Just some concerns I have that were brewed by my experiences in getting some of my friends to play the game.
Granted Gw2 and MMOs are not for everyone. I have tried to pull people from my old games (Aion, RIFT, WoW) with a high rate of failure. I think there are several reasons for this. In my experience Guildwars 2 is not easily accessible to new players.
GUILDWARS 2 IS A COMPLEX GAME WITH LITTLE GUIDANCE:
Most people come from WoW clones and are used to generations of games that have the same systems. Not only is Guildwars 2 different (which can be good) but it offers a relatively miniscule amount of guidance to new players that are trying to understand its systems. There are several factors that compound this problem:
-Tool tips for traits and skills are frequently wrong or omit certain key elements of skills. I understand this is being worked but its the miniscule details about a skill that make it confusing to new players. For example, take a new player trying to use the ranger sword. There is no warning on this weapon about the self-root or that it is an advanced weapon, or that it even operates differently from other melee weapons.
-Stat weight is complex in this game and difficult to understand. Namely, many people do not know that toughness is tied to mob aggro. A player might build with toughness thinking he wants to be more survivable but constantly dies because he is repeatedly being targeted by mobs and has no idea why. Even veteran players struggle with what the perfect stat balance is. Even worse, stat weight is different for every game mode. In PvP you need toughness to survive spikes. In PvE it draws aggro on you and makes you a tank. Players need better guidance on how to gear up.
Tool tips need to be improved to clearly define attributes. Attributes that are more important to certain classes need to be flagged (precision/crit dmg for thieves and rangers, condition damage for engineers, toughness and healing power for guardians, etc.).
-No standard build templates or in-game recommended generic builds to help new players. Build templates helped immensely for new players in Gw1. Players need a starting point to begin so that they can better understand why some trait/gear/skill combos go together and why. Players have to go to third party sites to get this information. There isn’t even anything helpful on the wiki.
CLASS ROLES ARE NOT CLEARLY DEFINED/NOT BALANCED:
While the game has tried to move away from the tank/healer/dps idea, players become confused on what role their class is supposed to play. New players try to do too many things at once and become frustrated with weak builds. Players are omitted from parties because they picked the “wrong class” (IE not a guardian/war/mesmer).
Certain build combinations allow players to do multiple things too well (guardian with tanking and support). New players frequently become frustrated with their class if it is not easy to play (i.e., PVE thief, ranger, engineer). Some classes are too easy to play (faceroll on heavies).
Again, build templates would help with this. Better balance as well (I.E. clearly defined paths to roles for classes such as control, damage, support, healing). While each class does not have to have a clearly defined tank/dps/healer role, the purpose someone is in a party should be made clear (I.E. im here to kill stuff, drop boons like crazy, be a combofield bot).
Maybe skill ratings should be added to classes, such as what was done in TERA (Guardian 1 star, Mesmer 5).
(edited by lordhelmos.7623)