Please Remove battle indicators from WvW..
nah what this WOULD do would make the servers with the big WvWvW guilds win even more, and have mr random that are not part of a WvWvW guild, be pretty much useless, as he would have a hard time to find out where he should even go
nah what this WOULD do would make the servers with the big WvWvW guilds win even more, and have mr random that are not part of a WvWvW guild, be pretty much useless, as he would have a hard time to find out where he should even go
What?
He means if the “battle indicator” swords were removed, anyone who’s not in teamspeak/guild chat with the large WvW guilds would be screwed and not know where to go.
He means if the “battle indicator” swords were removed, anyone who’s not in teamspeak/guild chat with the large WvW guilds would be screwed and not know where to go.
A few things:
1: I’m skeptical of this, things worked fine in DAOC and WAR, people just communicated via chat and would utilize the commanders…
2. As it is right now all large WvW guilds just utilize a giant zerg, go where crosses are and roll everyone.
3. ‘mr random’ has never really been that helpful anyway to the overall effort, it’s the commanders job to organize, ‘mr. random’ can choose to follow or not. In-fact removing the crosses would empower commanders more.
The crossed swords do not empower zergs, all they do is punish stupid people that attack random mobs. That’s totally fine.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
Yes, because attacking a random mob should put a giant cross on the map for all to see…
The swords are great for my monthly trek into WvWvW to gather my required 50 kills. The icons help indicate where the action is, so I can pop down there and participate.
Just to let you guys know, the two swords only appear if multiple people are attacking – unless that was change recently. It’s 8 people in total IIRC, meaning a group of 4 can usually take a point without being zerged due to no warning.
Sullydog, I think you have a contradiction in your reasoning.
You say they should remove the indicators to disempower the zergs. Realize that this will not reduce the number of people on the map, so I can only take this to mean that you think that instead of a large army roaming around, your opinion is that the game would be better if the armies were more spread out across the map.
However, when people bring up the point that without them, people won’t know where to go, you say that to know where to go, people can just communicate with the chat channels.
Do you not realize that if people just started using the chat channels, they can just keep the giant roaming zerg just as before?
“Zerg is at Starfall!”
Even if ANet implemented the change you are talking about, 1 of 2 things would happen. People wouldn’t know where to go, or they would communicate and be able to maintain a giant zerg.
You can’t have it both ways. If people want to zerg, there is nothing you can do to stop them. And the only way that ANet could stop them is to somehow disincentivize it. But seeing as how part of the whole point of WvW is giant battles, I don’t think they’d do anything to that effect unless one giant zerg was the only effective strategy. It isn’t. With and equal number of players on each team, a single giant zerg will never work because there are potentially 2 other giant zerg roaming about, you can’t have your 1 giant zerg in 2 places at once.