Guesting between regions
There is a technical reason for this, and I doubt they would bother with a workaround anytime soon, since it is such a small group of people that would benefit from it, and the amount of work is most likely rather large.
Krall Peterson – Warrior
Piken Square
There is a technical reason for this, and I doubt they would bother with a workaround anytime soon, since it is such a small group of people that would benefit from it, and the amount of work is most likely rather large.
Well, they told me to suggest it so it would be a better chance for them to notice it.. so i basically just did what they said
Yes please…
I really don’t see why they did this in the first place… They made a game where everyone played together and then their next one they said “nah, we’ll have regions”, basically splitting up their former gamer community, which really sucks.
I mean, whoever said in a meeting “well, that really does sound like a great idea!”. I don’t care about the latency issues, just let me play with my friends already…
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
I mean, whoever said in a meeting “well, that really does sound like a great idea!”. I don’t care about the latency issues, just let me play with my friends already…
You can play with your friends.
Simply transfer to a NA server.
I am quite sure that they would allow this if it was an easy way to fix it, but since it probably isn’t they simply don’t focus on it, since it would really matter for the majority of players.
Krall Peterson – Warrior
Piken Square
I mean, whoever said in a meeting “well, that really does sound like a great idea!”. I don’t care about the latency issues, just let me play with my friends already…
You can play with your friends.
Simply transfer to a NA server.I am quite sure that they would allow this if it was an easy way to fix it, but since it probably isn’t they simply don’t focus on it, since it would really matter for the majority of players.
I am on a NA server… I want to play with my EU friends..
It’s not an issue of ‘fixing’ this, it’s an issue of “this bullcrap shouldn’t have been there in the first place”. They made it work for GW1, why not for GW2? (I’m not computer engineer, so if someone could enlighten my troubled mind as to why I’m gated from some of my friends, that would help as well)
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
I mean, whoever said in a meeting “well, that really does sound like a great idea!”. I don’t care about the latency issues, just let me play with my friends already…
You can play with your friends.
Simply transfer to a NA server.I am quite sure that they would allow this if it was an easy way to fix it, but since it probably isn’t they simply don’t focus on it, since it would really matter for the majority of players.
So you mean we should pay to transfer to another region when we do have friends in both regions? As i said, i got some friends over in the NA region when i got more into the game, but my guild and all is on a EU server..
I am on a NA server… I want to play with my EU friends..
It’s not an issue of ‘fixing’ this, it’s an issue of “this bullcrap shouldn’t have been there in the first place”. They made it work for GW1, why not for GW2? (I’m not computer engineer, so if someone could enlighten my troubled mind as to why I’m gated from some of my friends, that would help as well)
Because GW1 and GW2 uses two completely different server setups. They accounts are simply stored in different data-centers and cannot exist simultaneously on both, since the entities would be exactly the same, which would screw up the database.
Krall Peterson – Warrior
Piken Square
I am on a NA server… I want to play with my EU friends..
It’s not an issue of ‘fixing’ this, it’s an issue of “this bullcrap shouldn’t have been there in the first place”. They made it work for GW1, why not for GW2? (I’m not computer engineer, so if someone could enlighten my troubled mind as to why I’m gated from some of my friends, that would help as well)
Because GW1 and GW2 uses two completely different server setups. They accounts are simply stored in different data-centers and cannot exist simultaneously on both, since the entities would be exactly the same, which would screw up the database.
Couldn’t they create like a mirror account that would be transferred to the EU database when you guest on a EU server, but would be removed as soon as your guest ends?
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu
Couldn’t they create like a mirror account that would be transferred to the EU database when you guest on a EU server, but would be removed as soon as your guest ends?
Most likely not, since only one entity of the account can exist at the same time.
Krall Peterson – Warrior
Piken Square
I mean, whoever said in a meeting “well, that really does sound like a great idea!”. I don’t care about the latency issues, just let me play with my friends already…
You can play with your friends.
Simply transfer to a NA server.I am quite sure that they would allow this if it was an easy way to fix it, but since it probably isn’t they simply don’t focus on it, since it would really matter for the majority of players.
I am on a NA server… I want to play with my EU friends..
It’s not an issue of ‘fixing’ this, it’s an issue of “this bullcrap shouldn’t have been there in the first place”. They made it work for GW1, why not for GW2? (I’m not computer engineer, so if someone could enlighten my troubled mind as to why I’m gated from some of my friends, that would help as well)
Technical answer: it’s not possible because of the trans atlantic trunk cable which makes playing MMOs cross-atlantic very lag-prone. A.net makes the choice not to have lag for their players.
Player answer: it was possible in GW1 which had the same type of server backbone. It was possible before in GW2 until server transfers were locked. There’s no reason to not have this.
My Solution: international districts. People who play there know they’ll have a ton of lag, and should accept that.
@lordkrall: you’re wrong. Multiple entities of everything can exist with proper hashing and timestamps. Don’t use technobabble unless you know what you’re talking about.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
@lordkrall: you’re wrong. Multiple entities of everything can exist with proper hashing and timestamps. Don’t use technobabble unless you know what you’re talking about.
True, but in that case those entities would not be identical, and that could result and loss of data.
Krall Peterson – Warrior
Piken Square
@lordkrall: you’re wrong. Multiple entities of everything can exist with proper hashing and timestamps. Don’t use technobabble unless you know what you’re talking about.
True, but in that case those entities would not be identical, and that could result and loss of data.
Not when properly done. I would make cross-atlantic guesting have a 2 hour windup and return window in which the account is not accessible.
At some point, players must accept a hit, either that’s lag or a transfer time. If players would accept that, a.net could implement it. Problem being, players don’t even seem to accept a simple thank you note without an outrage, let alone transfer times and continuous lag.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
I atlest think it would be cool to do dungeons with people from other regions.. :l
I would want to see some official answer to this request