Guesting sucks. Improve it plox!
I thought “guesting” would be inviting guests who don’t have the game to try GW2 for a short time – I did really want that.
As for myself, I guess I don’t know enough of your other examples to know just how bad this guesting system is. Even with that outlook, I still don’t plan on ever using guesting as it has described. I already join with members of different servers for dungeon runs (thank you for that being possible!)
I can only guess that this implementation of guesting can only help someone who wants to run around the countryside with people in other servers, as those are often not full so you couldn’t count on switching to the same person’s overflow. Also for things like temple of balthazar…
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I can only guess that this implementation of guesting can only help someone who wants to run around the countryside with people in other servers, as those are often not full so you couldn’t count on switching to the same person’s overflow. Also for things like temple of balthazar…
Exactly. At least those were my expectations. Being able to guest only on 2 servers per 24 hours is just useless unless you really have friend on other server and you know for sure they are gonna be playing there.
I think that is the point guesting is mainly driven to allow people to play with friends that can not join their server’s due to it being full. Personally I would never guest on a server I didn’t know anyone on that would be silly.
Also may just be me but if you want someone to take your post or thread seriously you may want to use proper English. Plox is not a replacement for any word let alone please. Just saying being professional and respectable in your suggestions ( meaning proper word usage ) goes a long ways.
I think that is the point guesting is mainly driven to allow people to play with friends that can not join their server’s due to it being full. Personally I would never guest on a server I didn’t know anyone on that would be silly.
Also may just be me but if you want someone to take your post or thread seriously you may want to use proper English. Plox is not a replacement for any word let alone please. Just saying being professional and respectable in your suggestions ( meaning proper word usage ) goes a long ways.
hah, I love your remarks
Anyways, playing on a server where you don’t know anyone isn’t stupid. It may happen that you need to explore something and on your server there is pretty much nobody around there. Or perhaps you are playing late in the night for some reason and feel lonely since other people are asleep at that time (however this would probably require being able to guest on other region servers).
As of now, guesting is way too restrictive in my opinion and it shouldn’t be this way. I seriously don’t see much point why Anet decided to go this way. I bet there are other ways to prevent potential exploits other than setting ridiculous restrictions. And don’t forget the game came out on 28th of August 2012. That was quite a few months ago. Anet had time to polish the whole system. Actually I was even expecting it to be available from the launch.
Well using Guesting to get Map completion in WvWvW is something that they did not want. There is an interview with the developers about this. The restrictions are in place for a good reason and even though you may not agree with it, others have no issues with it.
Well using Guesting to get Map completion in WvWvW is something that they did not want. There is an interview with the developers about this. The restrictions are in place for a good reason and even though you may not agree with it, others have no issues with it.
yes, I agree, but guesting always was about pve only. I never even mentioned WvWvW. it would be stupid if you could represent servers other than your home.
The thing is there shouldnt be so harsh restrictions in pve. It doesn’t affect the balance in any possible way. Being able to visit 2 servers per 24 hours is kind of out of place. I wonder what were the arguments for that. If thats only because people could farm materials this way (as it would reset nodes) then they could try harder to come up with something more reasonable that would prevent it.
Personnaly I don’t see why anyone would need to visit more than 2 servers every 24 hours.
Also it is the same as the macro issues, where there is no harm in making a macro that
/cheer
/s alright great job
your making a grey area and your making it harder than what it has to be, which is why there is a black and white ruling on no macros that do two actions it is illegal period. Removes the grey area, is it fair no, but it does avoid a lot of useless complications.
When the game first launched we had I believe a week or two of free server transfers. We had people that would race to 80 in a day or two and then farm Orichalcium from 4 different servers then sell it on TP when it opened. Since TP is world wide it didn’t matter what server you were on. Where the strict ruling on Guesting is in place it is just another one of those Black and White issues, it is easier to remove any possible problem instead of making 50 fail safes to avoid potential problems. It is a sad thing for the people that would not abuse it but it only takes one to ruin it, and Arena Net is just doing the preemptive strike to the ones that would.
I thought plox was a person :P something like: Samantha Plox, head of data manipulation at Anet
You know, we could make guesting totally worth while. There are currently numerous suggestions for underflow servers (sorta like an overflow except anyone on any server can go there if the world they are in is empty). guesting could be used by the community to create an underflow. Someone just needs to made a webpage that has lists of servers and what areas they are hosting. So if you want to explore Orr, go to any of these 3 servers. metrica, this server. Harathi, this server. etc. Then that server will have high activity in that area. Sorta like gw2lfg but with areas and servers instead of dungeons and parties.
Is there a cap on the number of people that can guest to a server? everyone that wants to do high activity pve could just all guest to the same server, make it a really active game instead of deserted…
you know, another use for guesting: dragon killing. I’m pretty sure they aren’t spawned at the same time on all servers. that dragon timer website can expand to list all the servers that currently have that dragon present. So if you want to kill shatterer, you look up which server just started him and go there.
Guesting is getting better by the second… but if it is 2 changes / day, that severely limits all of these ideas. I suppose you shouldn’t be allowed to kill a dragon every 10 minutes for 10 hours straight…
another way to abuse unlimited guesting: park 8 characters at rich ori mine. mine on server 1. guest to server 2, mine on server 2. guest to server 3, mine on server 3. there are 24 servers I think? 1920 ori minings per day, you tend to get maybe 1.3 ori per mining = 2,496 ori = ~49g / day
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
(edited by Mystic.5934)
I am well aware that there are quite a few concerns with guesting, and that is why Anet decided to put so severe limitations. But I am pretty sure the problem could be solved in different manner too. It would jsut require some more work.
As a Guild Wars 1 player I am most disappointed with the way guesting is going to work. Kaimick and few others might not see my point, because they are used to other mmos, pretty much none of which had things like guesting.
Still, I don;t know why ANet chooses to take easy paths in many aspects. I don;t agree with it. Guesting will become available after 5 months since they game launched (even though it was announced long before release) and they come up with something like this? Then for heavens sake, why did we have to wait 5 long months for this??!!
I am well aware that there are quite a few concerns with guesting, and that is why Anet decided to put so severe limitations. But I am pretty sure the problem could be solved in different manner too. It would jsut require some more work.
As a Guild Wars 1 player I am most disappointed with the way guesting is going to work. Kaimick and few others might not see my point, because they are used to other mmos, pretty much none of which had things like guesting.
Still, I don;t know why ANet chooses to take easy paths in many aspects. I don;t agree with it. Guesting will become available after 5 months since they game launched (even though it was announced long before release) and they come up with something like this? Then for heavens sake, why did we have to wait 5 long months for this??!!
Umm I played Guild Wars when it started up to about 2 years ago, I understand how guesting worked in that game, please do not assume I have not. Also just cause you don’t understand or like it doesn’t mean it is not in there for a good reason. Also take into consideration there is a lot of difference between Guild Wars and Guild Wars 2, pretty much the only similarity is land marks and Game title.
Who knows once things kick off they may change the restrictions as time goes, I would rather have heavy restrictions and avoid major problems then lose restrictions and a lot of problems. Also note that when things start off whimsical and get tougher people complain, when they start of rough and get easier more people are happy, even though people ( like your self ) still complain.
Its only 2 transfers per 24h that’s outrageous! i was hoping unlimited.
I was looking forward to Guesting until it was actually announced. When I got this game I had friends in Europe and friends in America, and wanted to play with all of them. Up until now I’ve been blocking weeks with each and dividing my characters between them, one for each side. Now I have to choose who to play with permanently and who to never see again. That is not what I signed up for when I bought this game, and as far as I’m concerned there’s a huge damper on my experience with the game from now on. I understand that it can become tedious having people switch back and forth between regions, but I feel like my freedom to play with friends has been replaced by some heavy restrictions.
Not what paid for.
I was looking forward to Guesting until it was actually announced. When I got this game I had friends in Europe and friends in America, and wanted to play with all of them. Up until now I’ve been blocking weeks with each and dividing my characters between them, one for each side. Now I have to choose who to play with permanently and who to never see again. That is not what I signed up for when I bought this game, and as far as I’m concerned there’s a huge damper on my experience with the game from now on. I understand that it can become tedious having people switch back and forth between regions, but I feel like my freedom to play with friends has been replaced by some heavy restrictions.
Not what paid for.
Not being rude here but if your paid $60 for a guesting feature and not for the game, your already wrong. Since there is not Sub your not paying for anything.
Umm I played Guild Wars when it started up to about 2 years ago, I understand how guesting worked in that game, please do not assume I have not. Also just cause you don’t understand or like it doesn’t mean it is not in there for a good reason. Also take into consideration there is a lot of difference between Guild Wars and Guild Wars 2, pretty much the only similarity is land marks and Game title.
Who knows once things kick off they may change the restrictions as time goes, I would rather have heavy restrictions and avoid major problems then lose restrictions and a lot of problems. Also note that when things start off whimsical and get tougher people complain, when they start of rough and get easier more people are happy, even though people ( like your self ) still complain.
Ye? Then you obviously have little idea how this game has been advertised to Guild Wars 1 players. Go watch ANet manifesto if you want to find out. Read their blog.
Little criticism is never bad. We had to wait 5 long months for guesting feature which has been announced long before launch, and this is what we get. It shouldn’t be this way. All in all this is Guild Wars and some of the key elements should be preserved.
At first we had inconvenience of not having this feature at all and now that it’s introduced it has some ridiculous restrictions. It’s just pathetic if you ask me. I know for certain there are better ways to prevent potential exploits.
Also please stop posting useless comments (not the one I quote, but the next one).
I was looking forward to Guesting until it was actually announced. When I got this game I had friends in Europe and friends in America, and wanted to play with all of them. Up until now I’ve been blocking weeks with each and dividing my characters between them, one for each side. Now I have to choose who to play with permanently and who to never see again. That is not what I signed up for when I bought this game, and as far as I’m concerned there’s a huge damper on my experience with the game from now on. I understand that it can become tedious having people switch back and forth between regions, but I feel like my freedom to play with friends has been replaced by some heavy restrictions.
Not what paid for.
Not being rude here but if your paid $60 for a guesting feature and not for the game, your already wrong. Since there is not Sub your not paying for anything.
I didn’t say I paid for a guesting feature. I said that when I bought the game I wanted to play it with friends. Now I can’t play with those friends. So the game is not the same as what it was when I paid for it.
ArenaNet announced weeks ahead of time that with the new guesting feature, you should immediatly look for a home server BEFORE the change to prevent this. Now if they are in europe and American servers, thats not Anet’s fault, that is between you and your friends not communicating to stay on the same region when playing this game. Sorry but I like the new guesting system, it still lets you play with others but prevents the loyalty dissapointment we get from WvW (people joining the winning team because they’d rather not help their own server win).
break. I feel like they should be back by now..”
ArenaNet announced weeks ahead of time that with the new guesting feature, you should immediatly look for a home server BEFORE the change to prevent this. Now if they are in europe and American servers, thats not Anet’s fault, that is between you and your friends not communicating to stay on the same region when playing this game. Sorry but I like the new guesting system, it still lets you play with others but prevents the loyalty dissapointment we get from WvW (people joining the winning team because they’d rather not help their own server win).
With WvWvW it’s fine. it was supposed to be like that even before the game even came out. Guesting was supposed to be about PvE only.
Having said that, let’s move to another issue you mentioned.
Can you imagine that one of his friends might be from USA and the other from Europe? That’s why they play in different regions. It’s ANet’s fault that they won;t be able to play together anymore.