Instanced Vanquishing
Why not just implement it anyway? No need to talk to an NPC.
1) Go into Dungeon / Fractal
2) Slaughter everything.
3) Receive prize.
If you’re talking about open-world, I disagree, simply because it removes players from the world.
Time is a river.
The door is ajar.
From what I understand (unfortunately I did not play GW1) you talk to an NPC that then sends you or your party into an instance where you have to kill all monsters that are there. If you kill all enemies you receive a chest.
It’s kinda like a.. uhm how could I put it… kinda like a PvE tournament.
You could even put a time limit on it. Making it a challenge.
I kinda like the idea basically.
From what I understand (unfortunately I did not play GW1) you talk to an NPC that then sends you or your party into an instance where you have to kill all monsters that are there. If you kill all enemies you receive a chest.
It’s kinda like a.. uhm how could I put it… kinda like a PvE tournament.
You could even put a time limit on it. Making it a challenge.I kinda like the idea basically.
Nope. From what I remember, all you had do to is toggle to Hard Mode, and the Vanquishing bar would appear.
Since GW was more of a CO-OPRPG, rather than an ‘open-world’ MMORPG, the instancing was fine.
Considering that Anet are trying to strengthen the open world, creating more instanced content kinda works against that.
For Dungeons / Fractals, it could work though.
Time is a river.
The door is ajar.
From what I understand (unfortunately I did not play GW1) you talk to an NPC that then sends you or your party into an instance where you have to kill all monsters that are there. If you kill all enemies you receive a chest.
It’s kinda like a.. uhm how could I put it… kinda like a PvE tournament.
You could even put a time limit on it. Making it a challenge.I kinda like the idea basically.
Nope. From what I remember, all you had do to is toggle to Hard Mode, and the Vanquishing bar would appear.
Since GW was more of a CO-OPRPG, rather than an ‘open-world’ MMORPG, the instancing was fine.
Considering that Anet are trying to strengthen the open world, creating more instanced content kinda works against that.
For Dungeons / Fractals, it could work though.
Would it be possible to basically create a new dungeon featuring this? I mean there are plenty of not yet released or created content and area’s that might freely be filled with a few more dungeons.
Would it be possible to basically create a new dungeon featuring this? I mean there are plenty of not yet released or created content and area’s that might freely be filled with a few more dungeons.
Why a new dungeon for it?
Just add Vanquishing (maybe Bonus Objectives as well) to the Dungeons and Fractals we have now as well.
Time is a river.
The door is ajar.
I can’t imagine the Fractals having this feature. The fractals are already pumped up with at least 6x the size of features of a normal dungeon. Adding more would make it sooner or later explode. For the other dungeons I guess that’s okay. (even though the arah version of this would be even worse than arah already is.)
I can’t imagine the Fractals having this feature. The fractals are already pumped up with at least 6x the size of features of a normal dungeon. Adding more would make it sooner or later explode. For the other dungeons I guess that’s okay. (even though the arah version of this would be even worse than arah already is.)
Fractals don’t have as many features as you’re implying. Adding Vanquishing wouldn’t make it explode.
Not sure why it would make Arah worse?
Time is a river.
The door is ajar.
I can’t imagine the Fractals having this feature. The fractals are already pumped up with at least 6x the size of features of a normal dungeon. Adding more would make it sooner or later explode. For the other dungeons I guess that’s okay. (even though the arah version of this would be even worse than arah already is.)
Fractals don’t have as many features as you’re implying. Adding Vanquishing wouldn’t make it explode.
Not sure why it would make Arah worse?
Might be only my opinion that fractals are huge already. Though some more “memories” to play in would be nice.
Let’s say… if you choose the wrong way on your first arah run you’re kinda…. silenced and humiliated on your opinion about arah.
Why not just implement it anyway? No need to talk to an NPC.
1) Go into Dungeon / Fractal
2) Slaughter everything.
3) Receive prize.
If you’re talking about open-world, I disagree, simply because it removes players from the world.
Yes its open world,. it would only remove players from the open world to vanq that zone, look around right now, if your in part of the world that has no world event, you don’t have anyone in that zone to play with anyway, I do not see the problem.
Why not just implement it anyway? No need to talk to an NPC.
1) Go into Dungeon / Fractal
2) Slaughter everything.
3) Receive prize.
If you’re talking about open-world, I disagree, simply because it removes players from the world.
Those require 4 other people. Vanquishing could be done alone.
Boo freaking hoo on being removed from the world. I’m sure the crowd of over nine thousand at the Shadow Behemoth will miss me SOOOOOO much.
Yes its open world,. it would only remove players from the open world to vanq that zone, look around right now, if your in part of the world that has no world event, you don’t have anyone in that zone to play with anyway, I do not see the problem.
You’re right. Right now, in some zones, there aren’t many people.
However, adding personal instancing for Vanquishing will just make the problem worse. Since doing the Vanquishing will have greater rewards that regular open-world play (you know this will happen), people will just stay in their instances Vanquishing.
Those require 4 other people. Vanquishing could be done alone.
Yep. I know.
Boo freaking hoo on being removed from the world. I’m sure the crowd of over nine thousand at the Shadow Behemoth will miss me SOOOOOO much.
Wow, you sound touchy.
The answer to this would be to give players tools to play alone, further fragmenting the community, rather than implementing things to strengthen the community and encourage interaction and teamwork, right?
Time is a river.
The door is ajar.