Legendary weapon oriented dungeons please
Totally agree man, it’s an awesome suggestion. You put the sentence “increase lode drop rate” in a much… less “I want it all given to me” way than I could :P which means haters won’t come with the obsolete argument of “you just want people to give you everything for free” as much.
+1
I say multiple-story like dungeons that give you pieces to craft it. That way it’s fun and challenging
We are sworn together by our blood…
Nope to this thread other than to have dungeons for the precusor weapon drop in dungeons since world boss drops are non existent. Legendary weapons are bad enough that you need dungeons to craft allt he pieces. We already have to farm a particular dungeon for 500 pieces of something from a particular dungeon.
Nobody gets anything for free from current system. Just place precusor weapon in dungeon drops.
It seems you do want it easier rather than hard.
Nope to this thread other than to have dungeons for the precusor weapon drop in dungeons since world boss drops are non existent. Legendary weapons are bad enough that you need dungeons to craft allt he pieces. We already have to farm a particular dungeon for 500 pieces of something from a particular dungeon.
Nobody gets anything for free from current system. Just place precusor weapon in dungeon drops.
It seems you do want it easier rather than hard.
Oh yeah. I want it harder because getting a legendary is too easy now! Right
No, it will be the same as the fractals dungeon, more “open world content” and less dungeon grind.
First thing, every legendary already requires 500 tokens from a particular dungeon. That’s only 10 runs so …. That being said, the components indeed should be a bit more “farmable” as in, predictable. Let lodestones be bought for 60 tokens maybe?
Other components demanding a particular open world chain are the icy lodestones and obsidian shards. I do think the implementation could have been better though.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Idk about fractals being random, you can get your rings and backpack now(with the stats you want) without any random. Infusing them comes with a bit of random, sure, but in my personal experience i have twice the materials needed for infusing both rings and don’t know what to do with them.
Legendaries are suppose to take time and effort to get you cheapen the meaning of owning one if you make the lodestones a guarantee from a specific dungeon.
Legendaries are suppose to take time and effort to get you cheapen the meaning of owning one if you make the lodestones a guarantee from a specific dungeon.
They take only time, time doing mindless grinding to get what you need, or to get the money in order to buy what you need. There is no real effort in making a legendary, I don’t know if anyone that made a legendary feels like they did something special, all I know is that a bot can get a legendary easier than a human, that’s how much effort is needed
Legendaries are suppose to take time and effort to get you cheapen the meaning of owning one if you make the lodestones a guarantee from a specific dungeon.
They take only time, time doing mindless grinding to get what you need, or to get the money in order to buy what you need. There is no real effort in making a legendary, I don’t know if anyone that made a legendary feels like they did something special, all I know is that a bot can get a legendary easier than a human, that’s how much effort is needed
Agreed. I wanted to make a point that lodestones as well as items that do not drop from mobs should’ve been better implemented. Tokens, instances, rewards, drops, you name it. They should be obtainable through a way other than doing mindless things to get the money. If I want lodestones for whichever weapon I want, I want to be able to see that I will actually get one once I complete and instance, for example.
I do not like the idea of purely relying on random chances for higher end weapons. This doesn’t mean just legendary weapons, as their gifts require mat farming for gifts anyhow. I do think Anet should implement a system and areas from which players would be able to obtain high level mats, lodestones. I think it would also support their anti-grind policy; especially if such mats would be offered as rewards for instances, or an instance would have a chest which would always contain a high end mat or a lodestone. Those would be easier to trade and would encourage the players to be in the game and actually play, making them feel closer to their goal, rather than having them do activities that have absolutely nothing to do with it.
I say multiple-story like dungeons that give you pieces to craft it. That way it’s fun and challenging
+1 I like the idea. It would have to be a lot of pieces! haha