Hello, let me first say the whole bonus chest things have really improved the gameplay experience for players. I try to go with a large zerg of people from 6 different guilds that I’m an ambassador in and do these. We can get about 20-30 players during the week and even more on the weekend. People have a blast with them. This is also a great way to get people to return to zones.
Also the scaling on the eye of zhaitain event in catacombs for the first two monster spawns is AMAZING. I have a blast for the first two champion spawns. They are not insanely hard, but still challenging. The zerg always loves fighting them. I REALLY HOPE that you guys give whoever designed how those two spawns scales a big hug, then use their tactics for scaling across all events.
1. Megadestroyer
http://wiki.guildwars2.com/wiki/The_Battle_for_Mount_Maelstrom
2. Devouring the Brand
http://wiki.guildwars2.com/wiki/Devouring_the_Brand
3. Killing the overlord in The Battle of Fort Salma
http://wiki.guildwars2.com/wiki/The_Battle_of_Fort_Salma
4. Champion of the Sun
http://wiki.guildwars2.com/wiki/Champion_of_the_Sun
Note: This event is so much fun and you go all over the map to do it, really want more people to do it.
5. Bashing Bauxite Alchemicals
http://wiki.guildwars2.com/wiki/Bashing_Bauxite_Alchemicals
Note: I’ve been playing since release and I’ve only seen this area uncontested once. I strongly believe people need more incentive to complete it
6. Killing the Krait Witch
http://wiki.guildwars2.com/wiki/Nonmoa_Lake_
7. Help shining blade kimber defeat kol skullsmasher
http://wiki.guildwars2.com/wiki/Help_Shining_Blade_Kimber_defeat_Kol_Skullsmasher
Note: I find this to be very fun for many players because of his fight mechanics. People actually kite him, and avoid him. They watch for his stomp and have a blast, but again no rewards
8. Defeat the corrupting ghost
http://wiki.guildwars2.com/wiki/Defeat_the_corrupting_ghost
Note: THis does need some scaling work. I really like this event because its a nice homage to gw1.
9. Battle in the Vault
http://wiki.guildwars2.com/wiki/Battle_in_the_Vault
10. Mini Dungeon Forsaken Halls
http://wiki.guildwars2.com/wiki/Forsaken_Halls
Note: Whenever I run this event with first timers, they love it. They have a blast with it, just wish there was a point to doing it again. Heavily advise adding a bonus chest, it is an AWESOME mini dungeon
11. Mini Dungeon Vexa’s Lab
http://wiki.guildwars2.com/wiki/Vexa%27s_Lab
Note: Same as forsaken, people love it.
12. Defeat lord Ignius the Eternal
http://wiki.guildwars2.com/wiki/Defeat_Lord_Ignius_the_Eternal
Note: This event is a chain that starts at http://wiki.guildwars2.com/wiki/Collect_dwarven_artifacts_from_False_Lake_for_Innkeeper_Klement. It is a very and pretty challenging for players.
13. Goemm’s lab
http://wiki.guildwars2.com/wiki/Goemm%27s_Lab
14. Conundrum Cubed
http://wiki.guildwars2.com/wiki/Conundrum_Cubed
15. Griffonrook Run
http://wiki.guildwars2.com/wiki/Griffonrook_Run
16. Scavenger’s Chasm
http://wiki.guildwars2.com/wiki/Scavenger%27s_Chasm
17. Killing the Destroyer at the end of Only Zuhl jumping puzzle.
Puzzle: http://wiki.guildwars2.com/wiki/Only_Zuhl
Boss event: http://wiki.guildwars2.com/wiki/Defeat_the_giant_Destroyer_troll
18. Spekk’s Laboratory
http://wiki.guildwars2.com/wiki/Spekks%27s_Laboratory
19. Hidden Garden
http://wiki.guildwars2.com/wiki/Hidden_Garden
That is all the ones I can think of off the top of my head.
(edited by Deified.7520)