Parachute
Oh ya, maybe Anet could includ a historic festival as well and include the parachute in the festival as a aniversery to Guild Wars first flight. I know theres aviation in gw2 such as the helicopters in Orr and a wierd looking hover craft in Iron Marshes and the Blimp sized ships as well. But theres very little information mentioned on its past in aviation. I would consider aviation monumental as a society and there should be some type of history to it. This could open a deversity in potential new types of gear, background, and for new story content. I think it is a great idea and ive shared it with many players and most agree it would invite more content plus possible minis.
So remove most of the purpose of a fall dmg reduction trait? and as a gem store item would result in a gem store item providing a significant advantage? o.O
Fall reduct only goes so far, im not talking about falls from average hights, if you read the post previously it says FALLS from hights that would result in death. That counts for fall reduct as well such as “Shattered Hills” Dont you like the idea of a parachute for a back piece that actualy functions? Come on someones gotta think that sounds fun?
I dont see how falling and slowing your descent as a advantage as any other player with the same back can fallow you. Its merely an idea for a fun new creative aspect. The reason I posted this in Suggestions. Or just make a back piece that looks like a parachute with no functionality. Ive heard alot of good comments on the idea and was recommended to bring the idea here or I wouldnt have done so in the first place. Theres to many trolls on here and Id rather avoid the drama unless I think its worth a shot. But ty for your input, its appreciated.
The parachute should be a back item that deploys after you fall and die, like a cartoon thing. That way its comical and offers no advantage either than hilarity. Just imagine how it would look to see an entire zerg follow a commander off a cliff to die and then Poof, Poof poof! Defective parachute deployment.
(edited by Henge.3907)
So remove most of the purpose of a fall dmg reduction trait? and as a gem store item would result in a gem store item providing a significant advantage? o.O
Two things:
1) Ever heard about something called a “cooldown”? The parachute would only be usable once in a while.
2) It would of course be forbidden of use in PvP and WvW.
A PvX guild for mature players with a life.
So remove most of the purpose of a fall dmg reduction trait? and as a gem store item would result in a gem store item providing a significant advantage? o.O
Two things:
1) Ever heard about something called a “cooldown”? The parachute would only be usable once in a while.
2) It would of course be forbidden of use in PvP and WvW.
What if the Parachute would cost quite a lot. And players would use it to go directly from hills into enemy castles? That would spice things up.
HAHAH oh man I had the funniest image pop in my head, just the way you explained the failed parachute. Like in Road Runner. Even if the chute had animation, and didnt actualy work it would still be hilarious. Or a chute with holes in it that deployed with a huge commical bandaid lol. I could see that, very funny.
The idea you had with a cool down use would be practicle id imagine to. And also It would have to be restricted to certain areas like JPs, and possibly wvw. Theres not many places you can jump even in wvw that you can die from with fall reduction. But SM, and Hills are some spots. Usualy you get the odd fella that falls messin around up top.
Id just really love aviation, and I would love to see a holiday in gw2 marking the aniversery of its historic first flight. I used to work on the E-2C Hawkeye as a structural mechanic for the US Navy so its pretty important to me. With a game so rich in detail and a story line that goes back 1000s of yrs you would think, now that gw2 has modern equipment it would have some detail talking about it progression in technology, aside from asuran. We celebrate holidays like that as well, even after 100 yrs have passed we still recignize the aniversery of the first flight.
So remove most of the purpose of a fall dmg reduction trait? and as a gem store item would result in a gem store item providing a significant advantage? o.O
Two things:
1) Ever heard about something called a “cooldown”? The parachute would only be usable once in a while.
2) It would of course be forbidden of use in PvP and WvW.What if the Parachute would cost quite a lot. And players would use it to go directly from hills into enemy castles? That would spice things up.
I invisioned a parachute that would just allow you to fall straite down. Not a glider chute. Just a regular plain infantry circular chute that catches you as you fall straite down.
So remove most of the purpose of a fall dmg reduction trait? and as a gem store item would result in a gem store item providing a significant advantage? o.O
Two things:
1) Ever heard about something called a “cooldown”? The parachute would only be usable once in a while.
2) It would of course be forbidden of use in PvP and WvW.What if the Parachute would cost quite a lot. And players would use it to go directly from hills into enemy castles? That would spice things up.
VERY bad idea. Just get a messmer in and then take castles without even breaching the walls.
A PvX guild for mature players with a life.
The comical “opens after you fall to your death” chute sounds awesome! I would buy that! But real automatically-working chutes as part of your everyday armor will lead to more “I want a flying mount!” threads.
BETTER SUGGESTION: Make it a semi-useful item that can be purchased from an NPC, much like the Experimental Rifle or the Effigy Fragment. http://dulfy.net/2013/01/16/gw2-useful-and-fun-consumables-guide/
It would not be very easy to use in combat, as you would have to open your inventory and double-click the consumable item to change your skill bar. You would then have to click the appropriate skill on your skill bar to deploy the chute. But it could be very cool for PLANNED down-jumps like getting into the Troll’s End jumping puzzle entrance. A moderate amount of “steering” would be permitted since you can change directions in midair when you jump normally.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
The comical “opens after you fall to your death” chute sounds awesome! I would buy that! But real automatically-working chutes as part of your everyday armor will lead to more “I want a flying mount!” threads.
BETTER SUGGESTION: Make it a semi-useful item that can be purchased from an NPC, much like the Experimental Rifle or the Effigy Fragment. http://dulfy.net/2013/01/16/gw2-useful-and-fun-consumables-guide/
It would not be very easy to use in combat, as you would have to open your inventory and double-click the consumable item to change your skill bar. You would then have to click the appropriate skill on your skill bar to deploy the chute. But it could be very cool for PLANNED down-jumps like getting into the Troll’s End jumping puzzle entrance. A moderate amount of “steering” would be permitted since you can change directions in midair when you jump normally.
You make a good point with the re-equiping of the item in situations where you know ur gona bail off the edge of an enormous cliff. But id wear mine all the time lol. I love jumping off cliffs, its just so fun thanks to fall reduct. I came up with the idea cuz I wanna jump off higher cliffs. I would pay for gems if anet came out with something like that lol. Being able to just take a short cut to a supply camp near Cliffside in wvw instead of just running around and taking the long way, why not just jump off the cliff all the way down lol.
Also, I read that “I want a flying mount!” article and its just a bad BAD idea. Anet would literely have to redesign the mechanics of the intire game, not to mention the terain, background and ambient scenery which when viewed from above in some maps reveal a layer of blank terain and sculptured mountain peaks. The mechanics alrdy exsist i believe, falling rate in the games mechanics. Im sure theres some mechanism that they can change, if the chute were workable & can slow your descent.
(edited by Pew Pew Dont Q Q.5168)
Even if they weren’t allowed in wvw, they would ruin several jumping puzzles as the goal is to get down without dying.
I like the idea of a parachute. But only if it’s in selected areas like the diving glasses.
Diving glasses abilities on gem store swimsuits when released, would be cool.
I think it would be nice to see a Parachute as a back piece come out on the gem store that can slow your descent from falling from high places in the game that opens up apon falling from a certain hight which would normaly lead to death.
OMG yes! I had forgotten how fun that was on my engineer hunter on WoW!
Leap down from tall places to escape having to run thru mobs.
I would hope they’d eventually include some sort of glider and possibly an underwater faster swimming apparatus as well!
I think it would be nice to see a Parachute as a back piece come out on the gem store that can slow your descent from falling from high places in the game that opens up apon falling from a certain hight which would normaly lead to death.
OMG yes! I had forgotten how fun that was on my engineer hunter on WoW!
Leap down from tall places to escape having to run thru mobs.
I would hope they’d eventually include some sort of glider and possibly an underwater faster swimming apparatus as well!
I do to, but It wouldnt be fair if the chute was a glider chute. As you would be able to leap large canyons or there could be players who would find a way to exploit it. “IF” they ever did develope a chute that slowed your fall just enough from being killed it should just make you fall straite down in 1 dirrection and unguidable. Also possibly functioning as a “I surrender ability” and give a player invulnerablility. As far as the faster swimming ability aperatus, theres alrdy a Buff you can purchase in the Gem store now that allows you to swim faster I believe. But anythings possible. Again these are just ideas and not official. Its great to throw ideas around and read differant opinions and ideas in the mix. Im thankfull we have good comments and im happy this thread generates a positive responce!
(edited by Pew Pew Dont Q Q.5168)
So remove most of the purpose of a fall dmg reduction trait? and as a gem store item would result in a gem store item providing a significant advantage? o.O
Two things:
1) Ever heard about something called a “cooldown”? The parachute would only be usable once in a while.
2) It would of course be forbidden of use in PvP and WvW.What if the Parachute would cost quite a lot. And players would use it to go directly from hills into enemy castles? That would spice things up.
VERY bad idea. Just get a messmer in and then take castles without even breaching the walls.
Completely forgot about the mesmers) kitten Ninja’s.
I saw the thread title and was like ‘yes! Totally’ but there would be problems.
I remember one of the best moments in wow was when I made my own parachute boots and jumped off Thunderbluff, landed in from of a few new players who thought it was epic. I really miss this kind of thing in GW2.
Thing is someone has made a good point, the game world as it stands, there are just too many places where this would cause problems. I think you need to make game world from scratch with this in mind or not bother. I remeber when they added laying mounts to the vanilla areas in wow, the devs must have had a mare going around all the flat textures tree tops and mountains
Has anyone considered gliders, these could only be usable in certain areas and have thermals to lift up high.
not signed.
it would give players with these thigns an advantage over other players which don#t have them in WvW, where players are able to kill enemies via sending off deathly high cliffs for example with fear…. this would be impossible then with such a live saving parachute, if it would automatically prevent the players death.
As a basically road runner reference-joke it would be funny with a not working parachute, that activates way too later after you are already death, but so muich effort just for somethign like this ?? No, I think thats absolutely not worth it and it would also become quite quickly boring… it wqould be just only funny only for the like first 2-3 times or so, after that it would just only become boring…
Let the devs better work on somethign and let them use their time for something, that improves the whole game in alot more better things from which we have alot more, that just only a few laughs.
Balancing the classes finally for example in a serious matter inclusing everythign that belongs to this, like redesigning/overworking the trait system for better game balance, changing stuff and imprioving the complete upgrade system to balance classes and the game. deactiviating the useage of all buff items for WvW, which absolutely have nothing to search there and are an absolute game balance killer for WvW.
These items were in GW1 already PvE only, so should they be too in GW2 for the sake of game balance! That way we would also have such silly problems like buff stuff mysteriously qworking in pvp minigames like dragon ball, which have then to be fixed first …
Other things which should have alot more priority, than silly worthless stuff like parachutes and the like would be finally to implement announced features, like housing or countless of announced minigames, which are still missing from the begin onn, like bar brawls, whose achievemrnts are in the game, but the minigame itself not? How ridiculous is that please?? Polymok also still missing since the game got released !! And alot more …
I really think Anet should take finally more into priority, instead of implementign every month mostly only new living story content for over the last half year, that the game finally reachs more the point of how the game should have been from the begin on, how it sounded how it should be in relationship to the manifesto trailer, which is, if you see at the game right now and look then at the manifesto trailer, that it is more of a huge PR bluff, than reality sadly.
Its unoverseeable obviously sadly, that GW2 got released way too early, the game could have needed at least 1 to 2 years more of development time, before it should have been released, but i think this was just a decision by NCSoft and not by ANet sadly …
I can imagine a bunch of places where that could be exploited a bit, specially in WvW.
A visual item yes, although town clothes are kinda useless, but something that gives an advantage has to be done carefully because you just know people will jump right on it, then ANET needs to pull it back and everyone starts raging.
I have vague intimations that this would cause a lot of issues with intended impassable terrain. Much as I love free fall and safe landings (man, the exit from CoE teleporter path brings back WoW memories of transporter failures), I’m not sure this could be safely implemented in a balanced manner.
To the poster who said “work on other things instead” — Suggestions are just that, things small or large that someone would like to see in the game. Please consider addressing a suggestion on its own merits, not how it compares to other suggestions that you would prefer implemented.