No reset for dungeon quitters
And penalize the person who quit as well.
You don’t need to penalize the person who quit. It may be rude of them, but there’s always the potential that they didn’t know better. Just implement what Wrathchild has proposed or make it so that if you leave the instance (or it is reset) without you having opened the chest, the loot is sent straight to your inventory.
You don’t need to penalize the person who quit. It may be rude of them, but there’s always the potential that they didn’t know better. Just implement what Wrathchild has proposed or make it so that if you leave the instance (or it is reset) without you having opened the chest, the loot is sent straight to your inventory.
And it doesn’t even have to be sent into your inventory. It could be as if you’re leaving one of your personal story lines – the reward appears on your screen and you accept to take it. But, going straight into your inventory may be easier. I have no idea.
It should go onto a 30 second timer and then kick you out or like Cinder said send the loot straight to your inventory. I got a nice a green staff from the previous chest and somebody received a very nice gold item.
If this starts to happen most of the time then there is really no point in running dungeons. It’s going to end up like WoW with all the “needers.”
Couple of Problems with your first post. There is no chest from Adelbern, just a leftover chest from other other boss fight on that platform.
Second, the group gets kicked only if the group leader disbands. I’m guessing this is what happened.
Thirdly, everyone gets a Rare (Yellow) helm the first time they do a story dungeon. I haven’t tested, but I have a feeling the quest reward persists after zoning.
I do agree that a group leader shouldn’t be able to disband their group though, merely leave it. I can see no real benefit from having a disband option at current other than greifing.
Could implement a curse system or a debuff system that would place an icon on their screen above their skills with maybe a sad face or a cracked skull.
Name: Disgrace
Description: You have abandoned your comrades to die, the God Grenth frowns down on those who desert their comrades.
Technical: The time would only tick down if the player on that character is online, so you don’t have those players who go do something else and come back half an hour later to re-play. It’s not a harsh punishment, it gives just enough of a sting to let those who do know and not know better that they shouldn’t ruin other peoples fun. When they go up to the portal, it will check to see if they have that curse or debuff (what ever you want to call it) if they have it, the Seventh Reaper pops up in front of them and tosses them away from the portal.
2015-2016
Fort Aspenwood
Couple of Problems with your first post. There is no chest from Adelbern, just a leftover chest from other other boss fight on that platform.
Second, the group gets kicked only if the group leader disbands. I’m guessing this is what happened.
Thirdly, everyone gets a Rare (Yellow) helm the first time they do a story dungeon. I haven’t tested, but I have a feeling the quest reward persists after zoning.
I do agree that a group leader shouldn’t be able to disband their group though, merely leave it. I can see no real benefit from having a disband option at current other than greifing.
To also add to this. You dont get the “Quit Out” option till the popup for zone complete and reward is given to the entire group after the cut scene. So i fail to see where the issue here was.
Could implement a curse system or a debuff system that would place an icon on their screen above their skills with maybe a sad face or a cracked skull.
Name: Disgrace
Description: You have abandoned your comrades to die, the God Grenth frowns down on those who desert their comrades.
Technical: The time would only tick down if the player on that character is online, so you don’t have those players who go do something else and come back half an hour later to re-play. It’s not a harsh punishment, it gives just enough of a sting to let those who do know and not know better that they shouldn’t ruin other peoples fun. When they go up to the portal, it will check to see if they have that curse or debuff (what ever you want to call it) if they have it, the Seventh Reaper pops up in front of them and tosses them away from the portal.
Only issue with this is players like my self kittenfuse to do the whole stupid graveyard zerg and leave the group would get flagged for leaving a group that obviously wasent worth the time or money it would have taken.
Could probably add a flag to the system that would allow for one free leave per hour or something… I mean if you are getting hit with horrid newbie groups that often in a hour then you need to take a little break and wait for the newbies to go away X)
2015-2016
Fort Aspenwood
Could probably add a flag to the system that would allow for one free leave per hour or something… I mean if you are getting hit with horrid newbie groups that often in a hour then you need to take a little break and wait for the newbies to go away X)
This is reasonable. In all my runs i’ve only had 2 groups that i had to leave.