Make Precursors obtainable through vendors

Make Precursors obtainable through vendors

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Posted by: thekap.8645

thekap.8645

The current system for precursors is flat out broken. The fact that an individual can play for 8 hours a day for a year and never see a precursor is a problem. Even if you do get a precursor drop it may not be the one you want and it may not be worth anywhere near the amount the one you want is. In my opinion what would be a good system would be to have a precursor vendor and have him sell precursors at something along the lines of 1000 tokens from each dungeon. Not only would this make it so that you can get the precursor you want it would promote people playing every dungeon. It just seems unbalanced to me that a person can get lucky and get their precursor and essentially have their legendary for a fraction of the cost of someone who never gets it and ends up having to get it on the TP.

Calidorne – L80 Ranger – Commander

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Posted by: Cloud.7613

Cloud.7613

This would ruin the precursor market, there should be more ways to obtain it, but this isn’t one of them.

Make Precursors obtainable through vendors

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Posted by: thekap.8645

thekap.8645

Their shouldn’t be a precursor market. If legendaries where only a skin it would be different but given that they are also a stat boost obtaining them shouldn’t be random or cost huge amounts of in game currency

Calidorne – L80 Ranger – Commander

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Posted by: Cloud.7613

Cloud.7613

Their shouldn’t be a precursor market. If legendaries where only a skin it would be different but given that they are also a stat boost obtaining them shouldn’t be random or cost huge amounts of in game currency

It would only be different if ascended weapons weren’t coming out for 2+ months and legendaries got buffed to ascended rating early.

Precursor market or not, if you severely cut the rarity of them so suddenly people who paid full price would be outraged, I would be for them. I do not like how precursor is decided by RNG, but a lot of things are decided by RNG in GW2.

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Posted by: Varzeus.7153

Varzeus.7153

One thing is sure: ANet has to fix this problem! The most difficult part in obtaining our legendary weapon comes from the Precursors. They should create (in a concrete way) many other ways to get the Precursors. A friend suggested even a Precursor Story. It’d seem fine, also. What does ANet officially say about this??

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Posted by: Kal Spiro.9745

Kal Spiro.9745

I am all for ways of changing the system away from RNG, but this is definately not the option we need. Precursers are a step toward legendary, as such the effort should speak of the legend. “Bought it at the market,” doesn’t fit the legend.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Make Precursors obtainable through vendors

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Posted by: Kaimick.5109

Kaimick.5109

Their shouldn’t be a precursor market. If legendaries where only a skin it would be different but given that they are also a stat boost obtaining them shouldn’t be random or cost huge amounts of in game currency

Seriously if your getting a legendary because of a stat boost you need to go back and look at the stats. The Legendary stats are only beneficial to a tanky class, they don’t benefit Condition builds, Berserk builds, Support builds, Boon builds. Then again i could be looking at the stats wrong but the last time I looked all legendary gave

  • Power
  • Toughness
  • Vitality

I agree that Precursors need to have a better drop rate or at least a different way of obtaining them. Maybe perhaps making it so they can be obtained through a quest line. In the long quest line you get a choice between three sets of stats per an item, which ever stats you pick will be the stats for the legendary. This process will also add a story behind why it is legendary also. Arena Net if they did this needs to make that quest line Hard and lengthy maybe a 20 chain line. Make it so that these precursors are soulbond so they couldn’t be farmed and sold off in the TP. That way the CC Jockey’s would be stuck with the Power, toughness, Vitality models while the people that work for them can have a variety.

I know this isn’t the most sound proof Idea but at least we can have a reason to have a legendary, and stay with the Legendary is the Top tier of the weapons. Cause as of right not legendary’s are seriously trumped by the fact that Exotics have a different stat option which optimizes the weapon to specific builds. They way I look at it is Legendary is top of the tier for looks and nothing else, which I feel was not the intention of Arena Net.

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Posted by: mbh.8301

mbh.8301

Precursors are so high in cost because of how expensive it is to craft a rare weapon (tier 5 mats are expensive since the ban of bots).

If tier 5 mats went to the price that they had in September then you would see a dramatic drop in the price of precursors.

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

Make Precursors obtainable through vendors

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Posted by: Kaimick.5109

Kaimick.5109

Precursors are so high in cost because of how expensive it is to craft a rare weapon (tier 5 mats are expensive since the ban of bots).

If tier 5 mats went to the price that they had in September then you would see a dramatic drop in the price of precursors.

Yes and no, there is only a 0.023% chance to get a precursor from 4 80 rares. That is a huge number actually but that is the jist and that was from a guildwars guru site

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Posted by: mbh.8301

mbh.8301

Precursors are so high in cost because of how expensive it is to craft a rare weapon (tier 5 mats are expensive since the ban of bots).

If tier 5 mats went to the price that they had in September then you would see a dramatic drop in the price of precursors.

Yes and no, there is only a 0.023% chance to get a precursor from 4 80 rares. That is a huge number actually but that is the jist and that was from a guildwars guru site

If price is cheap (to make a rare)
more people try to make precursors
more precursors get sold on tp
price drops

boom
science

[quote=1567239;Lexie.5894:] My PVP experience is very consistent. I run around,
I fight people, sometimes they kill me, sometimes I kill them. Fun is had by all. [/quote]

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Posted by: thekap.8645

thekap.8645

Their shouldn’t be a precursor market. If legendaries where only a skin it would be different but given that they are also a stat boost obtaining them shouldn’t be random or cost huge amounts of in game currency

Seriously if your getting a legendary because of a stat boost you need to go back and look at the stats. The Legendary stats are only beneficial to a tanky class, they don’t benefit Condition builds, Berserk builds, Support builds, Boon builds. Then again i could be looking at the stats wrong but the last time I looked all legendary gave

  • Power
  • Toughness
  • Vitality

I agree that Precursors need to have a better drop rate or at least a different way of obtaining them. Maybe perhaps making it so they can be obtained through a quest line. In the long quest line you get a choice between three sets of stats per an item, which ever stats you pick will be the stats for the legendary. This process will also add a story behind why it is legendary also. Arena Net if they did this needs to make that quest line Hard and lengthy maybe a 20 chain line. Make it so that these precursors are soulbond so they couldn’t be farmed and sold off in the TP. That way the CC Jockey’s would be stuck with the Power, toughness, Vitality models while the people that work for them can have a variety.

I know this isn’t the most sound proof Idea but at least we can have a reason to have a legendary, and stay with the Legendary is the Top tier of the weapons. Cause as of right not legendary’s are seriously trumped by the fact that Exotics have a different stat option which optimizes the weapon to specific builds. They way I look at it is Legendary is top of the tier for looks and nothing else, which I feel was not the intention of Arena Net.

so this is where things get interesting to figure out. I am a condition damage build. The damage output of the legendary vs exotic changes based on targets armor. For a very high armor target i will do slightly more damage with the exotic then the legendary due to the small amount of condition damage you get from an exotic weapon. Works out to about 5 dam/sec best case for exotic weapon condition damage bonus. for low armor targets the stats on the legendary are vastly superior to exotics as far as damage done is concerned. This comes from the fact that the legendary’s have a base weapon strength 80 higher than exotics. On top of this their are bosses that do not take condition damage and these bosses i would have a huge benefit with the legendary, like the elemental source in the snow fractal.

Calidorne – L80 Ranger – Commander

Make Precursors obtainable through vendors

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Posted by: SwickHobo.5096

SwickHobo.5096

Precursors are so high in cost because of how expensive it is to craft a rare weapon (tier 5 mats are expensive since the ban of bots).

If tier 5 mats went to the price that they had in September then you would see a dramatic drop in the price of precursors.

Yes and no, there is only a 0.023% chance to get a precursor from 4 80 rares. That is a huge number actually but that is the jist and that was from a guildwars guru site

If price is cheap (to make a rare)
more people try to make precursors
more precursors get sold on tp
price drops

boom
science

That “science” is flawed.
If price is cheap – More people try to make precursors- means higher demand of precursors driving price up since the chance of getting a precursor from rares is .2% i think, the amount of precursors being demanded will be higher then the number entering the market, making them more expensive.

Their shouldn’t be a precursor market. If legendaries where only a skin it would be different but given that they are also a stat boost obtaining them shouldn’t be random or cost huge amounts of in game currency

Seriously if your getting a legendary because of a stat boost you need to go back and look at the stats. The Legendary stats are only beneficial to a tanky class, they don’t benefit Condition builds, Berserk builds, Support builds, Boon builds. Then again i could be looking at the stats wrong but the last time I looked all legendary gave

  • Power
  • Toughness
  • Vitality

I agree that Precursors need to have a better drop rate or at least a different way of obtaining them. Maybe perhaps making it so they can be obtained through a quest line. In the long quest line you get a choice between three sets of stats per an item, which ever stats you pick will be the stats for the legendary. This process will also add a story behind why it is legendary also. Arena Net if they did this needs to make that quest line Hard and lengthy maybe a 20 chain line. Make it so that these precursors are soulbond so they couldn’t be farmed and sold off in the TP. That way the CC Jockey’s would be stuck with the Power, toughness, Vitality models while the people that work for them can have a variety.

I know this isn’t the most sound proof Idea but at least we can have a reason to have a legendary, and stay with the Legendary is the Top tier of the weapons. Cause as of right not legendary’s are seriously trumped by the fact that Exotics have a different stat option which optimizes the weapon to specific builds. They way I look at it is Legendary is top of the tier for looks and nothing else, which I feel was not the intention of Arena Net.

so this is where things get interesting to figure out. I am a condition damage build. The damage output of the legendary vs exotic changes based on targets armor. For a very high armor target i will do slightly more damage with the exotic then the legendary due to the small amount of condition damage you get from an exotic weapon. Works out to about 5 dam/sec best case for exotic weapon condition damage bonus. for low armor targets the stats on the legendary are vastly superior to exotics as far as damage done is concerned. This comes from the fact that the legendary’s have a base weapon strength 80 higher than exotics. On top of this their are bosses that do not take condition damage and these bosses i would have a huge benefit with the legendary, like the elemental source in the snow fractal.

Legendary weapons HAVE THE SAME EXACT STATS AS A SOLDIERS EXOTIC WEAPON. THEY DO NOT HAVE HIGHER BASE ATTACK. Please check your facts.

(edited by SwickHobo.5096)

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Posted by: Kaimick.5109

Kaimick.5109

Precursors are so high in cost because of how expensive it is to craft a rare weapon (tier 5 mats are expensive since the ban of bots).

If tier 5 mats went to the price that they had in September then you would see a dramatic drop in the price of precursors.

Yes and no, there is only a 0.023% chance to get a precursor from 4 80 rares. That is a huge number actually but that is the jist and that was from a guildwars guru site

If price is cheap (to make a rare)
more people try to make precursors
more precursors get sold on tp
price drops

boom
science

That “science” is flawed.
If price is cheap – More people try to make precursors- means higher demand of precursors driving price up since the chance of getting a precursor from rares is .2% i think, the amount of precursors being demanded will be higher then the number entering the market, making them more expensive.

Their shouldn’t be a precursor market. If legendaries where only a skin it would be different but given that they are also a stat boost obtaining them shouldn’t be random or cost huge amounts of in game currency

Seriously if your getting a legendary because of a stat boost you need to go back and look at the stats. The Legendary stats are only beneficial to a tanky class, they don’t benefit Condition builds, Berserk builds, Support builds, Boon builds. Then again i could be looking at the stats wrong but the last time I looked all legendary gave

  • Power
  • Toughness
  • Vitality

I agree that Precursors need to have a better drop rate or at least a different way of obtaining them. Maybe perhaps making it so they can be obtained through a quest line. In the long quest line you get a choice between three sets of stats per an item, which ever stats you pick will be the stats for the legendary. This process will also add a story behind why it is legendary also. Arena Net if they did this needs to make that quest line Hard and lengthy maybe a 20 chain line. Make it so that these precursors are soulbond so they couldn’t be farmed and sold off in the TP. That way the CC Jockey’s would be stuck with the Power, toughness, Vitality models while the people that work for them can have a variety.

I know this isn’t the most sound proof Idea but at least we can have a reason to have a legendary, and stay with the Legendary is the Top tier of the weapons. Cause as of right not legendary’s are seriously trumped by the fact that Exotics have a different stat option which optimizes the weapon to specific builds. They way I look at it is Legendary is top of the tier for looks and nothing else, which I feel was not the intention of Arena Net.

so this is where things get interesting to figure out. I am a condition damage build. The damage output of the legendary vs exotic changes based on targets armor. For a very high armor target i will do slightly more damage with the exotic then the legendary due to the small amount of condition damage you get from an exotic weapon. Works out to about 5 dam/sec best case for exotic weapon condition damage bonus. for low armor targets the stats on the legendary are vastly superior to exotics as far as damage done is concerned. This comes from the fact that the legendary’s have a base weapon strength 80 higher than exotics. On top of this their are bosses that do not take condition damage and these bosses i would have a huge benefit with the legendary, like the elemental source in the snow fractal.

Legendary weapons HAVE THE SAME EXACT STATS AS A SOLDIERS EXOTIC WEAPON. THEY DO NOT HAVE HIGHER BASE ATTACK. Please check your facts.

Man I was going to say everything you just said but you said it for me.

@thekap.8645

At what point does Power help your condition damage? Since Power increase your raw damage not condition. The stats you should be looking for is

Pricision, Condition damage, condition duration, crit damage then power.

Although in all of it Power usually comes in the stat set up for condition damage, even though it offers very little in way of a condition build.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Legendary weapons HAVE THE SAME EXACT STATS AS A SOLDIERS EXOTIC WEAPON. THEY DO NOT HAVE HIGHER BASE ATTACK. Please check your facts.

This is the only, new, post with relevant information. Legendary is NOT the top teir of gear. Legendary is EQUAL to the top teir of gear. Currently the top teir of weapons is exotic, meaning Legendary is equal to exotic.

All you need to do to make the Legendary what you want it to be is transmute it to a level 80 exotic with the stats you want. Thanks to the change in the way transmutation works you will end up with level 80 exotic stats, but the new weapon will maintain legendary quality.

Why this is important. When Ascended weapons inevitably come out Legendaries will magically gain the stats of Ascended, since they will remain equal to the top teir. Therefore, if you transmuted your Legendary to new stats it should follow it’s design and gain the stats of the Ascended version of that load out. Theoretically.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Make Precursors obtainable through vendors

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Posted by: Kaimick.5109

Kaimick.5109

Precursors are so high in cost because of how expensive it is to craft a rare weapon (tier 5 mats are expensive since the ban of bots).

If tier 5 mats went to the price that they had in September then you would see a dramatic drop in the price of precursors.

Yes and no, there is only a 0.023% chance to get a precursor from 4 80 rares. That is a huge number actually but that is the jist and that was from a guildwars guru site

If price is cheap (to make a rare)
more people try to make precursors
more precursors get sold on tp
price drops

boom
science

Right now the reason why the market for precursors is Low ( yes in hind sight they are low ) is because of the fact that they are low in production rate. Most people do not try and forge a precursor just to sell it, therefore is retrospec the prices are low.

Now in your suggestion
If a 80 rare cost 80 silver to make that would mean 3 g 20 silver to attempt to forge a precursor. The statistical value of how many times you would need to forge is roughly 1 out of I believe 230 times. But lets take the low average and say you only needed to forge 50 times that would make the base price of the precursor 150 gold, you would need to turn a profit on it to make more to continue the process and make up for the 10% cut so you list it at 475 gold to 550 gold. This is the low average not the realistic average. most rares would run about if you bought all the mats, 1 – 2 gold to make one , so at 1.5 gold x 4 = 6 gold x 115 = 690 gold x 3 = 2070. Even at times 2 your looking well over 1000 gold.

P.S. that is Mathematics not Science

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Posted by: Kaimick.5109

Kaimick.5109

Legendary weapons HAVE THE SAME EXACT STATS AS A SOLDIERS EXOTIC WEAPON. THEY DO NOT HAVE HIGHER BASE ATTACK. Please check your facts.

This is the only, new, post with relevant information. Legendary is NOT the top teir of gear. Legendary is EQUAL to the top teir of gear. Currently the top teir of weapons is exotic, meaning Legendary is equal to exotic.

All you need to do to make the Legendary what you want it to be is transmute it to a level 80 exotic with the stats you want. Thanks to the change in the way transmutation works you will end up with level 80 exotic stats, but the new weapon will maintain legendary quality.

Why this is important. When Ascended weapons inevitably come out Legendaries will magically gain the stats of Ascended, since they will remain equal to the top teir. Therefore, if you transmuted your Legendary to new stats it should follow it’s design and gain the stats of the Ascended version of that load out. Theoretically.

Actually if you transmute the legendary you lose the legendary tag and just gain the skin, for people with only one legendary this losses the account medal also.

Make Precursors obtainable through vendors

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Man I was going to say everything you just said but you said it for me.

@thekap.8645

At what point does Power help your condition damage? Since Power increase your raw damage not condition. The stats you should be looking for is

Pricision, Condition damage, condition duration, crit damage then power.

Although in all of it Power usually comes in the stat set up for condition damage, even though it offers very little in way of a condition build.

Power increases raw damage and accuracy, precision only increase critical chance. If conditions are the main distribution of damage then power is more useful because it reduced your chance of missing. Precision and Critical damage have no real impact on conditions, why would you favor them?

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Make Precursors obtainable through vendors

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Actually if you transmute the legendary you lose the legendary tag and just gain the skin, for people with only one legendary this losses the account medal also.

Is this still the case since they changed how transmutes work, such that the higher quality is what is transfered to the item? I assumed they did that for this very reason, so people could transmute Legendaries and still have them when they were done.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

Make Precursors obtainable through vendors

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Posted by: Kaimick.5109

Kaimick.5109

Man I was going to say everything you just said but you said it for me.

@thekap.8645

At what point does Power help your condition damage? Since Power increase your raw damage not condition. The stats you should be looking for is

Pricision, Condition damage, condition duration, crit damage then power.

Although in all of it Power usually comes in the stat set up for condition damage, even though it offers very little in way of a condition build.

Power increases raw damage and accuracy, precision only increase critical chance. If conditions are the main distribution of damage then power is more useful because it reduced your chance of missing. Precision and Critical damage have no real impact on conditions, why would you favor them?

You need to look at your tool tips again, Crit damage increase the amount of damage you do when you crit, Precision increase the amount of times by % you crit, Your crit chance does affect and does apply to conditions, also the crit damage also applies to conditions also. Power is only raw damage I have put forth a screen shot of the tool tips for you that say what each stat affects. Sorry the power is light but that is just how it took he screen shot. But it does clearly stat it affects attack not accuracy.

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(edited by Kaimick.5109)

Make Precursors obtainable through vendors

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Posted by: Kaimick.5109

Kaimick.5109

Actually if you transmute the legendary you lose the legendary tag and just gain the skin, for people with only one legendary this losses the account medal also.

Is this still the case since they changed how transmutes work, such that the higher quality is what is transfered to the item? I assumed they did that for this very reason, so people could transmute Legendaries and still have them when they were done.

Yes unforcantly, I had a friend link her legendary that she transmuted from another staff and it was purple and looked like brifrost but it didn’t state it was a legendary weapon unlike all the other staffs, so yes it loses it’s legendary tag

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Posted by: Kal Spiro.9745

Kal Spiro.9745

Man I was going to say everything you just said but you said it for me.

@thekap.8645

At what point does Power help your condition damage? Since Power increase your raw damage not condition. The stats you should be looking for is

Pricision, Condition damage, condition duration, crit damage then power.

Although in all of it Power usually comes in the stat set up for condition damage, even though it offers very little in way of a condition build.

Power increases raw damage and accuracy, precision only increase critical chance. If conditions are the main distribution of damage then power is more useful because it reduced your chance of missing. Precision and Critical damage have no real impact on conditions, why would you favor them?

You need to look at your tool tips again, Crit damage increase the amount of damage you do when you crit, Precision increase the amount of times by % you crit, Your crit chance does affect and does apply to conditions, also the crit damage also applies to conditions also. Power is only raw damage I have put forth a screen shot of the tool tips for you that say what each stat affects. Sorry the power is light but that is just how it took he screen shot. But it does clearly stat it affects attack not accuracy.

Attack attributes it the next icon over. It increases damage and accuracy.

In any case I was unaware that conditions could crit, I’ve never seen that happen to me or for me. If that’s true I can see a value in it, but only if it’s true.

Is this still the case since they changed how transmutes work, such that the higher quality is what is transfered to the item? I assumed they did that for this very reason, so people could transmute Legendaries and still have them when they were done.

Yes unforcantly, I had a friend link her legendary that she transmuted from another staff and it was purple and looked like brifrost but it didn’t state it was a legendary weapon unlike all the other staffs, so yes it loses it’s legendary tag

That needs to be fixed then too, since it is probably tht tag more than the quality that will enable it to keep its best in slot…ness

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

(edited by Kal Spiro.9745)

Make Precursors obtainable through vendors

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Posted by: Kaimick.5109

Kaimick.5109

Man I was going to say everything you just said but you said it for me.

@thekap.8645

At what point does Power help your condition damage? Since Power increase your raw damage not condition. The stats you should be looking for is

Pricision, Condition damage, condition duration, crit damage then power.

Although in all of it Power usually comes in the stat set up for condition damage, even though it offers very little in way of a condition build.

Power increases raw damage and accuracy, precision only increase critical chance. If conditions are the main distribution of damage then power is more useful because it reduced your chance of missing. Precision and Critical damage have no real impact on conditions, why would you favor them?

You need to look at your tool tips again, Crit damage increase the amount of damage you do when you crit, Precision increase the amount of times by % you crit, Your crit chance does affect and does apply to conditions, also the crit damage also applies to conditions also. Power is only raw damage I have put forth a screen shot of the tool tips for you that say what each stat affects. Sorry the power is light but that is just how it took he screen shot. But it does clearly stat it affects attack not accuracy.

Attack attributes it the next icon over. It increases damage and accuracy.

In any case I was unaware that conditions could crit, I’ve never seen that happen to me or for me. If that’s true I can see a value in it, but only if it’s true.

Is this still the case since they changed how transmutes work, such that the higher quality is what is transfered to the item? I assumed they did that for this very reason, so people could transmute Legendaries and still have them when they were done.

Yes unforcantly, I had a friend link her legendary that she transmuted from another staff and it was purple and looked like brifrost but it didn’t state it was a legendary weapon unlike all the other staffs, so yes it loses it’s legendary tag

That needs to be fixed then too, since it is probably tht tag more than the quality that will enable it to keep its best in slot…ness

No it doesn’t, attack determines your power and weapon damage, nothing about accuracy. Again I have included a screen shot. Also here is the wiki

http://wiki.guildwars2.com/wiki/Attribute

Accuracy suggest you can miss, with out any out side effects you never miss your shot. Meaning level to level you will always hit unless you are, Blind, dodged, or 5 levels lower you will get glancing blows

As far as legendary someone made a thread a few weeks ago or maybe a month sometime needless to say, asking for this to be changed and a Dev replied with
this is working as it is intended to

I think they just need to allow us in the crafting process to choose form a set of attributes. This would bring up the level of the legendary to be better than exotics

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Posted by: thekap.8645

thekap.8645

Legendary weapons HAVE THE SAME EXACT STATS AS A SOLDIERS EXOTIC WEAPON. THEY DO NOT HAVE HIGHER BASE ATTACK. Please check your facts.

This is the only, new, post with relevant information. Legendary is NOT the top teir of gear. Legendary is EQUAL to the top teir of gear. Currently the top teir of weapons is exotic, meaning Legendary is equal to exotic.

All you need to do to make the Legendary what you want it to be is transmute it to a level 80 exotic with the stats you want. Thanks to the change in the way transmutation works you will end up with level 80 exotic stats, but the new weapon will maintain legendary quality.

Why this is important. When Ascended weapons inevitably come out Legendaries will magically gain the stats of Ascended, since they will remain equal to the top teir. Therefore, if you transmuted your Legendary to new stats it should follow it’s design and gain the stats of the Ascended version of that load out. Theoretically.

i will put this simply you can go look it up, top exotic weapon damage is 904-1000, while legendary’s have a base damage of 980-1083 thus higher base damage. also the stat boost is slightly higher 98,70,70 opposed to 90,64,64.

Calidorne – L80 Ranger – Commander

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Posted by: thekap.8645

thekap.8645

Precursors are so high in cost because of how expensive it is to craft a rare weapon (tier 5 mats are expensive since the ban of bots).

If tier 5 mats went to the price that they had in September then you would see a dramatic drop in the price of precursors.

Yes and no, there is only a 0.023% chance to get a precursor from 4 80 rares. That is a huge number actually but that is the jist and that was from a guildwars guru site

If price is cheap (to make a rare)
more people try to make precursors
more precursors get sold on tp
price drops

boom
science

That “science” is flawed.
If price is cheap – More people try to make precursors- means higher demand of precursors driving price up since the chance of getting a precursor from rares is .2% i think, the amount of precursors being demanded will be higher then the number entering the market, making them more expensive.

Their shouldn’t be a precursor market. If legendaries where only a skin it would be different but given that they are also a stat boost obtaining them shouldn’t be random or cost huge amounts of in game currency

Seriously if your getting a legendary because of a stat boost you need to go back and look at the stats. The Legendary stats are only beneficial to a tanky class, they don’t benefit Condition builds, Berserk builds, Support builds, Boon builds. Then again i could be looking at the stats wrong but the last time I looked all legendary gave

  • Power
  • Toughness
  • Vitality

I agree that Precursors need to have a better drop rate or at least a different way of obtaining them. Maybe perhaps making it so they can be obtained through a quest line. In the long quest line you get a choice between three sets of stats per an item, which ever stats you pick will be the stats for the legendary. This process will also add a story behind why it is legendary also. Arena Net if they did this needs to make that quest line Hard and lengthy maybe a 20 chain line. Make it so that these precursors are soulbond so they couldn’t be farmed and sold off in the TP. That way the CC Jockey’s would be stuck with the Power, toughness, Vitality models while the people that work for them can have a variety.

I know this isn’t the most sound proof Idea but at least we can have a reason to have a legendary, and stay with the Legendary is the Top tier of the weapons. Cause as of right not legendary’s are seriously trumped by the fact that Exotics have a different stat option which optimizes the weapon to specific builds. They way I look at it is Legendary is top of the tier for looks and nothing else, which I feel was not the intention of Arena Net.

so this is where things get interesting to figure out. I am a condition damage build. The damage output of the legendary vs exotic changes based on targets armor. For a very high armor target i will do slightly more damage with the exotic then the legendary due to the small amount of condition damage you get from an exotic weapon. Works out to about 5 dam/sec best case for exotic weapon condition damage bonus. for low armor targets the stats on the legendary are vastly superior to exotics as far as damage done is concerned. This comes from the fact that the legendary’s have a base weapon strength 80 higher than exotics. On top of this their are bosses that do not take condition damage and these bosses i would have a huge benefit with the legendary, like the elemental source in the snow fractal.

Legendary weapons HAVE THE SAME EXACT STATS AS A SOLDIERS EXOTIC WEAPON. THEY DO NOT HAVE HIGHER BASE ATTACK. Please check your facts.

Man I was going to say everything you just said but you said it for me.

@thekap.8645

At what point does Power help your condition damage? Since Power increase your raw damage not condition. The stats you should be looking for is

Pricision, Condition damage, condition duration, crit damage then power.

Although in all of it Power usually comes in the stat set up for condition damage, even though it offers very little in way of a condition build.

the power doesnt help the condition build but i wasnt talking about doing more condition damage. what i was saying is my overall damage, condition combined with raw, would be higher in most cases with the higher base stats that the legendary’s provide, and as my previous post stated it is higher and you can look it up if you would like.

Calidorne – L80 Ranger – Commander

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Posted by: Lavernius Tucker.2903

Lavernius Tucker.2903

i will put this simply you can go look it up, top exotic weapon damage is 904-1000, while legendary’s have a base damage of 980-1083 thus higher base damage. also the stat boost is slightly higher 98,70,70 opposed to 90,64,64.

You must have looked up different types of legendary and exotic weapons (like sword to greatsword) or something, because if you look at two of the same weapon side by side (like kudzu and the Pearl Stinger) exotic and the legendary have the same stats and strength.

-Tucker

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Posted by: Adine.2184

Adine.2184

This comes from the fact that the legendary’s have a base weapon strength 80 higher than exotics.

Legendary
http://wiki.guildwars2.com/wiki/Eternity
Exotic
http://wiki.guildwars2.com/wiki/Khrysaor,_the_Golden_Sword

I don’t see the difference in damage

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Posted by: eisberg.2379

eisberg.2379

i will put this simply you can go look it up, top exotic weapon damage is 904-1000, while legendary’s have a base damage of 980-1083 thus higher base damage. also the stat boost is slightly higher 98,70,70 opposed to 90,64,64.

Not sure where you are getting your numbers, but here is the official wiki where it shows that Exotics and Legendary have the same exact stats:

http://wiki.guildwars2.com/wiki/Pearl_Broadsword
http://wiki.guildwars2.com/wiki/Twilight

And here is the wiki about quality: Notice how Legendary and Exotic both say 165%
http://wiki.guildwars2.com/wiki/Exotic#Quality

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Posted by: eisberg.2379

eisberg.2379

Oh, I see why thekap is getting messed up, he is probably using gw2db.com
here is an example of what he is talking about
http://www.gw2db.com/items/weapons/swords?sort=-minpower
Notice how the Legendary and exotic matches the numbers he stated. What he doesn’t realize is that site does not show all the +stats on the exotics, so no +power modifier to show what the strength of the weapon would be, where as they show the +stats on the Legendary. So on that site you see the legendary Strength which includes the +power modifier, which is the base damage of 904-1000 + you add in the +98 power, which gives you 980-1083.

It is just gw2db that is not showing the most accurate number. But the official wiki does show the accurate numbers.

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Posted by: NinjaEd.3946

NinjaEd.3946

The whole Legendary weapon system is dull and broken anyways. You spend months, if not more depending on work/school/life to get a tp skin? Really? Doesn’t seem unique. More skins will come out, thats just common sense and I’m sure many await to see what sicknasty designs Anet comes out with next, but obtaining them in general is just poorly put together. Being skins are basically end-game for gw2, you should not be able to buy a single piece for the legendary weapon recipe. Not 1. Which includes the precursor. A difficult story line (or guild mission, who knows) could fix the precursor problem but that idea should spread through the entire process, not wait 1-2 min for your cc to go through and BAM, you’re like the other 2000 people who have the same gs you bought.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

(edited by NinjaEd.3946)

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Posted by: Chewablesleeptablet.3185

Chewablesleeptablet.3185

Yup lets see everyone run around shooting off flying unicorns. What I am trying to say is, ,,,,,,,,,,,,,,,,,,NO.

A precursor should be a treat , not something you grind for. If I play for a year and not get a single precursor so be it. Legendary Weapons are only as strong as exotics anyway, and I hope they stay that way.

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Posted by: dani.1956

dani.1956

The current system for precursors is flat out broken. The fact that an individual can play for 8 hours a day for a year and never see a precursor is a problem. Even if you do get a precursor drop it may not be the one you want and it may not be worth anywhere near the amount the one you want is. In my opinion what would be a good system would be to have a precursor vendor and have him sell precursors at something along the lines of 1000 tokens from each dungeon. Not only would this make it so that you can get the precursor you want it would promote people playing every dungeon. It just seems unbalanced to me that a person can get lucky and get their precursor and essentially have their legendary for a fraction of the cost of someone who never gets it and ends up having to get it on the TP.

Go on the dictionary and search the word “Legendary” , google it too !

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Posted by: MithranArkanere.8957

MithranArkanere.8957

There is only ONE way, ONLY ONE, by which I would see precursors in vendors as something viable, and that’s this:
https://forum-en.gw2archive.eu/forum/game/suggestions/PvE-non-standard-Vendor-improvements/first#post1279353

Add limited stock for vendors, with random items, and one day, you make a certain group event, and suddenly the vendor has a precursor on stock, just for you.

Just one, for something between 5 and 200 gold. Take it or leave it.

It’ like half a drop. It has ‘dropped’ for you, but you still have to pay to get it.

If you buy it, then you can sell it f you want. If you don’t buy it, during the rest of the day the vendor will have the item every time he appears, but the next day its stock will change. So you would still have a chance to pick the gold in the bank and go back to try and do the event and get the vendor again if you didn’t have enough gold on you to get the item.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

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Posted by: Kal Spiro.9745

Kal Spiro.9745

The current system for precursors is flat out broken. The fact that an individual can play for 8 hours a day for a year and never see a precursor is a problem. Even if you do get a precursor drop it may not be the one you want and it may not be worth anywhere near the amount the one you want is. In my opinion what would be a good system would be to have a precursor vendor and have him sell precursors at something along the lines of 1000 tokens from each dungeon. Not only would this make it so that you can get the precursor you want it would promote people playing every dungeon. It just seems unbalanced to me that a person can get lucky and get their precursor and essentially have their legendary for a fraction of the cost of someone who never gets it and ends up having to get it on the TP.

Go on the dictionary and search the word “Legendary” , google it too !

How many dungeon runs is 1000 tokens worth? Now run every dungeon that many times. That almost seems like it could be in the range of going to every location in the map, or killing hundreds of enemies players, or harvesting body parts from thousands of creatures.

I’m just against the idea of purchasing a Precurser, regardless of what the currency is. I would much rather a long old school type quest, unique to each precurser, that simultaneously makes you work for it and learn some lore about it in order to get it.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

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Posted by: Kaimick.5109

Kaimick.5109

the power doesnt help the condition build but i wasnt talking about doing more condition damage. what i was saying is my overall damage, condition combined with raw, would be higher in most cases with the higher base stats that the legendary’s provide, and as my previous post stated it is higher and you can look it up if you would like.

A few things here

  • I If you designing a condition build and stacking power to help your over all damage and ignoring the condition damage + from other weapons you need to take a step back and realize that, condition builds don’t care about raw power. You thrive on conditioned damage, condition duration, your ability to crit the ticks of conditions and how much that crit hits for.
  • II As stated previously your legendary base damage is wrong, look above for an explanation into how they are wrong. Although lets entertain the fact that your right, so you stack power and I stack condition damage, crit, crit damage and yield a exotic, with those stats presents I will inevitably do more damage than you even though your base damage is more.
  • III From your post ( i am not calling you stupid ) but I would use the guild wiki page instead of some second party non supported site for your information. Also you probably need to really research how conditions builds work and thrive. Also if you insist on looking at third party sites like GW2db.com, then at least cross check it with gw2wiki.com which is the official supported site by arena net. Find out how they are presenting their stats and information, this may be helpful when researching for something.

In the end enjoy

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Posted by: thekap.8645

thekap.8645

i will put this simply you can go look it up, top exotic weapon damage is 904-1000, while legendary’s have a base damage of 980-1083 thus higher base damage. also the stat boost is slightly higher 98,70,70 opposed to 90,64,64.

You must have looked up different types of legendary and exotic weapons (like sword to greatsword) or something, because if you look at two of the same weapon side by side (like kudzu and the Pearl Stinger) exotic and the legendary have the same stats and strength.

this was for short bow specific

Calidorne – L80 Ranger – Commander

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Posted by: eisberg.2379

eisberg.2379

i will put this simply you can go look it up, top exotic weapon damage is 904-1000, while legendary’s have a base damage of 980-1083 thus higher base damage. also the stat boost is slightly higher 98,70,70 opposed to 90,64,64.

You must have looked up different types of legendary and exotic weapons (like sword to greatsword) or something, because if you look at two of the same weapon side by side (like kudzu and the Pearl Stinger) exotic and the legendary have the same stats and strength.

this was for short bow specific

I hope you continued to read after that post, then you will understand where you are wrong.

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Posted by: Goloith.6349

Goloith.6349

Personally we really should have precursors purchasable from the vendor or through a quest-line. I know people are going to cry fowl that they can’t make their hundreds of gold flipping them on the market, but the fact of the matter is precursors were implemented in one of the worst ways ever and ANET needs to correct that. If you a person that spent a fortune on one well that’s too bad. Think about the guys that sold precursors for 35gold? ANET didn’t refund them so get over yourselves. Do I think they need to remove precursors and legendaries from the market? Absolutely not.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
Achuni (Mesmer) Doreanora (Thief)

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Posted by: Cloud.7613

Cloud.7613

Personally we really should have precursors purchasable from the vendor or through a quest-line. I know people are going to cry fowl that they can’t make their hundreds of gold flipping them on the market, but the fact of the matter is precursors were implemented in one of the worst ways ever and ANET needs to correct that. If you a person that spent a fortune on one well that’s too bad. Think about the guys that sold precursors for 35gold? ANET didn’t refund them so get over yourselves. Do I think they need to remove precursors and legendaries from the market? Absolutely not.

Very easy to say all of this as a player, but in their position it’s a completely different. These are the kinds of reactions that ANet wants to avoid.

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Posted by: Adine.2184

Adine.2184

i will put this simply you can go look it up, top exotic weapon damage is 904-1000, while legendary’s have a base damage of 980-1083 thus higher base damage. also the stat boost is slightly higher 98,70,70 opposed to 90,64,64.

You must have looked up different types of legendary and exotic weapons (like sword to greatsword) or something, because if you look at two of the same weapon side by side (like kudzu and the Pearl Stinger) exotic and the legendary have the same stats and strength.

this was for short bow specific

Oh well in THAT case

Legendary
http://wiki.guildwars2.com/wiki/The_Dreamer

Exotic
http://wiki.guildwars2.com/wiki/Trosa%27s_Short_Bow

Show me the difference in damage

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Posted by: g e o.2589

g e o.2589

Their shouldn’t be a precursor market. If legendaries where only a skin it would be different but given that they are also a stat boost obtaining them shouldn’t be random or cost huge amounts of in game currency

Seriously if your getting a legendary because of a stat boost you need to go back and look at the stats. The Legendary stats are only beneficial to a tanky class, they don’t benefit Condition builds, Berserk builds, Support builds, Boon builds. Then again i could be looking at the stats wrong but the last time I looked all legendary gave

  • Power
  • Toughness
  • Vitality

I agree that Precursors need to have a better drop rate or at least a different way of obtaining them. Maybe perhaps making it so they can be obtained through a quest line. In the long quest line you get a choice between three sets of stats per an item, which ever stats you pick will be the stats for the legendary. This process will also add a story behind why it is legendary also. Arena Net if they did this needs to make that quest line Hard and lengthy maybe a 20 chain line. Make it so that these precursors are soulbond so they couldn’t be farmed and sold off in the TP. That way the CC Jockey’s would be stuck with the Power, toughness, Vitality models while the people that work for them can have a variety.

I know this isn’t the most sound proof Idea but at least we can have a reason to have a legendary, and stay with the Legendary is the Top tier of the weapons. Cause as of right not legendary’s are seriously trumped by the fact that Exotics have a different stat option which optimizes the weapon to specific builds. They way I look at it is Legendary is top of the tier for looks and nothing else, which I feel was not the intention of Arena Net.

I totally agree. Anyway Power toughness vitality suits perfectly on my anti-thief guardian but i am currently making a mesmer with condition build and would be happy, even happy enough to continue my 10% done legendary, if they made it not RNG obtainable and varied in stats. I usually have horrible luck in RNG.

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Posted by: Goloith.6349

Goloith.6349

Personally we really should have precursors purchasable from the vendor or through a quest-line. I know people are going to cry fowl that they can’t make their hundreds of gold flipping them on the market, but the fact of the matter is precursors were implemented in one of the worst ways ever and ANET needs to correct that. If you a person that spent a fortune on one well that’s too bad. Think about the guys that sold precursors for 35gold? ANET didn’t refund them so get over yourselves. Do I think they need to remove precursors and legendaries from the market? Absolutely not.

Very easy to say all of this as a player, but in their position it’s a completely different. These are the kinds of reactions that ANet wants to avoid.

We’ll after all the blunders they have implemented over and over it’s hard to say that they would want to avoid angering the playerbase.

i7 920 OC 4.2Ghz, 2x 6970s in Eyefinity mode
Davidah (Guardian) Goloith (Engineer)
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Posted by: ophidic.1279

ophidic.1279

The current system for precursors is flat out broken. The fact that an individual can play for 8 hours a day for a year and never see a precursor is a problem. Even if you do get a precursor drop it may not be the one you want and it may not be worth anywhere near the amount the one you want is. In my opinion what would be a good system would be to have a precursor vendor and have him sell precursors at something along the lines of 1000 tokens from each dungeon. Not only would this make it so that you can get the precursor you want it would promote people playing every dungeon. It just seems unbalanced to me that a person can get lucky and get their precursor and essentially have their legendary for a fraction of the cost of someone who never gets it and ends up having to get it on the TP.

What about people that don’t like or want to do dungeons?

Elyl Jrend