Expand Crafting Recipes into WvW

Expand Crafting Recipes into WvW

in Suggestions

Posted by: Vorch.2985

Vorch.2985

Crafting in GW2 is often forgotten after a person completes their armor. It is often only used and a means for attaining a legendary weapon after that.

My suggestion is to utilize new crafting recipes for WvW. They would require open world items to create and supply to activate. There would also be a limit to the amount of times upgrades could be used (They would NOT stack).

For example, the tiers that I list would be usable with recipes learned at 300/350/400 of their respective expertise

Examples:

Armorsmith

  • Steel Stone: Improves Fortification WALL defenses by 10%/15%/20%
  • Improved Armor: Improves heavy armored NPC’s defense in fortification by 10%/15%/20%
  • Passive- Will of the Forgeman consumable: for 30 mins, nearby siege takes 5/10/15% less damage

Leatherworker

  • Tanning Bench: Improves all fortifications MEDIUM armored NPC defense by 10/15/20%
  • Camp Outfitter: Adds 2/4/6 more NPC Scouts to designated supply camp
  • Passive: Leatherwhip Consumable- Nearby allied Dolyaks move 5/10/15% faster

Tailorer

  • Magi Sentry Support: Adds 1/2/3 Magi to aid Sentry points (necromancer; then necro and ele; then necro, ele and mes.)
  • Enchanted shoes: NPCs within fortification move 15/20/25% faster
  • Passive: Light Supply sack Consumable- you and up to 4 nearby allies move 10/15/20% faster if carrying supply.

Weaponsmith

  • Sharpened Weapon- Fortification NPCs deal 2/3/4 stacks of bleeding on hit.
  • Armor Piercer- Fortification NPCs deal 4/6/8 stacks of vulnerability on hit
  • Passive- Dolyak Jouster Consumable- When near a dolyak, dolyak will knockdown nearby enemies for 2 seconds every 10/8/6 seconds

Huntsman

  • Unbreakable Wood: Improves fortification GATE defenses by 10/15/20%
  • Bows of the Huntsmen: Improves fortification ARCHER NPC damage by 10/15/20%
  • Passive- Will of the Hunter consumable: Ballista and Arrowcarts you create do 5/10/15% more damage

Artificier

  • Enchanted Weaponry: NPCs within a fortification gain 1/2/3 stacks of might on hit
  • Enchanted Fury: NPCs within a fortification gain 2/4/6 seconds of fury on hit.
  • Passive: Enchanted Siege- Siege weapons you create grant 1/2/3 stacks of might and 2/4/6 seconds of fury to allies within range on hit

Jeweler

  • Trapped Ore: Ore within range causes 10/20/30% damage per strike on collection for 10 minutes. Ends after 10 collections.
  • Shiny Ore: Ore within range gives 10/20/30 seconds of swiftness and protection per strike on collection for 10 minutes. Ends after 20 collections.
  • Passive: Fort Decor- Fortifications that you defend have 1/2/3 random ore nodes (t1-t4) in the center. Cooldown of 15/10/5 minutes.

Cooking

  • Hearty Meal- NPCs at supply camp of 5/10/15% more health
  • Poisoned Meal- NPCs at supply camp suffer from Poison for 10/15/20 seconds
  • Passive- Daily Special Consumbable- Creates a random feast in the fortification that provides a buff for 5 minutes.
Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

Expand Crafting Recipes into WvW

in Suggestions

Posted by: Kal Spiro.9745

Kal Spiro.9745

Those are very cool. The only problem I have is the directions of Jewelry and a little for cooking. Jewelry is all about passive buffs, and shouldn’t involve nodes in any way. I don’t like the idea of any of these being debuffs, which none were until Poisoned Meals. It’s a lot easier to implement is they always have a distinct direction. But yeah, I support anything that makes crafting more relevant. I think that one of the materials, though, should be the WvW currency.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Expand Crafting Recipes into WvW

in Suggestions

Posted by: Vorch.2985

Vorch.2985

Those are very cool. The only problem I have is the directions of Jewelry and a little for cooking. Jewelry is all about passive buffs, and shouldn’t involve nodes in any way. I don’t like the idea of any of these being debuffs, which none were until Poisoned Meals. It’s a lot easier to implement is they always have a distinct direction. But yeah, I support anything that makes crafting more relevant. I think that one of the materials, though, should be the WvW currency.

Good points. I was just throwing stuff out there XD. I was also intentionally adding a bunch of defensive buffs to make defending a bit easier and more fun.

As far as WvW currency goes, I think each one should have 1 badge of honor in the recipe and require 5 supply to activate. That way, they can’t be easily exploited.

Also, I think this would offer incentives to people who hate crafting, but love WvW. Since you can only have 2 crafting expertises on at once, you would have to choose which two fit your playstyle the best.

Here’s what people thought of GW1 when it first came out: http://tinyurl.com/bntcvyc
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”

(edited by Vorch.2985)