focused in doing Speed/Record Runs & Guild Missions!
Having a party size smaller then the number of professions is what makes grouping up for dungeons and tPvP more interesting.
It forces players who strategize around the limited choices.
That is considered more fun then being able to have all the options available all the time.
The restriction in choices gives the gameplay depth.
It follows similar logic to why we can’t have have 150 trait points.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
(edited by DreamOfACure.4382)
You might change your opinion now after this new patch.
they are motivating people to quit playing.
Your Home Hardcore PvE Guild focused in doing Speed/Record Runs & Guild Missions!
How are people being motivated to quit playing?
Go read the patch note and do some dungeons then youll understand me.
Your Home Hardcore PvE Guild focused in doing Speed/Record Runs & Guild Missions!
They’ve commented on this quite recently I believe. The gist of it was that if you have party sizes larger than 5 the amount of screen space you end up taking up is insane. A lot of people do have smaller screens.
5 people parties allow for easy monitoring of everyone in the party and they work well with the current game mechanics and dungeon setups.
8 people parties only really worked so well in GW1 because we had hero/hench and each profession was designed to have very very specific roles.
What the screens in GW1 was bigger?
Back to the name bars or give us an option to choose witch layout we want for our screens, thats not an excuse to not make it happen.
Your Home Hardcore PvE Guild focused in doing Speed/Record Runs & Guild Missions!
How about just increasing party size in the open world. Having only 5 party members can be a little restrictive if a number of guild members want to group up and work in a map together.
How about just increasing party size in the open world. Having only 5 party members can be a little restrictive if a number of guild members want to group up and work in a map together.
http://wiki.guildwars2.com/wiki/Squad
Meh….so you can group up like that, you just have to have someone who spent 100g on the commander thingy. I would be ok with a way to group say…20 people without having to have a commander.
edit Only in open world obviously. 5-man dungeons should stay 5-man dungeons.
(edited by CodeE.4857)
They’ve commented on this quite recently I believe. The gist of it was that if you have party sizes larger than 5 the amount of screen space you end up taking up is insane. A lot of people do have smaller screens.
5 people parties allow for easy monitoring of everyone in the party and they work well with the current game mechanics and dungeon setups.
8 people parties only really worked so well in GW1 because we had hero/hench and each profession was designed to have very very specific roles.
The amount of screen space? I’d laugh it that wasn’t so ridiculous. If they were worried about screen space, they could do a few things:
• Take the hideous interface with its enormous icons and wasted screen real estate and make it the simple, elegant interface we have in Guild Wars
• Let us zoom out further so we can actually see around us
• Make things a reasonable size (One of the things I couldn’t stand about my extremely brief stay in another game (which shall remain nameless) is that I couldn’t actually see anything but the bottom half of what I was fighting. It’s the same with things here in Guild WoW. There’s no reason things have to be so big that you can’t really see what’s going on.)
If I’m with a group of guildies (I don’t play the game with anyone else and I don’t do PUGs), I have absolutely no need whatsoever to “monitor” other players. There are no healers in GW2, so I have no need to monitor them and try to keep them alive. And since they’re people I know and trust to do their job, I don’t need to “monitor” them to make sure they’re not “slacking.” If I want to see who’s alive or who’s dead, it takes less than half a second to flit my eyes to the party window and see health bars. So what is this “monitoring” we’re supposed to be concerned with as an excuse for the 5-man group?
Finally, the idea that 8-man parties ONLY worked well because there were heroes and henchmen, with very specific roles, is just not on at all. I’m in a guild that is incredibly small (seven people) but incredibly helpful. We help each other because it’s what you’re SUPPOSED to do in a guild. So if you’re in a guild that won’t help you, find a better one. That’s kind of a no-brainer, there.
In addition, they took healers out of the equation. We’re supposed to be able to heal ourselves now (Self-heal skills are insufficient. It doesn’t work and is one of the things I most hate about GW2). They’ve broken the “holy trinity” in GW2 (much to the detriment of gameplay, I think), so specific roles aren’t necessary.
What that means is that if specific roles aren’t necessary, then there’s no reason an 8-man team wouldn’t work well because people don’t have specific roles, and you don’t need to ensure specific builds for specific circumstances.
And there’s a very good reason to increase the available party: People want to play together.
As I said, we’re a VERY small guild. But we go to do someone’s storyline, a difficult mission, wander around in 80 areas, or a dungeon, two of us have to sit on the sidelines and listen to the fun the others are having. It’s like ANet is saying “We know you want to play with your friends but Eff You. Go play something else.”
So far, I have yet to hear any real reason we can’t have larger teams, but there’s at least one heck of a good reason to raise the party limit. Unless, that is, ANet wants to drive people to play other games where they can enjoy themselves with their friends and not be “benched” by the game they’re playing.
How about just increasing party size in the open world. Having only 5 party members can be a little restrictive if a number of guild members want to group up and work in a map together.
http://wiki.guildwars2.com/wiki/Squad
Meh….so you can group up like that, you just have to have someone who spent 100g on the commander thingy. I would be ok with a way to group say…20 people without having to have a commander.
edit Only in open world obviously. 5-man dungeons should stay 5-man dungeons.
Why should it be necessary to pay 100g in order to get the “Commander” title in order to run a 50-man squad when you just want to run an 8-man team?
It’s a money grab. “Spend money on gems so you can convert them to gold – just so you can play with your friends.”
Honestly, if I didn’t know better, I’d think GW2 was owned by Perfect World.
Good think this thread didn’t have the title “Enlarge Maximum Member Size for Parties”. ;-)
But yeah, I completely agree. When my guildmates are doing an event, having some fun in game, or whatever, a bigger party size would be nice without needing a commander whatever.
Hammerfist Clan: http://www.hammerfistclan.com
but im talking for dungeons mostly because in the open world you dont need anyone on your party its already open to all. btw i have over 1500 hours playing the game, also im a commander and steel i have the need to explore all tools this game have, and working them toghether.
New skils
Enlarge Party for instances
Exploring all the combos off the game inside an instance.
Game have to many limitations while theres many things coold be put together to make the game much more fun.
Your Home Hardcore PvE Guild focused in doing Speed/Record Runs & Guild Missions!
but im talking for dungeons mostly because in the open world you dont need anyone on your party its already open to all.
Not true. I’m talking in the open as well. My guild does all sorts of events from WvW to PvE, and in the latter we do “zone stomps” where we all get together and work on a zone for new players, alts, etc., from just zone completion to jumping puzzles and public mini dungeons.
So having one big group instead of like three or so 5-mans would be a help huge. From marking the map together to keeping track of everyone in case someone gets stuck or lost between VoIP (Mumble) communication when they’re in different groups.
The issue of bigger parties goes way beyond just dungeons.
Hammerfist Clan: http://www.hammerfistclan.com
The benefits to a larger party size in the open-world is simple: everyone can see where everyone in the party is. I haven’t gotten anywhere near enough to buy a squad commander thing, but as far as I knew all it did was give you access to another chat channel, and everyone gets to see where the Commander is. If being in a squad lets you see everyone in that squad’s location, I might have to re-think my ignoring saving the gold for it.
As far as dungeons are concerned, everything is balanced around a 5 member party right now, as to change that max limit would be to have to restructure the entirety of every dungeon they have in the game, and that is a LOT of work to do. The only feasible way to handle that would be to add new dungeons through later content patches/expansions with a higher party threshold (similar to how the first game had area caps to party size).
Screen real-estate is silly excuses for anything, they have a built in “simple” party UI that takes up 1/3rd the normal space.
http://avsla-gw2.blogspot.com/
The problem isnt balanced at all and now with the new patch they can implemented this. BTW that simple UI its so tiny and small dont see any problem to enlarge party size.
Your Home Hardcore PvE Guild focused in doing Speed/Record Runs & Guild Missions!