Post 80 disappointment
Gw2 endgame pve content:
1. Make a legendary weapon.
2. ….that’s it.If you don’t wvw, spvp, or rp, there is nothing to do once you hit 80. You could do fractals but it’s ithe same thing over and over, so boring.
Pretty much the same thing from GW1. End-game=get your Obby Armor, Chaos Gloves, and <insert random rare weapon set>.
How’d you do it? By running Fissure of Woe, Underworld, and Domain of Anguish. It’s nothing new. You hit cap relatively fast ( could hit it in 6-7 hours in 1 ), then start your title/gear grind. Guild Wars in a nutshell.
Here’s the thing most people forget. This game was made by ARENANet. Not DungeonNet. GW1 was marketed, not as a Massively Multiplayer online RPG, but as a Competitive Online RPG. I know they don’t like to throw this around, because so many folks like PvE, and it seems that’s where the real money is, but the truth is, this is a game based more around player skill than character stats. That’s due in no small part to the focus on PvP (I’m sticking WvW under that heading).
It doesn’t matter how much content a game puts in, player will burn through it eventually. In a genre where total gameplay is typically measured by thousands of hours, keeping up with the demand for MOAR content is extremely difficult in the real world where humans have to design, create, and test things. Whether you’re getting a new raid every 3 months, or a new party every other week, enough is never enough.
The simple fact is, some folks want to grind, no matter what they say otherwise. That’s why they put in reward for grinding, but none of those rewards are needed for anything. You can be useful in WvW and pretty much all PvE in greens and yellows until you have enough cash or tokens to get your exotics, and it won’t take you all that long to gear up anyway. Contrast this to games where grinding out one tier at a time is required to play the game akittens highest levels. And once you get geared out, another teir is just down the road. Some folks like that style of gameplay. Most (but certainly not all) of the folks playing Guild Wars 2 are here because the gear treadmill was something they wanted to avoid.
Sorry ‘bout the tangent. TL;DR, when you get sick of stomping through repetitive AI bots, come test your skills against some human beings. You have some choices on how to do it, and I don’t think you’ll be disappointed.
No sympathy for the Devil, keep that in mind.
Buy the ticket, take the ride.
They made levelling in this game super quick so you could level doing the same things you do at top level, eg wvw or quests or spvp or groups events or whatever. It’s not designed around gear grind. It’s just a different type of game to wow etc. Sorry you don’t like it.
There’s nothing wrong with suggestions, and yes, since you are (or were) a paying customer, your voice should be heard.
That doesn’t mean, though, that ANet has to scrap what they want their game to be because you (and like-minded people) want gear that continuously gets more powerful every month.
I mean, think for a moment: How many players who still play because of the lack of required gear grind would Anet lose at this stage if they introduced a monthly / bi-monthly gear treadmill, compared to how many people would return who have already left and found another game with it in?
Time is a river.
The door is ajar.
They made levelling in this game super quick so you could level doing the same things you do at top level, eg wvw or quests or spvp or groups events or whatever. It’s not designed around gear grind. It’s just a different type of game to wow etc. Sorry you don’t like it.
This is pretty much it. Leveling is easy, getting some purtty armor is pretty easy. Just like in GW1, and I’m thankful it stayed the same. You can however, bet that there will be more armors introduced later on that will be more “grindy” than what’s currently in the game.
Also, the endgame for a lot of us is WvW. This game is called Guild Wars, not Dungeon Wars. WvW is where the guilds across servers do battle. This is very clearly a PvP-centric game. I do agree that they could add more PvE content, but the vast majority of players in the game do not want a gear treadmill, so if you want something like that, this is not the game for you.
Also, the endgame for a lot of us is WvW. This game is called Guild Wars, not Dungeon Wars. WvW is where the guilds across servers do battle. This is very clearly a PvP-centric game. I do agree that they could add more PvE content, but the vast majority of players in the game do not want a gear treadmill, so if you want something like that, this is not the game for you.
It’s a game whose most redeeming quality is wvw. Yet they don’t release anything for it, these wvw masteries are just an insult, like thats enough for us after a year of this game and nothing to replace orbs… They treat their wvw community like a bunch of children who can’t have any cookies from the cookie jar. They continue to add pve content that no one even cares about.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
Gw2 endgame pve content:
1. Make a legendary weapon.
2. ….that’s it.If you don’t wvw, spvp, or rp, there is nothing to do once you hit 80. You could do fractals but it’s ithe same thing over and over, so boring.
Pretty much the same thing from GW1. End-game=get your Obby Armor, Chaos Gloves, and <insert random rare weapon set>.
How’d you do it? By running Fissure of Woe, Underworld, and Domain of Anguish. It’s nothing new. You hit cap relatively fast ( could hit it in 6-7 hours in 1 ), then start your title/gear grind. Guild Wars in a nutshell.
GW1 had teamwork, party compositions that encourage different roles… GW2 is a joke for MMO… players could’ve easily been NPCs in a single player and it would’ve been the same… Running repeated content in GW1 was fun because of that, doing it in GW2 its not. There are so few skills and everyone runs exactly the same gear (zerk) making repeated content a repeated experience (which doesn’t have to be this way)… this is what makes the game old fast.
Gw2 endgame pve content:
1. Make a legendary weapon.
2. ….that’s it.If you don’t wvw, spvp, or rp, there is nothing to do once you hit 80. You could do fractals but it’s ithe same thing over and over, so boring.
Pretty much the same thing from GW1. End-game=get your Obby Armor, Chaos Gloves, and <insert random rare weapon set>.
How’d you do it? By running Fissure of Woe, Underworld, and Domain of Anguish. It’s nothing new. You hit cap relatively fast ( could hit it in 6-7 hours in 1 ), then start your title/gear grind. Guild Wars in a nutshell.
GW1 had teamwork, party compositions that encourage different roles… GW2 is a joke for MMO… players could’ve easily been NPCs in a single player and it would’ve been the same… Running repeated content in GW1 was fun because of that, doing it in GW2 its not. There are so few skills and everyone runs exactly the same gear (zerk) making repeated content a repeated experience (which doesn’t have to be this way)… this is what makes the game old fast.
Yeah it’s true, so many pve players think there is only one gear set in the game, zerk. It’s fun to watch them try to dps from down state.
4 Warriors, 3 Rangers, 3 Mesmers, 2 Engineers, 2 Guardians, and Necro, Thf, Ele
-Beastygate Beast Milk, OG BG Veteran Native
Well I mean if you have been playing the game since release, you can obviously tell that it is kind of declining sadly. (not a huge decline, but decline none the less) Plus it is true the game really lacks in the end game department. I have gotten my legendary and desired skins for 4 80’s, and now I’m left with completing my daily and getting 75% of the LS easily done in the first day. (probably 5 hours of gameplay max). Then completing the harder ones or over time ones by logging on for 20 minutes a day if that until the next LS update comes out. At this point any addition too the actual end game would be pleasant, instead of the easily completed living story monthly. I would say I am a casual player by the way.
Just hit 80, it took me under 2 weeks. I bought a set of exotic gear with gems, thinking it would be a good base to start grinding the higher end gear, only to find, it IS the higher end gear. Really? That’s it? There’s no tiers of end game gear to pursue? sPvP everyone has the same gear? There are no higher tiers? This is a HUGE disappointment. This game went from being the most beautiful and fun game I’ve ever played to absolutely pointless. What the hell are people supposed to do at 80? Cosmetics sets? LOL.
If the game doesn’t provide any 80 content to work for, it should at least take more than 2 weeks to level up. Horrible game design in my opinion.
You described GW1 as well. Welcome to Guild Wars. Plenty of other games out there that have gear treadmills and gear advantages to other players.
twitch.tv/mdogg2005