“All great changes are preceded by chaos.” Chopra
‘No matter what people tell you, words and ideas can change the world’ Robin Williams
Hello ANet,
following the recent talks about Ascended Gear, i must say i am very disappointed about the possibility of ANet abandoning the gear horizontal progression adopted by GW1 design, and loved by many players around the world.
But, and as this game is called GW2 and one has to please Greeks and Trojans, if ANet decides to tread along this old troublesome game design, i have a suggestion.
Add a mechanic component that allows players to constantly upgrade their exotic/legendary gear to be at par with every new gear added to the game in terms of number stats.
This mechanic could exist in the form of a simple quest, with crafting professions playing the majority of the effort while the rest could fall on a given number of required tokens to complete the upgrade. These tokens can even be the same as required to purchase the new items added by the given new added content.
Would not require a new NPC design, as our most beloved Zommoros can handle it in perfection.
I even have a name for it: Eternal Reforging
This would allow for ANet to project a steady grip in the balance between old and new content (i think no developer likes to see empty game zones in their games) giving a reason for new players to explore old content, and extending respect to all veteran players that spent hours playing the game and not allowing them to see their effort in the trash.
Pros:
- would extend respect to veteran players for their invested game time, allowing them to keep and use all their hard earned gear;
- would increase the gear endline base for new and veteran gamers alike, therefore making both old and new content desirable;
- would give a reason for new players to invest time in older content and therefore result in a balanced distribution of players by the game map, also giving vet players a reason to go finish something left behind, this would most certainly keep the game map alive and we wouldnt see ghost areas as it happens in every game with gear treadmill;
- would allow for a gear horizontal progression logic, but still adding the required play effort in the new content, making both Greeks and Trojans happy;
- would allow ArenaNet to stay true to the “manifesto” that i fiercely defend;
Cons: none.
Thank you.
An excellent idea replicated by a transmute stone…
An excellent idea replicated by a transmute stone…
Not sure i understand what you mean there Can you elaborate plz?
An excellent idea replicated by a transmute stone…
Not sure i understand what you mean there
Can you elaborate plz?
https://wiki.guildwars2.com/wiki/Transmutation_Stone
They let you create items with the appearance of one, but the stats of another. Given your stated goal of this suggestion is:
Add a mechanic component that allows players to constantly upgrade their exotic/legendary gear to be at par with every new gear added to the game in terms of number stats.
They fill it exactly, because when you upgrade to Ascended gear, you want to replace all the stats on your exotic with the Ascended stats. Only the look will remain.
An excellent idea replicated by a transmute stone…
Not sure i understand what you mean there
Can you elaborate plz?
https://wiki.guildwars2.com/wiki/Transmutation_Stone
They let you create items with the appearance of one, but the stats of another. Given your stated goal of this suggestion is:
Add a mechanic component that allows players to constantly upgrade their exotic/legendary gear to be at par with every new gear added to the game in terms of number stats.
They fill it exactly, because when you upgrade to Ascended gear, you want to replace all the stats on your exotic with the Ascended stats. Only the look will remain.
I dont think that fits in the purpose of all the pros i listed in my inital post.
Furthermore, the goal is to keep all invested-time-earned-gear and be able to use it in all instances of end game content available at par with every new gear added, and not destroy one in order to be able to keep a given skin with end game stats.
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