Legendary weapon oriented dungeons please

Legendary weapon oriented dungeons please

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Posted by: Shayleen.8964

Shayleen.8964

I catch myself always saying that Guild Wars 2 needs a place where skilled players can go and fight for better loot, preferably legendary weapon oriented. Lodestones are a big thing for that, as they are not only required for the legendary weapons, but also for some sweet looking exotics.

It seems that fractals were such an attempt, although it seems to me that the drops and drop rates all together don’t increase or get better as the difficulty gets higher. The drops are random and to me, they make fractals of the mists seem like a grind without a particular goal once you get your agony gear.

I want to be able to go and grind my face off for a legendary in places that actually drop mats for them. Gw2 wiki says that lodestones drop from dungeons, are in chests, but I just don’t ever see that happen, and neither do people I’ve met.

I wish Anet would allow players to go and play to get rare mats or items, rather than do random dungeons hoping we will get a good drop that will hopefully sell for a good price and in return players would hopefully be able to buy something they need if it’s (hopefully) not tremendously overpriced.

The amounts of lodestones required for the high end weapons are tremendous. If a place(s) would exist where I can go and get mats for high end weapons and armor (although it might be really hard or long but conquerable), I would go and do it. I don’t want to do a hundred thousand random dungeons hoping for a few lucky drops and get the rest of what I need from the auction house. I want a guaranteed chance, that if I do something right, I can get what I need, and a place where I can get it from. I don’t want to spend more time at the trading post. I want to be in the game, getting better at it.

I do not expect such “legendary” (legendary items oriented) instances to be there tomorrow, but I think it’s a direction Anet should really consider. That would motivate a lot of players to play and achieve their goals.

No more random chances I say! Only skill and sweat!

Legendary weapon oriented dungeons please

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Posted by: Luis.4135

Luis.4135

Totally agree man, it’s an awesome suggestion. You put the sentence “increase lode drop rate” in a much… less “I want it all given to me” way than I could :P which means haters won’t come with the obsolete argument of “you just want people to give you everything for free” as much.

+1

Legendary weapon oriented dungeons please

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Posted by: xCrusadentx.2784

xCrusadentx.2784

I say multiple-story like dungeons that give you pieces to craft it. That way it’s fun and challenging

Royal Blood Oath:
We are sworn together by our blood…

Legendary weapon oriented dungeons please

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Posted by: Draymos.5489

Draymos.5489

Nope to this thread other than to have dungeons for the precusor weapon drop in dungeons since world boss drops are non existent. Legendary weapons are bad enough that you need dungeons to craft allt he pieces. We already have to farm a particular dungeon for 500 pieces of something from a particular dungeon.

Nobody gets anything for free from current system. Just place precusor weapon in dungeon drops.

It seems you do want it easier rather than hard.

Legendary weapon oriented dungeons please

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Posted by: Shayleen.8964

Shayleen.8964

Nope to this thread other than to have dungeons for the precusor weapon drop in dungeons since world boss drops are non existent. Legendary weapons are bad enough that you need dungeons to craft allt he pieces. We already have to farm a particular dungeon for 500 pieces of something from a particular dungeon.

Nobody gets anything for free from current system. Just place precusor weapon in dungeon drops.

It seems you do want it easier rather than hard.

Oh yeah. I want it harder because getting a legendary is too easy now! Right

Legendary weapon oriented dungeons please

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Posted by: RainJirea.5432

RainJirea.5432

No, it will be the same as the fractals dungeon, more “open world content” and less dungeon grind.

Legendary weapon oriented dungeons please

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Posted by: marnick.4305

marnick.4305

First thing, every legendary already requires 500 tokens from a particular dungeon. That’s only 10 runs so …. That being said, the components indeed should be a bit more “farmable” as in, predictable. Let lodestones be bought for 60 tokens maybe?

Other components demanding a particular open world chain are the icy lodestones and obsidian shards. I do think the implementation could have been better though.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

Legendary weapon oriented dungeons please

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Posted by: Evalia.7103

Evalia.7103

Idk about fractals being random, you can get your rings and backpack now(with the stats you want) without any random. Infusing them comes with a bit of random, sure, but in my personal experience i have twice the materials needed for infusing both rings and don’t know what to do with them.

Legendary weapon oriented dungeons please

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Posted by: Adine.2184

Adine.2184

Legendaries are suppose to take time and effort to get you cheapen the meaning of owning one if you make the lodestones a guarantee from a specific dungeon.

Legendary weapon oriented dungeons please

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Posted by: maddoctor.2738

maddoctor.2738

Legendaries are suppose to take time and effort to get you cheapen the meaning of owning one if you make the lodestones a guarantee from a specific dungeon.

They take only time, time doing mindless grinding to get what you need, or to get the money in order to buy what you need. There is no real effort in making a legendary, I don’t know if anyone that made a legendary feels like they did something special, all I know is that a bot can get a legendary easier than a human, that’s how much effort is needed

Legendary weapon oriented dungeons please

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Posted by: Shayleen.8964

Shayleen.8964

Legendaries are suppose to take time and effort to get you cheapen the meaning of owning one if you make the lodestones a guarantee from a specific dungeon.

They take only time, time doing mindless grinding to get what you need, or to get the money in order to buy what you need. There is no real effort in making a legendary, I don’t know if anyone that made a legendary feels like they did something special, all I know is that a bot can get a legendary easier than a human, that’s how much effort is needed

Agreed. I wanted to make a point that lodestones as well as items that do not drop from mobs should’ve been better implemented. Tokens, instances, rewards, drops, you name it. They should be obtainable through a way other than doing mindless things to get the money. If I want lodestones for whichever weapon I want, I want to be able to see that I will actually get one once I complete and instance, for example.

I do not like the idea of purely relying on random chances for higher end weapons. This doesn’t mean just legendary weapons, as their gifts require mat farming for gifts anyhow. I do think Anet should implement a system and areas from which players would be able to obtain high level mats, lodestones. I think it would also support their anti-grind policy; especially if such mats would be offered as rewards for instances, or an instance would have a chest which would always contain a high end mat or a lodestone. Those would be easier to trade and would encourage the players to be in the game and actually play, making them feel closer to their goal, rather than having them do activities that have absolutely nothing to do with it.

Legendary weapon oriented dungeons please

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Posted by: Shayleen.8964

Shayleen.8964

I say multiple-story like dungeons that give you pieces to craft it. That way it’s fun and challenging

+1 I like the idea. It would have to be a lot of pieces! haha