Free or cheaper waypoints
It really isn’t too bad imho. I realize it eats a lot of money but it is necessary as a gold sink.
The problem is that the cost scales with your level rather then the zone but your income scales with the zone. You do get level appropriate gear as well not as consistently. This is especially annoying when doing PS because those will be bouncing you between places constantly.
This also applies when trying to join up with friends on a different map. The cost just feels a bit too high but I don’t know what correct cost should be.
Some one once suggested a discount on waypoints once you get 100% of the world searched.
They’re a luxury, not a necessity. You can easily make the money back from using a waypoint by participating in a dynamic event or two.
The game needs a money sink, but yes, the waypoint costs should be decreased to a certain extent. Another good suggestion I saw: world completion/area completion should grant cheaper/free waypoints to the waypoints in the area
The problem is that the cost scales with your level rather then the zone but your income scales with the zone. You do get level appropriate gear as well not as consistently. This is especially annoying when doing PS because those will be bouncing you between places constantly.
This also applies when trying to join up with friends on a different map. The cost just feels a bit too high but I don’t know what correct cost should be.
You’re right. It just seems their whole scaling model needs work. For example, They scale your level down. Then they punish you with rewards for that level (karma, XP, drops) When its time to map travel though, I’m level 80 for that. Between that and the actual cost of traveling, I stay pretty much in the higher areas only.
I quit doing the personal story for now and the daily achievements too. Too much of a gold sink. Plus its more productive to stay in the level 80ish areas beacuse I am farming Karma to finish my Grenths armor set. If I go to a lower area I get penalized on Karma (and gold) too much.
With the expense of things I feel like a mouse running on a wheel
They’re a luxury, not a necessity. You can easily make the money back from using a waypoint by participating in a dynamic event or two.
If you use it with any regularity the system sucks too much gold out of you. I’ve had to pay +3 silver to travel halfway across the map. The game has too many gold sinks already. this is an easy fix.
The game needs a money sink, but yes, the waypoint costs should be decreased to a certain extent.
We agree. Honestly though, there are more than enough gold sinks in the game. There’s skill manuals, armor repair, buying weapons and armor to level, dyes, upgrades and crafting. There’s a ton of gold sinks already.
I’d like you see free waypoints across your current zone like in cities or a lower cap like 1s.
I travel to the mists and use the LA portal for free. May save you some gold, but I do agree that the cost of traveling is way to high.
The main problem with the high waypoint costs is that they penalize short gaming sessions and moving around the map – something I think that should be encouraged rather than the opposite. If the devs are concerned that reducing waypoint costs would inflate the gold supply all they need to do is to reduce reward amounts by the correct % to compensate.
From roqoco " If the devs are concerned that reducing waypoint costs would inflate the gold supply all they need to do is to reduce reward amounts by the correct % to compensate."
Unless I’m misunderstanding you, wouldn’t this defeat the purpose. If you pay less, but get less then the percent is still going to be the same. So it will still be expensive to use the waypoints relative to the amount of money you’re making. I think there are plenty of places where gold sinks can be used besides waypoints.
The other thing that I find bothersome is the idea that the higher level I am .. the more I have to pay. That would be like charging senior citizens more money to ride the bus than a teenager. I know this is a game, but the reason for charging more is nevertheless discriminatory… people who make more should pay more. (Sounds like current political agendas.) The amount paid should depend on the distance traveled. I can understand paying more to travel to Orr. But it’s still more expensive for me to travel from Divinity’s Reach to Ashford Plains now than it was when I was low level.