Make gear stats switchable for a cost
While I like the idea of being bale to switch stats I don`t understand the need to always have to pay for something. this a game, we should have fun with it, not worry about economies or charges in a fantasy world.
Maybe an alternative solution would be to have the ability to unlock stat sets kind of like how you unlock beserkers or knights insignias for crafting. That way you own the stat set and apply it whenever you want to, to whatever you want. Crafters could sell insignias on the tp and non crafters could consume the insignia to unlock the stat set.
So you really are paying for the stats but it`s a one time buy for each set.
While I like the idea of being bale to switch stats I don`t understand the need to always have to pay for something. this a game, we should have fun with it, not worry about economies or charges in a fantasy world.
Maybe an alternative solution would be to have the ability to unlock stat sets kind of like how you unlock beserkers or knights insignias for crafting. That way you own the stat set and apply it whenever you want to, to whatever you want. Crafters could sell insignias on the tp and non crafters could consume the insignia to unlock the stat set.
So you really are paying for the stats but it`s a one time buy for each set.
That is what I was trying to communicate with the second method – one-time upgrades that would unlock an affix and permanently allow you to switch to that unlocked affix.
With regard to fees – I don’t like fees either, but I recognize the need for gold sinks in this game to maintain a more stable economy.
While I like the idea of being bale to switch stats I don`t understand the need to always have to pay for something. this a game, we should have fun with it, not worry about economies or charges in a fantasy world.
Maybe an alternative solution would be to have the ability to unlock stat sets kind of like how you unlock beserkers or knights insignias for crafting. That way you own the stat set and apply it whenever you want to, to whatever you want. Crafters could sell insignias on the tp and non crafters could consume the insignia to unlock the stat set.
So you really are paying for the stats but it`s a one time buy for each set.That is what I was trying to communicate with the second method – one-time upgrades that would unlock an affix and permanently allow you to switch to that unlocked affix.
With regard to fees – I don’t like fees either, but I recognize the need for gold sinks in this game to maintain a more stable economy.
Yeah that`s why I mentioned getting the stats from craftable insignias so the money that is spent is kept in circulation. whatever someone gets from selling something, he will just spend that on something else. Eventually the gold will be exhausted from various things over time. That way too you don`t need to visit vendors or trade tokens, you could just buy and learn the insignia and have a right click menu on items to select learned stat sets. The more user friendly and simpler a system would be the way to go for me.
While I like the idea of being bale to switch stats I don`t understand the need to always have to pay for something. this a game, we should have fun with it, not worry about economies or charges in a fantasy world.
Maybe an alternative solution would be to have the ability to unlock stat sets kind of like how you unlock beserkers or knights insignias for crafting. That way you own the stat set and apply it whenever you want to, to whatever you want. Crafters could sell insignias on the tp and non crafters could consume the insignia to unlock the stat set.
So you really are paying for the stats but it`s a one time buy for each set.That is what I was trying to communicate with the second method – one-time upgrades that would unlock an affix and permanently allow you to switch to that unlocked affix.
With regard to fees – I don’t like fees either, but I recognize the need for gold sinks in this game to maintain a more stable economy.
Yeah that`s why I mentioned getting the stats from craftable insignias so the money that is spent is kept in circulation. whatever someone gets from selling something, he will just spend that on something else. Eventually the gold will be exhausted from various things over time. That way too you don`t need to visit vendors or trade tokens, you could just buy and learn the insignia and have a right click menu on items to select learned stat sets. The more user friendly and simpler a system would be the way to go for me.
I agree with your preference for the one-time upgrade system over the fee-per-switch system (although I’d take either right now). And yes, a craftable upgrade would be good – I only mention token spending because I don’t want to decrease the existing incentive for max level players to continue running dungeons. But I see no reason why we couldn’t give the player both options (crafting vs token spending) for unlocking the affix.
Yeah I could agree with that. Both insignias and tokens. the more options the better.