Superb idea!
Seeking out trainers and even Masters!
Considering the fact that ANET stated that there will be skill and traits unlocked via challenges, I really want this to be implemented.
For the way the skills work it can be somewhat similar to how choosing skills worked in gw1 but with limitations available to gw2 to make it more unique(otherwise it will be the same as it was in gw1).
i.e. certain skills can only be at certain slots.
Example:
SLOT 1(Auto) can change between all the slot 1 skills that you’ve unlocked.
SLOT 2, same thing as SLOT 1 but has it’s own skills to choose from.
In the end all 5 slots will have their own choices of skills while being exclusive to their respective slots, i.e. slot 1 skills are exclusive to that slot only, and the same will be for other slots(this way there will be a limit so weapons won’t become OP).
Also the skills can only be changed while out of combat for balancing and limitations.
By doing that there will be a lot more diversity and options for builds and possibly a lot more options for other classes, like giving Warriors poison on sword for more condition options other then Bleed, or giving Necromancers a weapon skill that gives Vigor when certain conditions are met(that way necromancers will finally have access to Vigor).
Even better if you can do it while lvling to 80!
But the trainers shouldn’t be in cities but more like in certain villages and towns and even giving some of them routes in certain maps to further expand exploration of the world.
Also trainers should have a lvl requirement to them(by spreading them in certain maps, those maps will determine the lvl required)
Just think about it, a new player comes in and he finally chose his most favorite weapon.
That player got to lvl say… 30 and on his way to do a heart, he found a trainer for his weapon’s choice and the trainer says that he will teach him a new technique if the player defeats him to see if he’s worthy(now I don’t see any reason for a player to reject this kind of offer so most ppl will probably do this).
By doing it like this players will have options to choose from earlier into the game and will be easier to adapt to their new found skills while not giving them too many options too early into the game and making it more confusing.
Also the trainers should be weapon specific.
By doing that it will feel more realistic and all professions must actually look for their own trainer and not just look for any trainer to teach them new stuff.
The trainers can also hint you to certain masters to make it more fun to look for those masters.
Only the masters should have another requirement other then finding them and being lvl 80, like unlocking certain skills from certain trainers and use a certain skills combination as a requirement to defeat them(i.e. certain trainers are disciples of a certain master and said master must see if you mastered all of his disciples techniques which are really his own to see if you are worthy of his ULTIMATE technique) .
Defeating a master can also be a DE that requires a group of a players only to show how strong those masters are!
By doing that, learning those skills will be somewhat similar to the capturing of Elite skills in gw1.
That way players will have an incentive to look for those trainers and even have a challenge to defeating the masters.
However certain questions also arise from this:
How many of those skills will be available to every weapon and how many will be available to every slot?
Will those weapon skills be universal or will there be skills specific to every class?
Will the skill u get from MASTERS be stronger then other skill and by that making the game unbalanced?
For the last question there is a partial solution:
Making the Master’s skills a “Master” skills that will work the same way that Elite skills worked in gw1, i.e. can use only 1 “Master” skill on weapon skill bar(only choice is which slot the master skill will take), to limit this farther, “Master” skills can’t be used on SLOT 1 as they’re the most used skills after all(otherwise it would be too OP).
Also each SLOT will have only 1 “Master” skill for a total of 4 “Master” skills for every weapon and every “Master” skill will be exclusive to its own slot.