Proposed Changes to Stealth #717
And to compensate for the stealth nerf they get a tiny buff to vital shot thats it? you do realize theif is designed around stealth they use it for both defense and offense this would completely destroy the profession.
And to compensate for the stealth nerf they get a tiny buff to vital shot thats it? you do realize theif is designed around stealth they use it for both defense and offense this would completely destroy the profession.
I understand it’s built around stealth, but I believe the thief is one that can pick their own battles, hence the permanent stealth. Essentially, the idea would be that they’d be in stealth unless they engage in battle. They would always have the first strike, dealing massive burst damage, whilst being mobile and evading attacks out of stealth. The warrior is one that can deal consistent DPS throughout long battles, whilst the thief is all about catching their opponents off-guard with the first powerful attack, evading and dodging constantly due to their lack of strong defenses.
Like I said, I’m open to all changes and modifications you think would be fair. I’m sure permastealth is a good thing. Hell, I love the thief, just trying to find a balance for those that love and hate the profession.