GW2: Mini Mobile
I say don’t…. especially if it is:
A) Cross console … I don’t want to play with a group of people playing on their iphones or something. It will greatly ruin the game
B) Independent Game – NO NO NO, this would cause our PC player base to diminish and a few players go to that console type.
I say don’t…. especially if it is:
A) Cross console … I don’t want to play with a group of people playing on their iphones or something. It will greatly ruin the game
B) Independent Game – NO NO NO, this would cause our PC player base to diminish and a few players go to that console type.
“cross console” concepts aren’t really what I’m getting at here, I’m discussing a GW2 application for mobile platforms. I’m interested in seeing mini pets, turned into a CCG format for a mobile platform mini game that integrates with players both inside the game and out. I would agree entirely that playing the actual game via mobile device would be a negative experience, but that notion is also a concept I’m not getting at here. Furthermore I too do not want anything that would be fully independent since (as fun as Rytlocks Rampage was) it doesn’t draw players into one fan-base but rather segregates them and tends to alienate one or the other. But again that too is also not a concept that I’m getting at here.
The concept is:
- Mini Game both mobile and pc users can play together.
- Rewards using existing systems such as rare crafting materials, minipets, titles, and a daily/monthly achievement tracks.
- Expanding the Guild Wars IP to the mobile gaming market so that it could still be enjoyed by exclusively mobile users in a stand-alone minipet mini game.
Ideally you’d be able to chat, use the trading post, and even access crafting with the current aspirations of the presently indefinitely delayed Extended Experience, and what I’d like to see in addition to it is mini game interactivity to bridge the PC to mobile OS platform.