First I must state that I play Guild Wars in a solo, RPG exploration way. I don’t play to level my Character to the top, I do little to no PVP (for the moment), and I play to have fun in the areas I explore, to find new areas, hunt down Veterans and chests, and craft my skills to be self sufficient.
But from what little I have played (Only got one character at level 47, thief), I have found that my Character levels to fast in respect to my proffesions and my exploration of the maps.
What I mean by this is that, the Armour/Weapons etc. I can currently create with my current crafting levels aren’t items which are of any use to me particularly. I have managed to out level my crafting items, and if I dare farm more materials for my professions, I will merely out level it even more.
Plus with my exploration of each area, I tend to spend quite a bit of time in a single area, and will tend to out level the mobs 5+ halfway through my exploration, making combat seem a bit too easy at times, and once I look at my map, I fear that by the time I finish with this area, I will out level the next area of which I wish to carry on to, so much it will be too easy to be of any fun.
I would love to explore most of the map with a single character, with a single hero, with a single story with the same amount of challenge I had at the beginning of the game.
I don’t wish to resort to create other characters to explore the areas of the map at a level which would make them more of a challenge. Either that or back tracking to areas of the world which are meant for levels 10+ below me, ruining my exploration and the challenges I seek.
If I could somehow control the amount of experience gained, with free use and no restriction on the control, the game, for me particularly and others who may feel the same way, would be much more enthralling, and we would be able to drain even more fun and experience from it than we currently can.
The method I would love to see installed in this game is an Experience Speed Control (Or something along those lines… tried to give it a title, failed.)
So for example, there would be four levels of Experience Speed, you would have ‘Normal’, Slow, Very Slow, and Pause.
This freedom of control would give me control over how difficult I can make the game for myself, but also to allow myself to immerse myself more into the game. To immerse in areas in a way of which I won’t be able to at a later level, and to utilize other aspects (Such as specific Armour Tiers and crafting skills) to their full advantage, of which I would otherwise not use as I would out level them, and wouldn’t be able to gather the resources to utilize them without out leveling them in the process.
Having no restriction on the controls would play a large part. I would love to at one moment just think “Oh, my Crafting level in so and so is falling behind, I’ll just slow down my experience for a bit while I catch up”, or “I haven’t explored all of this map yet, but I’m starting to out level the mobs here, and the Armour rewards are becoming pointless, so I’ll just pause my leveling for now and continue exploring”.
I feel like I am missing much of the game when I out level a particular area I am in, and it does damage my experience of the game quite a bit. Especially in my crafting experience. I have somewhat given up on it. I’ve out leveled it so much it’s just pointless even trying to level it up. I was enjoying creating Armour for myself, being self sufficient, but now I can’t experience that. (unless I was a pimp, with a fantastic income of course. Sadly, I can’t stop myself assassinating my clients or employees… being a thief and all, it’s in my blood)
I’ll cut it here, as I don’t want to spend to much time typing this up, so I hope I made my suggestion clear, thanks for reading, and have a fantastic day.
Sincerely,
Sion.
P.s. Sion is pronounced the same as Sean/Shaun, not ‘Si-on.’, like the guy from League of Legends. For Sionysion would sound silly in that regard.