Let's talk weakness
- reason to have cleanses in pve
lol look at the zerker rage against weakness in pve XD go condi build badling if your so creeped about 1 single condition. Weakness always has been the bane of melee character who spammed physical damage… it should stay that way. Actualy if i was them id make it so that blindness makes ALL your hit miss for the debuff duration rather then the next hit i remember blinding surge in GW 1 so well it was hilarous to watch a warrior in pvp QQ about behing constantly blinded
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3
That’s the thing, I do run around with cleanses, they’re not very useful when the conditions are constantly being reapplied. I remember blinding surge, too. It was definitely effective against anyone that wasn’t a spell caster.
But think about what you’re saying with blindness making all things miss for the duration. Blindness affects ALL attacks, including spells. What you’re proposing would affect everything’s ability to do damage. At that point it would be a race to see who applies blind to who first, then everyone would just spam blind. Next you’ll be wanting them to add a dedicated healing class and a monthly subscription fee for good measure.
If you were to suggest that they make blind work like it did in GW1, then they would have to make daze work like it did in GW1, where EVERY attack would interrupt a spell while also doubling it’s cast time and lasting a lot longer than 1 or 2 seconds.
But anyway, the whole point of the zerker builds is to kill your targets fast, because doing so not only gets the job done, it also rallies downed allies. Killing the target is much faster than stopping to revive. The trade off, of course, is less defense and being ‘squishy’. When one condition nearly shuts down a build, that’s not good. I mean not only is the damage output greatly reduced, you’re still ‘squishy’. That’s why a crit build’s damage is important.
I just don’t see why critical hits themselves have to be subject to weakness like normal attacks in PvE. I’d be more in favor of weakness working inversely like fury, where it cuts a player’s crit chance by 20% or something like that, as opposed to make all attacks have a 50% chance to be glancing. It reduces a crit build’s damage output by well over 50%. And it’s not like warriors are the only ones that run crit focused builds. Crits also don’t occur 100% of the time, even with high crit chance and fury. Even with fury and a high crit chance, sometimes skills like Hundred Blades will go without a single critical hit. That’s RNG for you. The RNG for crit, like all attacks, is rolled for each individual hit: sometimes it will not work, and if you’re as unlucky as I, it most often wont work. RNG already screws me over with magic find, I don’t need it messing up my ability to kill a creature and mitigate my ability help my fellow players out.
And why should I be forced to run a condition build? While condition builds are definitely useful, no one should be forced to play a certain way. Again, I completely understand the rework to weakness from a PvP standpoint, I’m crazy powerful. But in PvE we’re fighting creatures, monsters, and NPCs, not other players. Unless the AI decided to cry to ArenaNet for me hitting too hard… then that means the age of humanity is over and technology has become self aware. IF that’s the case then ArenaNet needs to give me back my crits so that I can stop the onslaught, because condition damage only goes so far.
Oh and yeah, give us more GW1 weapon and armor skins.
Dear Anet,
I chose to run a maximum damage build with none of the utilities many others use to balance out their builds in order to be more viable. I did this with the sole purpose of being able to roll over every bit of content in your game with little to no challange. My world has been recently torn apart when I came across a counter to my build and this has really upset me. Usually, i just like to run wrecklessly head first into any battle
and to decimate anything in my path b/c i like to see big white numbers and dead bodies. After running into this counter to my build, it turns out that steamrolling every mob i come across isn’t always possible. This is just unacceptable as i refuse to change any of my tactics nor do i appreciate a challenge. You have made a completely broken mechanic that is now forcing me to use evades, condition cleanses and situational awareness in order to be effective. This has got to come to an end as i can’t fathom changing my ways in order to play through the content that you have provided me for free for well over a year. I’m positive that every other player in the game feels the same way as I do as I have confirmed with the community that my build should have no weaknesses ( ) and while there are plenty of skills at everyone’s disposal to counter this broken mechanic, all have agreed that I should not be subject to it as the rest of the community is. So right now i’m at a crossroads of whether i should just quit the game altogether. I truly hope you will take time out of running your massive company to adress this issue I consider very unfair, so that i might be able to dominate every aspect of your lovely game with little challenge or effort. Thank you for your consideration and I diligently await your reply to adress this issue.
Yours Truly,
Brutus the Self Absorbed
P.S. I would also very much appreciate it if in the next patch you could buff the base damage of all warrior skills by 50%. Thanx in advance!
(edited by Tman.6349)
Dear Anet,
I chose to run a maximum damage build with none of the utilities many others use to balance out their builds in order to be more viable. I did this with the sole purpose of being able to roll over every bit of content in your game with little to no challange. My world has been recently torn apart when I came across a counter to my build and this has really upset me. Usually, i just like to run wrecklessly head first into any battle
and to decimate anything in my path b/c i like to see big white numbers and dead bodies. After running into this counter to my build, it turns out that steamrolling every mob i come across isn’t always possible. This is just unacceptable as i refuse to change any of my tactics nor do i appreciate a challenge. You have made a completely broken mechanic that is now forcing me to use evades, condition cleanses and situational awareness in order to be effective. This has got to come to an end as i can’t fathom changing my ways in order to play through the content that you have provided me for free for well over a year. I’m positive that every other player in the game feels the same way as I do as I have confirmed with the community that my build should have no weaknesses () and while there are plenty of skills at everyone’s disposal to counter this broken mechanic, all have agreed that I should not be subject to it as the rest of the community is. So right now i’m at a crossroads of whether i should just quit the game altogether. I truly hope you will take time out of running your massive company to adress this issue I consider very unfair, so that i might be able to dominate every aspect of your lovely game with little challenge or effort. Thank you for your consideration and I diligently await your reply to adress this issue.
Yours Truly,
Brutus the Self AbsorbedP.S. I would also very much appreciate it if in the next patch you could buff the base damage of all warrior skills by 50%. Thanx in advance!
Lol, that Brutus guy sure needs to learn about dodging and utility skills. If he does quit the game then hey, to each his own. If he thinks warriors need a base damage increase of 50% then he’s not doing it right. Warriors do well enough damage as they are, but that weakness sure is brutal. He must have worse luck with weakness RNG than I. Don’t worry Tman, I feel your pain!
If you run with one of the many classes that has support cleanse abilities this is not an issue. Also anybody that plays cleric has it just as bad when it comes to poisons…..