Knock Downs, Crowd Control and You

Knock Downs, Crowd Control and You

in Suggestions

Posted by: Nhemin.1520

Nhemin.1520

In essence, there’s just too much of it in the game, both for PvP and PvE. Currently right now you can be interrupted by certain abilities, knocked down, dazed, pulled, pushed, immobilized, blown up, etc. But even with a stability skill, its not enough to feel like I have control of my character at some point during fights. Also, you only have 2 dodges (mostly) and those usually need to be saved for killer moves/combos on boss fights or in PvP.

I seriously have times where I lose control of my character from 100% health to dead because I get chained stunned. This mostly happens in PvP though. In PvE it “can” happen, but its a lot less likely to occur as you can usually see it coming and time it. But still, sometimes even after you’ve dodged in PvE and get that feeling of “Awe yeah! I did it!” you just get knocked down by some other ability (multiple centaur tramples or most mobs in Orr). CoF end boss in Path 1 comes to mind as well with all his crystals falling from the ceiling.

GW2 Team, you have to fix this or people will continue to leave your game. Think of it this way, losing control of your character isn’t fun. In fact it is like a “resistance” to fun. I play the game to have fun and am controlling my avatar in a virtual world. I want to be able to attack, dodge, block, cast spells and do “cool” stuff. Getting knocked down once in awhile cuz I misplaced a dodge or my stability skill is on cool down is fine, but getting perma/chain knocked down is just plain annoying.

Also, not every class gets a stability skills (necro) and not everyone wants to feel like they have to bring it on their skill bar as a crutch.

This isn’t a plea to get rid of knock down, its to find another way around preventing chain stuns and massive loss of character control. Most likely diminishing returns on stuns/cc are going to have implemented. Which would still work because the stability skills usually have decent sized cool downs.

Just remember though, nobody likes to play a game where they can’t control their avatar. Please keep that in mind, thank you.

Now I’ll receive your “L2P noob!” comments. <3

Knock Downs, Crowd Control and You

in Suggestions

Posted by: Olba.5376

Olba.5376

Knock Downs, Crowd Control and You

in Suggestions

Posted by: drifter.8453

drifter.8453

you got to love when the game allows you to evade a powerful attack for your character to roll in place and get the full force of the attack head on and either dies or is very close to dying.

Or the famous, I rolled in place and just about dropped the NPC for it to wander off from me, and goes invulnerable and regens all its life back to turn around and kill me, since I burned off all my evade rolls. Gotta love when that happens so many times. / sarcasm

Knock Downs, Crowd Control and You

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Posted by: Nhemin.1520

Nhemin.1520

Thanks bro, I never thought of that.

Oh wait, i got Moa Birded by 2 mesmers, I guess that’s fine though.

Knock Downs, Crowd Control and You

in Suggestions

Posted by: Raphael Williams.3671

Raphael Williams.3671

Even with stability there’s still a need for diminishing returns. people’s stability skills are usually on long cooldowns while cc skills are on short cooldowns at least in comparison to anti cc skills ( Balanced stance Vs Bola ). Balanced stance packs at least a 40 second cooldown while bola’s cooldown is half that. This constantly creates situations where people can spam you with cc while your removal is down.

Ultimately this condition spam actually favors bad playing over good players. Typically what happens in my own experience is in a 1v1 or even up to 1v3 situation where the outmanned player has played well and managed to down several of the players one person in the original engagement or another outside steps in CCing the outmanned player. This initial cc is manageable on its own with a passive trait reducing it, but it starts a chain of CC spam allowing the bad players to have a second chance. This should be unacceptable in a 1v3 situation if you are the outnumbering force and go down, you really don’t deserve a second chance.

Another reason for diminishing returns on cc is compared to other MMORPGs GW2 seems to have an odd number of cc “flavors.” There’s at least 6 unique types of CC that impede movement or control. 4 of them remove control in the same way but are completely different spells ( stun , knock down, confusion, immobilize.) In other games you generally have have a stun a fear, a slow, and maybe a confusion. They all have different names specific for class or different flavor text, but in the combat log and code wise they all work the same or DR wouldnt be as effective in these games.

Therefore because of the obscene amount of unique CC in GW2 it wouldn’t hurt to put in a DR system. Some players could still theoretically choose to play a support class heavy in CC if they pack different types of CC, but the DR would mostly affect the bad players who CC spike people with the same type of CC or the same skill altogether

Knock Downs, Crowd Control and You

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Posted by: Raphael Williams.3671

Raphael Williams.3671

also another example of redundant conditions is chill Vs cripple. they both do the same thing, only one spell is actually needed. If there’s a cold spell that slows down the target do ice damage and cast cripple. When you get into how many conditions there are ( redundant ones at that ) and that they can all be continually spammed on a player without penalty to the caster you can see that the game is not as balanced as most people think it is.

Knock Downs, Crowd Control and You

in Suggestions

Posted by: Olba.5376

Olba.5376

also another example of redundant conditions is chill Vs cripple. they both do the same thing, only one spell is actually needed. If there’s a cold spell that slows down the target do ice damage and cast cripple.

Not the same thing.

Cripple is 50% movement speed decrease. Chill is 66% movement speed decrease and 66% increase to skill cooldown.

Knock Downs, Crowd Control and You

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Posted by: kenshinakh.3672

kenshinakh.3672

If you get moa-ed, use 4 or whatever that super speed ability is and get away.

I don’t really have anything to say to this. DR or none, I’m fine. My character has no stability except for my knife spin (thief), and I don’t really have a good CC except Dancing Daggers which costs a ton of initiative. Thus, I don’t use CC and I have no stability. But I’m usually in control of my fights by timing my dodges and out-maneuvering people in WvW.