Finishers in PvE
IMO they should be where they are, in PvE enemies should die the moment i kill them regardless of it’s rank.
that and i don’t see the reason on having a finisher, i have a finisher on my skill bar, it’s the one i kill the enemies with
IMO they should be where they are, in PvE enemies should die the moment i kill them regardless of it’s rank.
that and i don’t see the reason on having a finisher, i have a finisher on my skill bar, it’s the one i kill the enemies with
It is for the artistic effect more then effectiveness. The foe you down will die after a few seconds even if you use or not the finisher. They won’t rally back if you don’t use it
Besides, adding a bit of randomization on which foes it will trigger at what times will not make be a “must do”
(edited by Ronah.2869)
To be honest I absolutely LOATHED the stomp mechanic in the scarlet invasions. If it was only on champions, thats fine, but if its on EVERYTHING like the twisted watchwork enemies? I’ll pass.
To be honest I absolutely LOATHED the stomp mechanic in the scarlet invasions. If it was only on champions, thats fine, but if its on EVERYTHING like the twisted watchwork enemies? I’ll pass.
It is not an all. It is on chanpions and veterans and randomly on other foes. The randomness will also apply to Veterans and Champions too. The nechanic won’t trigger every time. It may be a sort of time based trigger" if a foe is killed under 1 second or if a foe is killed over 3 min.
You need to take consideration of solo players too. Not all the veterans or champions are killed in a zerg so, if a solo player kills a veteran alone in longer time then 3 min then he will certainly trigger a finisher mechanic