HUGE disadvantage for 1 character players...

HUGE disadvantage for 1 character players...

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Posted by: Moroch.2741

Moroch.2741

I like to play 1 character, and 1 character only. That means all my crafting is done on that character. Therefore, switching between crafts costs me 40 silver!! 40 Silver is not a small amount of money at all. However, if I was a player who liked to have loads of characters I could have all the crafts and just switch character to switch crafts…
I am basically saying that although the need for gold sinks is vital, this particular gold sink penalizes players who like to play with 1 character, and there should be nothing wrong with that.

Khloriael
A Mesmer of Darkhaven

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Posted by: GuardianOMS.8067

GuardianOMS.8067

That is not a HUGE disadvatage. Asking you to pay a fee to switch a skill is not penalizing you.

Sgt Killjoy – “Pedantic” “babe” and “bff” of Saiyr
The devs don’t care about WvW so I’m gonna kill players in PvE!

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Posted by: NoobOnSteroid.7192

NoobOnSteroid.7192

- You only have to gear up one character. That easily saves you enough cash to switch forever and ever.
- You can simply start alts and level 2 crafts on them. You have the character slots to do this, they can draw all the needed supplies from your bank. After they’re levelled to 400 in 2 crafts, you just let them be until you need to craft something.

Stop complaining, really.

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Posted by: JubeiTM.5763

JubeiTM.5763

Besides, your lower characters also gain levels from crafting. Stop complaining already.

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Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

This fee is very helpful to prevent you from switching crafting over and over again in short time. I have character that got all crafting on 400 and I started thinking about whether or not to switch the crafts.

There’s just one thing that kept bothering me using common sense.

When I ask to do another craft they ask me to pay money to learn. What if I do not want to learn new recipes but only use already learned? There’s no need to pay for learning then.
This is the only thing that has bothered me.

Gamer & Developer; Playing games is part of making games! Gather experience and make games!

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Posted by: Dustfinger.9510

Dustfinger.9510

You can simply start alts and level 2 crafts on them. You have the character slots to do this, they can draw all the needed supplies from your bank. After they’re levelled to 400 in 2 crafts, you just let them be until you need to craft something.

This. With the added benefit of each characters bags being extra storage space.

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Posted by: Turial.1293

Turial.1293

Having alts is the huge disadvantage, you have to gear up every one you intend to play, when it comes to dungeon armor you have to grind the dungeon for your tokens on more than a single character, you have to do the story dungeons multiple times to unlock the exp mode, the SAB is not account dependant which means each character needs to unlock the items and levels, personal story, map completion, etc.

All of these things you will need to do multiple times if you intend to play more than 1 character and you are penalised for doing by making you repeat the same content over and over no matter what things you do. 40s, don’t make me laugh, you pay that on waypoints in a day and it is fairly easy to just make an alt for crafting and never use them.

“Some of my best friends are heterosexual”

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Posted by: Moroch.2741

Moroch.2741

Yeah… I think the point I’m trying to make is that I play one character… and I don’t want to have alts, and I think it’s fair enough to make a suggestion to be more inclusive of different play styles.
You like leveling alts, great. I’m super happy for you and I am certainly not going to troll you for your choice.
“Just level crafts on alts and switch when you need them” Yeah, I know that is a possibility and the comments that follow that line of thought have basically completely missed the point I was making… perhaps read the whole post before replying?
“Ha, 40s, don’t make me laugh man, you spend that on WPs everyday” Perhaps… but you are assuming I would want to change my craft only once a day, and if that were the case I would be forking out near 1g for the privilege of porting and doing various crafts.
“Making people pay makes sure people don’t switch their crafts all the time”… I really don’t understand what gameplay benefit ensuring this does not happen has? Will me cycling through every one of my crafts to check recipes etc affect your play style in any way? If you can answer that question with reason, then fair enough and I will put my hands up and admit I was wrong, but I find it doubtful you will find a problem with that.

Having many characters with two crafts essentially is exactly the same as having one character with all crafts… but one way is penalized. Don’t troll and make no sense because you didn’t read the post, or understand that people like to play games differently. We should all embrace different play styles as we all have things to offer each other.

Khloriael
A Mesmer of Darkhaven

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Posted by: Linguistically Inept.6583

Linguistically Inept.6583

i dont see why you cant just create three alts for the other 6 disciplines, you have 5 (or is it 4?) character slots by default, once you get a discipline to 400 you’ll rarely end up using it though

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

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Posted by: Gilburt.9146

Gilburt.9146

I frankly don’t see a problem with allowing a single character to max all crafting disciplines. Perhaps some limits will be necessary to prevent farming all crafting disciplines for experience/skill points, but meh.

Brother Gilburt – Guard / Agent Gilburt – Thief

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Posted by: GreenNekoHaunt.8527

GreenNekoHaunt.8527

“Making people pay makes sure people don’t switch their crafts all the time”… I really don’t understand what gameplay benefit ensuring this does not happen has? Will me cycling through every one of my crafts to check recipes etc affect your play style in any way? If you can answer that question with reason, then fair enough and I will put my hands up and admit I was wrong, but I find it doubtful you will find a problem with that.

I can’t answer your question but to guess the developers want people to actually be concerned about what they’re going to do. Make them think over their actions.

In the end only the developers themselves know what they thought than implementing.

If they don’t want to remove this price you have to pay my suggestion would always come in favor:

Make the player only pay if they actually want to learn new recipes and not just use those they already know. Make them pay for actually learning and being taught and not doing things they already can. In the end that’s exactly the NPC’s you require to talk to to switch are talking about.

You already have two active disciplines, so you’ll need to deactivate one first. You won’t lose your progress, but reactivating it will cost more than learning a new discipline.

“…but reactivating it will cost more than learning…”
>>I don’t want to learn anything I wanna craft things which recipes I already know why should I pay for it then?<<

Gamer & Developer; Playing games is part of making games! Gather experience and make games!

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Posted by: Moroch.2741

Moroch.2741

i dont see why you cant just create three alts for the other 6 disciplines, you have 5 (or is it 4?) character slots by default, once you get a discipline to 400 you’ll rarely end up using it though

Okay, so essentially the result is the same. I have all crafts maxed and I can use them all. I know I CAN do this. My point is I shouldn’t HAVE to do this to level the playing field with someone who does have lots of alts. I think it is great that people have loads of toons and that they put a lot of dedication in. I respect it. I like my Mesmer though, I like my character and I honestly don’t see myself ever having the desire to play another. Is this a problem? If there is I can’t see it.

I can’t answer your question but to guess the developers want people to actually be concerned about what they’re going to do. Make them think over their actions.

In the end only the developers themselves know what they thought than implementing.

If they don’t want to remove this price you have to pay my suggestion would always come in favor:

Make the player only pay if they actually want to learn new recipes and not just use those they already know. Make them pay for actually learning and being taught and not doing things they already can. In the end that’s exactly the NPC’s you require to talk to to switch are talking about.

You already have two active disciplines, so you’ll need to deactivate one first. You won’t lose your progress, but reactivating it will cost more than learning a new discipline.

“…but reactivating it will cost more than learning…”
>>I don’t want to learn anything I wanna craft things which recipes I already know why should I pay for it then?<<

I think you make a great point! This would be a far superior system. Pay to learn! That would still provide a gold sink, and it would make MUCH more sense than the current system. At the moment it is like having to pay to change your skillset from your day job skills to your GW2 skills… You’ve already learned them, so it’s crazy to expect to have to do that.

Khloriael
A Mesmer of Darkhaven

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Posted by: notebene.3190

notebene.3190

All the responses you are getting are actually really helpful, but at the same time, they serve to reinforce your point.

They’re all right. It’s super easy to just have 3 other characters help you. You can pick them willy-nilly with no intention of ever playing them (though if you do, and don’t like what you pick, you can’t undo it down the road, which is another problem we won’t get into). They craft up the other 6 for you, get lots of experience and levels without ever having to go adventure or do hearts or kill a single thing. Win, win, win, win (did I miss a win)?

Which then circles right back around to: why? If it’s so easy to just do that, then why bother to make people do that? The only reason I can think of is there’s something to making you make alts that they feel will psychologically make you change your mind and run them down the road, and for every alt, more possibility for you to spend more on gems to buy things like extra bag slots, bank slots, etc.

So I guess at the end of the day it’s all sadly like everything else. We pay for our free TV, yet there’s still commercials, which we sometimes can’t fast forward through, even though we have no intention of buying what they are selling, and if we “totally” want to circumvent that, then we watch old episodes on Netflix, which still costs a little money each month to see our free TV…oh, or if you want to watch CBS, then $2/episode on iTunes (your 40 silver).

Or you make the alts. :\

Does seem a bit strange.

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Posted by: NoobOnSteroid.7192

NoobOnSteroid.7192

“Just level crafts on alts and switch when you need them” Yeah, I know that is a possibility and the comments that follow that line of thought have basically completely missed the point I was making… perhaps read the whole post before replying?

I’ve read your post, and gave you my thoughts on your so called HUGE disadvantage.

Let me elaborate: I play my main for roughly 85% of the time, I have one level 80 alt which only accounts for maybe 10%. But I do have all my character slots filled. This is why:
- Character birthdays were pretty cool in GW1, so I immediately created 5 characters when the game launched.
- Bag space is free inventory for stuff you only need once in a blue moon (like excess Ascended rings until they release a use for them besides vendoring).
- These toons can level the 6 other crafting professions, so you can use them when needed.

You are NOT at a disadvantage. You have 5 character slots, you can use them, you can still play your one and only true character for everything. You can just save money by using alts. Just as you can save money by running instead of using way points.

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Posted by: Dustfinger.9510

Dustfinger.9510

Perhaps the reason one character can’t pick more than two proffesions is that a-net wants to keep some of the ‘rpg’ in mmorpg. if this is the case, then they made a good choice by providing us enough free character slots to achieve the same effect without needing to level all the alts.

A-net has already catered to your playstyle. they just didn’t do it the way you want them to but you are at no disadvantage beyond how you choose to limit yourself. saying “I can role free alts and do the same thing but I don’t want to” isn’t a disadvantage. It’s a choice. You don’t need to level alts. You just need to change characters when crafting.

(edited by Dustfinger.9510)

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Posted by: Hoyvin.3241

Hoyvin.3241

I like to play 1 character, and 1 character only. That means all my crafting is done on that character. Therefore, switching between crafts costs me 40 silver!! 40 Silver is not a small amount of money at all. However, if I was a player who liked to have loads of characters I could have all the crafts and just switch character to switch crafts…
I am basically saying that although the need for gold sinks is vital, this particular gold sink penalizes players who like to play with 1 character, and there should be nothing wrong with that.

You understand that, in other games, if you switch crafting professions, you lose all your recipes? That you can level a toon in GW2 with just crafting, right? You don’t ever have to leave Lion’s Arch. If you want to restrict yourself to one character only, that’s your problem. The idea that the game has to cater to your needs desires specifically or it’s unfair is childish.

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Posted by: Moroch.2741

Moroch.2741

You understand that, in other games, if you switch crafting professions, you lose all your recipes? That you can level a toon in GW2 with just crafting, right? You don’t ever have to leave Lion’s Arch. If you want to restrict yourself to one character only, that’s your problem. The idea that the game has to cater to your needs desires specifically or it’s unfair is childish.

I hope it helps you to know that I am indeed VERY grateful GW2 isn’t like other games. I personally do not see the logic behind the cost of changing crafts, when, as you pointed out, it can be circumvented quite easily. Perhaps you could help me understand? Just to be clear, I am not suggesting abolishing or completely remaking the crafting system.

Khloriael
A Mesmer of Darkhaven

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Posted by: Dustfinger.9510

Dustfinger.9510

I hope it helps you to know that I am indeed VERY grateful GW2 isn’t like other games. I personally do not see the logic behind the cost of changing crafts, when, as you pointed out, it can be circumvented quite easily. Perhaps you could help me understand? Just to be clear, I am not suggesting abolishing or completely remaking the crafting system.

Probably something as simple as a gold sink. But most gold sinks can be circumvented with a little more effort since a lot of gold sinks are Quality of Life choices.

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Posted by: Moroch.2741

Moroch.2741

Probably something as simple as a gold sink. But most gold sinks can be circumvented with a little more effort since a lot of gold sinks are Quality of Life choices.

I understand about gold sinks, and that they play a vital role in the stability of economy, and preventing people from not thinking ahead. This particular gold sink however, considering how easy it is to circumvent, seems entirely redundant to me. There would literally be no harm whatsoever in it’s demise.

Khloriael
A Mesmer of Darkhaven

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Posted by: Hoyvin.3241

Hoyvin.3241

You understand that, in other games, if you switch crafting professions, you lose all your recipes? That you can level a toon in GW2 with just crafting, right? You don’t ever have to leave Lion’s Arch. If you want to restrict yourself to one character only, that’s your problem. The idea that the game has to cater to your needs desires specifically or it’s unfair is childish.

I hope it helps you to know that I am indeed VERY grateful GW2 isn’t like other games. I personally do not see the logic behind the cost of changing crafts, when, as you pointed out, it can be circumvented quite easily. Perhaps you could help me understand? Just to be clear, I am not suggesting abolishing or completely remaking the crafting system.

For the same reason you can’t be a guardian and a mesmer on the same character. Sure, you could do it that way, but I doubt you’ll get much support for it. Same with this. The Secret World tried it that way. A single character could do everything, as long as you spent the points to get it. Eventually, if you played long enough, I suppose you could have every skill in the game on one toon. You could change your spec at will. There weren’t any crafting disciplines, everyone could do it all. Meh. But, that being said, that’s the way the game was built. Crafting was next to useless. I haven’t seen many games where crafting was worth anything anyway. DAoC and Star Wars: Galaxies being two exceptions. Everything was player made, and everything eventually wore out, so there was always a market for stuff. But, if I remember correctly, you couldn’t have every crafting profession.

Childish was too strong a word. I apologize. Everyone has a right to ask for what they want in a game that they paid for, but don’t get your hopes up on this one.

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Posted by: Pandemoniac.4739

Pandemoniac.4739

I thought being able to switch crafting professions without losing your progress was an awesome feature; none of the other MMOs I’ve played had it. The 40s fee seems like a small price to pay, and as other folks have pointed out, you can have characters that just sit in town and craft. There’s no level requirement to be a 400 craftsman. My artificer and jeweler is a level 20 something who hasn’t left the grove in 15 levels.

Don’t ever think you know what’s right for the other person.
He might start thinking he knows what’s right for you.
—Paul Williams

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I’m really failing to see how you’re at a disadvantage by trying to do something you don’t have to do.

You don’t have to have every craft skill. You don’t have to keep swapping them out in order to make everything yourself. You choose to play that way and that choice comes with a monetary cost. That is your choice to make if you think it is worth it or not. Since no one but yourself is making this choice it is not the responsibility of anyone else to fix.

You are also making the choice to limit yourself to one character. This is not a position imposed on you by anyone. Any limitations associated with this choice are also your responsibility for subjecting yourself to it. Since no one is forcing you to play this way any “disadvantage” you might feel is self inflicted and not the responsibility of anyone else to fix.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Dustfinger.9510

Dustfinger.9510

I understand about gold sinks, and that they play a vital role in the stability of economy, and preventing people from not thinking ahead. This particular gold sink however, considering how easy it is to circumvent, seems entirely redundant to me. There would literally be no harm whatsoever in it’s demise.

I can understand how it really wouldn’t do any harm. At the same time, it is un-needed work to provide us with the same thing they have already given us. so a-net may have made a conscious decision not to allow it. maybe to promote trying out other races or classes without actually forcing us to. maybe to keep an element of ‘rpg’ in the mmorpg. maybe both and more reasons. either way, we do have the option to play one character and have access to all craftmanships.

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Posted by: Moroch.2741

Moroch.2741

For the same reason you can’t be a guardian and a mesmer on the same character. Sure, you could do it that way, but I doubt you’ll get much support for it. Same with this. The Secret World tried it that way. A single character could do everything, as long as you spent the points to get it. Eventually, if you played long enough, I suppose you could have every skill in the game on one toon. You could change your spec at will. There weren’t any crafting disciplines, everyone could do it all. Meh. But, that being said, that’s the way the game was built. Crafting was next to useless. I haven’t seen many games where crafting was worth anything anyway. DAoC and Star Wars: Galaxies being two exceptions. Everything was player made, and everything eventually wore out, so there was always a market for stuff. But, if I remember correctly, you couldn’t have every crafting profession.

Childish was too strong a word. I apologize. Everyone has a right to ask for what they want in a game that they paid for, but don’t get your hopes up on this one.

Being able to have every skill in the game would be massively unbalanced. This is something that would definitely affect other players enjoyment of the game very negatively. This crafting suggestion would hopefully not see anyone effected in any negative way, only positive for those who play with a single toon.

No need to apologize.

I’m really failing to see how you’re at a disadvantage by trying to do something you don’t have to do.

You don’t have to have every craft skill. You don’t have to keep swapping them out in order to make everything yourself. You choose to play that way and that choice comes with a monetary cost. That is your choice to make if you think it is worth it or not. Since no one but yourself is making this choice it is not the responsibility of anyone else to fix.

You are also making the choice to limit yourself to one character. This is not a position imposed on you by anyone. Any limitations associated with this choice are also your responsibility for subjecting yourself to it. Since no one is forcing you to play this way any “disadvantage” you might feel is self inflicted and not the responsibility of anyone else to fix.

Yes that’s right, this is the current situation. My suggestion (which I perhaps shouldn’t have labelled so strongly as a disadvantage) is only meant to make things equal between people who have loads of characters and for those who enjoy playing with just one.
I keep saying this, but I am truly not trying to interfere with anyone elses playstyles. My suggestion wouldn’t affect you seeing as you play with many characters, which is great, and this suggestion would really only affect those who play with just one, like me.
Also allow me to say that I appreciate that my playstyle may seem very odd and different to what may be considered ‘normal’. I don’t feel like I am limiting myself by playing like this, but I really appreciate your guys concern that it may limit my enjoyment.

Khloriael
A Mesmer of Darkhaven

(edited by Moroch.2741)

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I’m really failing to see how you’re at a disadvantage by trying to do something you don’t have to do.

You don’t have to have every craft skill. You don’t have to keep swapping them out in order to make everything yourself. You choose to play that way and that choice comes with a monetary cost. That is your choice to make if you think it is worth it or not. Since no one but yourself is making this choice it is not the responsibility of anyone else to fix.

You are also making the choice to limit yourself to one character. This is not a position imposed on you by anyone. Any limitations associated with this choice are also your responsibility for subjecting yourself to it. Since no one is forcing you to play this way any “disadvantage” you might feel is self inflicted and not the responsibility of anyone else to fix.

Yes that’s right, this is the current situation. My suggestion (which I perhaps shouldn’t have labelled so strongly as a disadvantage) is only meant to make things equal between people who have loads of characters and for those who enjoy playing with just one.
I keep saying this, but I am truly not trying to interfere with anyone elses playstyles. My suggestion wouldn’t affect you seeing as you play with many characters, which is great, and this suggestion would really only affect those who play with just one, like me.
Also allow me to say that I appreciate that my playstyle may seem very odd and different to what may be considered ‘normal’. I don’t feel like I am limiting myself by playing like this, but I really appreciate your guys concern that it may limit my enjoyment.

Oh, I understand that you can enjoy yourself just fine with just one character. Lots of people do. You can say you don’t feel limited, but in fact you absolutely do. If you didn’t feel limited you wouldn’t have brought up this thread.

You are at a Chinese Buffet, you have already paid and are free to eat whatever you want, but you are choosing to only have Egg Rolls. They are delicious Egg Rolls, but there are still other things there to eat. That’s fine, no one says you have to, you can do whatever you want, it fine. Unfortunately the restaurant has a policy about sauces and that you can only have one per entree you partake of, otherwise there is an extra charge. Then, even though you don’t actually need any sauces for your Egg Rolls you’re getting mad at them for only giving you one since you refuse to eat anything else.

It is a limit. It isn’t a disadvantage, and it doesn’t inhibit you from playing however you like, nor doing whatever you like, but it is still an arbitrarily and voluntarily imposed limit. You chose to do this to yourself, therefore no one else is to blame and it isn’t anyone elses responsibility to fix it for you. Nothing is actually broken.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Moroch.2741

Moroch.2741

It is a limit. It isn’t a disadvantage, and it doesn’t inhibit you from playing however you like, nor doing whatever you like, but it is still an arbitrarily and voluntarily imposed limit. You chose to do this to yourself, therefore no one else is to blame and it isn’t anyone elses responsibility to fix it for you. Nothing is actually broken.

I like your Chinese buffet analogy haha. The only thing I can really say about it is that I can understand the limitation on sauce, because it would have a detrimental affect on the restaurants profits if they had to fork out sauce all the time.

I may have shot myself in the foot with the subject line. I don’t actually think anything is broken, and I certainly did not mean to lay blame at anyone’s feet. I just wanted to make a positive suggestion that would make an enhancing change to people who play like me, and at the same time not affect anyone else.

Khloriael
A Mesmer of Darkhaven