Nowadays, it seems like all dungeons revolve around Guardians, Warriors, and Mesmers, with an Ele now and then. I suggest that all dungeon paths, with the presence of certain professions present in the team, give the group an alternative method of completing certain segments of the dungeon. There are rules to this though:
*This is limited to Explorable mode only.
*It is more a test of skill rather than stats.
- It will only occur once per dungeon path.
- The targeted profession wouldn’t be specific for any dungeon. (Thieves aren’t limited to AC, Mesmers won’t be limited to CM)
- The choice would be one-time and optional for the group, if they choose to complete the normal way, they can, but the option would not appear again.
- The targeted profession would have 1/2 attempts to complete it, and if they do, the team is given a bonus chest and a small buff for 5 minutes.
- If they fail, the team must survive an onslaught. If they succeed, they may continue the dungeon normally, but if the group wipes, they will be transported to the nearest WP and continue the dungeon as normal, but gain a small debuff for 5 minutes. The targeted profession would also gain a temporary disability (5 minutes) to their profession specific utilities.
- If the team contains more than 1 of the targeted profession, the group is able to decide which player would do the event.
- If the targeted profession isn’t available, the choice would not be given, and the group would continue as normal. Switching characters will not change this.
My ideas (Just a rough draft):
If A Mesmer is present: Mesmer must distract the boss for a set duration and survive whilst the team and NPC unlock a shorter path. If he fails, he is unable to summon more than 2 illusions for 5 minutes.
If A Guardian is present: Guardian must protect an NPC from an time-limited boss or enemies. If he fails, he is unable to use Virtues for 5 minutes.
If A Warrior is present: The team is constantly poisoned and have their health slowly whittled down, and the Warrior must kill a certain boss by himself within the time limit to save the team. If he fails, he will gain no adrenaline for the next 5 minutes.
If A Thief is present: The thief must navigate his way through a series of enemies and traps using stealth and timing. If he fails, he will be unable to use Steal for 5 minutes.
If A Ranger is present: The ranger must kill off certain enemies from a distance without setting off an alarm. If he fails, he is unable to summon his pet for 5 minutes.
If An Engineer is present: The Engineer must complete a series of tasks that revolve around a series of mini-memory games. If he fails, he will be unable to use his kits for 5 minutes.
If An Elementalist is present: The elementalist must complete a series of tasks using his elements (Like using water to put out fires, Earth to close borrows, air to activate statues in sequence, and fire to destroy statues.) If they fail, they’ll have a random elemental attunement disabled for 5 minutes. (Or increased recharge rate of all attunements for 5 minutes)
If A Necromancer is present: The necromancer must kill an enemy or series of enemies that is only vulnerable to condition damage/certain conditions. If he fails, he will be unable to enter Death Shroud for 5 minutes.
This is to make the game more interesting for those who want the option of continuing with a little more excitement, and make all professions welcome in all dungeons.
Just an idea, feel free for any suggestions you might have.