Overly Long Cooldowns
I agree some of the elite skills have pretty big cooldowns, but its mostly the race elites, which are supposed to be worse then class elites by design.
and this game has some of the shortest CDs for a MMO. WoW had 30 minute cooldowns and I heard FF11 had 2 hour cooldowns.
As a thief, the stealth is just fine!
Stealth with CnD is 3 seconds, and it’s a melee skill, so you are already right up close. Shadow Refuge can effectively have a 12 second stealth if you stay in until it disappears. Blinding Powder is also 3 seconds, but it also blinds foes nearby so they can’t hit you.
The only stealth you should be using in close combat is CnD, if you need to get away, pop Blinding Powder and then throw down refuge. Nothing will be messing with you after that (Not in PvE anyways.)
Crystal Desert
We Came To Dance [WCTD]
As a thief, the stealth is just fine!
Stealth with CnD is 3 seconds, and it’s a melee skill, so you are already right up close. Shadow Refuge can effectively have a 12 second stealth if you stay in until it disappears. Blinding Powder is also 3 seconds, but it also blinds foes nearby so they can’t hit you.
The only stealth you should be using in close combat is CnD, if you need to get away, pop Blinding Powder and then throw down refuge. Nothing will be messing with you after that (Not in PvE anyways.)
cool ill give that a try. but the issue with the cooldowns is still valid. 240 to 280 for a skill that lasts 15 to 30 seconds is still crap. and since the norns most iconic ability is to transform. it kinda makes them less worth while because of this, cause lets face it; Without a descent transformation their just big Norwegians.
Ok so ive been playing this game for a while now and the thing that bothers me the most personally is the cooldowns. Out of all the MMOs ive played this game has the longest cooldowns ive ever seen.
Its kinda ridiculous that i waited so long from guild wars to play a norn and transform into a bear to not only find the cooldown is 240 seconds. but the skill itself only last for 30 seconds which isent even enough time to read the skill descriptions. Im not saying decrease all the cooldowns. but atleast decrease the elite skills enough to make them usable.
Also i have to mention, theifs stealth is only 3 seconds…..dude you might as well remove it from the game cause thats not even enough time to move 10 feet from the giant enemy thats kitten you. “Most Useless Stealth in gaming history”
I like to add a positive to every critisism so; the steal skill is just amazing and unique, i love it.
keep up the good work.
With thief it’s a bit controversial story. I find their stealth annoying. In WvWvW one of the thieves I’ve been fighting would disappear all the time. That was downright frustrating. As for elite skills I don;t like them at all. i prefered the way they worked in Guild Wars 1, where some of them weren’t necessarily the most powerful, however they were useful. Also players should not be forced to use elite skill. I think the last slot should be made yet another utility, where you could optionally put an elite skill if you so desired.
I agree some of the elite skills have pretty big cooldowns, but its mostly the race elites, which are supposed to be worse then class elites by design.
and this game has some of the shortest CDs for a MMO. WoW had 30 minute cooldowns and I heard FF11 had 2 hour cooldowns.
And in Guild Wars 1 I had a build where 7 out of 8 skills had cooldown times below 8 seconds each. Only the 8th one had 30 second cooldown, but that was an elite skill and it was a buff, that could be repeatedly renewed if your strength attribute (that would govern the buff time) was high enough. So your argument isn’t a very good one if you ask me.
What you have to keep in mind is the fact that in Guild Wars you have only 10 skills a your disposal (not counting weapon swap, etc). And the combat is supposed to be active. In wow skills might have long cds since you have loads of other ones.