PvE and what's wrong with it
@Equanox.2081
you are aware that GW2 was marketed as “having no endgame” right?
if you are unwilling to run a deongon for looks 30 times, why are you willing to do it when their is better stats on the line. what is the difference? honest question here
Actually, they didn’t want the endgame to be something you could only experience after a hundred hours of gameplay or after you reached some arbitrary number. They wanted it to be something that players got to experience every step along the way, spread out across the entire world of Tyria, so they introduced game elements that you’d normally associate with ‘endgame’ at every level and every possible opportunity.
Look I know that’s all hyped marketing, but you brought it up.
yeah, I know that. that’s why they have said that there is no endgame/the endgame begins at level 1
@kitanas
They marketed Gw2 as having no ‘traditional endgame’. “You will be doing the same thing you were doing as you were leveling” one dev even said. On the Orr areas he is correct but grinding a dungeon for gear seems very traditional. Diference is that it’s just visual and has no real purpose and you don’t need it for further progress.
I like what’s there to offer besides dungeons don’t get me wrong, but I’m finding it more difficult loging in everyday because at 80 the game seems to lack further progress and everything is ‘just for fun’ or ‘visual’. I can only enjoy jumping puzzles for that long..
“Then this game is not for you”. Maybe but there is a lot of room for content progress after 80 witouth forcing the player to do it or touching the experience.
If you want to ear another opinion. Franckly I never really enjoyed the loot system in most MMOs. To me mobs should not drop anything apart from skins and other materials that will be combined to produce actual useful items for battles and whatever the game offers. I really like the way Skyrim works, animals drop leathers and body parts, soldiers and mages drop armor pieces and in general equipment that make sense.
If you need to cook some venison or need deer’s skin, you just find a kitten Deer while travelling, map your source of deers in the map, and cook your venison for +20 something, while salvage the skin for some gloves, that’s a more realistic mmo experience for me
It would give to crafting a deeper and more meaningful level of enjoyment, while hardcore can still strive for higher level components to build their ultimate weapons and armors (not just receive it directly, but get rare and legendary body parts if you know what I mean), and make the difference, something in between Monster Hunter and Skyrim, if well planned and still user friendly this could be a really nice overall experience for both hardcore and casuals, and keep the game loot realistic (as it seems they pursued with cooking for example, and in general quite realistic with other crafting professions even if obviously in a more streamlined and user-friendly way), but anyway that’s my view.
If there are other games that would do that, why play gw2? Because overall the game is better than all other tried in the past, and the crafting is still reasonably good considering that it needs to follow at least a bit some old mmo way of doing things, and overall it merges well with the other systems.
(edited by OneTyper.7045)
@kitanas
They marketed Gw2 as having no ‘traditional endgame’. “You will be doing the same thing you were doing as you were leveling” one dev even said. On the Orr areas he is correct but grinding a dungeon for gear seems very traditional. Diference is that it’s just visual and has no real purpose and you don’t need it for further progress.
I like what’s there to offer besides dungeons don’t get me wrong, but I’m finding it more difficult loging in everyday because at 80 the game seems to lack further progress and everything is ‘just for fun’ or ‘visual’. I can only enjoy jumping puzzles for that long..
“Then this game is not for you”. Maybe but there is a lot of room for content progress after 80 witouth forcing the player to do it or touching the experience.
I don’t have a problem with more “hardcore” content. I don’t have a problem with content that is difficult to do. what I have a problem with is character power progression past level 80. The reason for that is that 1) areanet said there wouldn’t be any, And I am glad that this is so. and 2) if it implemented, it will be mandatory. that is bacase, as the game continues, the difference in power between those that progress along the power path and those that don’t will become greater and greater, to the point where content balanced for those that didn’t progress will find laughably easy, and content balanced for those that did progress is impossible for those that did not. since you have stated that you want hard content, that means that you want content that is inaccessible to those that do not progress.
Probably they left the endgame open for the next expansion.s. Possibly lvl 80 will be the max level after all and every new zone added in expansions will be only a lvl 80 zone. Maybe they will raise the level cap to 90 and after that to 100. It seems possible.
If people are reaching the lvl 80 in 1-2 weeks and they feel they don’t have any motivation to play more, than I think it was a fair price 50 USD for a PC game. Many single player games that can be beaten in a week and cost the same. So, you haven’t waste your money. You are free now to experiment other games and when the next exansion will be live, you can come back and restart your character progress if you don’t enjoy playing other characters. You might probably need to buy the expansion too, but you can consider that a new PC game you can beat in 1 week. After you beat i, you can continue to other game as before. I think WoW players are now playing Pandoria and after they finish it, they will come back to GW2 and start the things from where they left them.
@kitanas
I like what you are saying. I understand this is a problem. Scaling provents people from steamrolling over low level area’s but as you say there isn’t a quick solution for content that wouldn’t be accesible for players that do not want to obtain gear etc.
Think we have to wait for extra content from Anet to see what they have planned but I think there is not enough content to keep a level 80 player around for a longer time. The game as it is now seems to be optimized for ‘every gamer’ and not enough for the players that want a bit more progress at 80.
@kitanas
I like what you are saying. I understand this is a problem. Scaling provents people from steamrolling over low level area’s but as you say there isn’t a quick solution for content that wouldn’t be accesible for players that do not want to obtain gear etc.
Think we have to wait for extra content from Anet to see what they have planned but I think there is not enough content to keep a level 80 player around for a longer time. The game as it is now seems to be optimized for ‘every gamer’ and not enough for the players that want a bit more progress at 80.
Guild Wars 2 to me is clearly a game for casuals to somewhat hardcore with stuff to do in real life. It’s not a game for extreme hard core gamers without anything else to do in life, and you can see that starting from the user friendly dynamics to the UI, they have got a very good team that really understand user experience applied to games, and their target is the mainstream public, user experience these days means makes things easy to enjoy and the gameplay reflect that strongly.
Hard core gamers with 16 hours a day to play will never find any game that wants to appeal to all and that they can still consider fresh after few weeks, because they are too far from the mass casual players, which is the big market and what any company is focusing today.
Moreover in the end any company has deadlines and targets, and they can’t wait 15 years to produce enough content necessary worth months or years of deadly hardcore gaming, but they start with a target ( which perhaps is few months of content for players let’s say playing 3-4 hours a day , which is not 1 hour a day for some, and not 16 hours per day for others, and yes there are people that enjoy the game playing 2-3 hours per week as well, and they can be more than you can believe…) and build up from that, and create dynamics for an average sample too.
I’m sure they will add more content and more systems that will appeal hardcore and casuals alike, but you need to give them time to balance their schedule based on their targets, which I repeat to me are primarily casuals to reasonable hardcore players, so put yourself in queue and play something else if you have gone too far.
The funny thing is that the casuals (the majority) are not really complaining that much, take it light and just play, while the really hardcore (minority) are quite passionate and keep whining for more, and they make it seems a big problem. Actually I believe the 95/99% of players are just enjoying things.
I play games for more than 30 years, I have seen the evolution, at the beginning was text based only mmorpgs and offline rpgs that most of you probably can’t understand the reason to play that, then a more 2d graphic mmorpg and then the explosion with realistic 3d graphic mmorpgs. At the beginning only techie would care about an online rpg like 15-20 years ago, then slowly became interesting graphically and more suitable for less techie and nerd, nowadays is a global mass community, and even dogs and cats are interested to play rpgs, therefore companies are adjusting, and that’s life.
Deal with it.
I was an hardcore playing sessions for up 38 hours in early 90s, then so so core, nowadays I can barely play, and GW2 is still giving a chance to enjoy a mmorpg at my pace.
(edited by OneTyper.7045)
@Hydrophidian
I am sorry but you have a vague definition of what a ‘hardcore’ gamer is and you make it look like you have inside knowledge of the dev team.
Firstly, I read developer blogs and articles on the industry. This isn’t “inside knowledge”. If you’d like me to start quoting and citing sources, I can do that. I also try to look at things from a designer’s perspective rather than a player’s, because ultimately, this is all about input for the designers.
Secondly, I don’t have a vague definition of “hardcore gamer”. Rather, what I’m suggesting is that linear gamer is actually not all that hardcore at all. I’m also suggesting that linear gamers are not the “bread and butter” that they often seem to think they are. Industry trends appear to be bearing that out, at least in the American market.
There is currently no endgame and this isn’t good for a game that (your words) should last 8-10 years.
As I understand it, when it comes to financial projection and all that, 8-10 is the general expectation for an MMO’s lifespan. If you’re aware of something that states otherwise, please let me know.
Basicly you are saying that we should not specialize in 1 character and play all of them.
No, I’m saying the obvious expectation is that we will play more than one. This is obvious because 1. we’re given 5 character slots and 2. we have the option to buy more character slots. The design of the game also enables one’s characters to support one another in various ways.
What if I don’t want that?
Then, as I previously stated, you have to accept the consequence of ignoring a big chunk of the game. There are games that cater more exclusively to your specific interests. This game isn’t one of them. Your specific interests are not universal, and may even be representative of a minority in this context. If this particular game has a core base, it’s probably composed of dedicated PvPers (PvP presumably being another big chunk of the game you’re ignoring). So why should your specific interests be priority #1?
Great that you want to experience every inch of the game. I want to focus on 1 character and play it to the fullest.
Which you can do. But if it’s all you do, you’re going to end up short. And that really shouldn’t be a surprise.
Honestly, I think your complaint is not unlike complaining to Valve that there’s no character progression in Team Fortress 2.
ANet made no secret that it wasn’t going to be using a “traditional” linear model for this game. Is this model perfect? No, I wouldn’t say so. Could it use some work? Oh yes, definitely. Will it evolve quite a bit, particularly in the next 4-12 months? I’m betting it will.
Will it morph into a “traditional” MMO? I’m pretty confident it won’t.
Which is not to say you won’t see more content along the lines of what you want. But I don’t think you’re ever going to see it at the exclusion of all else… which means, if that’s all you care about, you’ll burn through the new stuff just as fast as you’ve done this time around.
I have spent a ridiculous amount of time in this game so far, and it looks like I’m going to be spending a lot more. I’m not bored. I’m not grinding. I’m having a good time enjoying what the game has to offer.
The extreme disparity between our respective experiences can’t be just brushed aside.
(edited by Hydrophidian.4319)
@Hydrophidian
Thanks for your reply. Because this is the ‘suggestions’ forum I simply had 2 suggestions that would make my experience of the game last longer.
Eventually we will all play out the content and get bored. Some of us quicker then the other. That a lor of people have a great time playing and still do is great, but a lot of us want a bit more endgame and to be honest, there is lot’s of room for a bitmore endgame: even with the ‘vision’ the dev team has. Now endgame is simply non existent.
I’m sure we can find a balance between these two needs. I never stated that ‘THISSHOULD BE IMPLEMENTED BECAUSE I WAN’T THIS SCREW EVERYONE ELSE’. No I simply made 2 suggestions that would, in my opinion, make this game a bit better for level 80 players and last a bit longer.
Everyone is going to play the waiting game for new content at some point. Some the first week, some after a few weeks.
For the player that loves minimal time and effort into getting to max lvl and getting endgame gear, this game is like a paradise. Every person that begged guildess to powerlvl them and give them free gear in past games is probably in their glory playing gw2 in it`s current state. Who wouldn`t love hitting 80 after a week or two and have full exotics by the third week? Well , it all sounded awsome and different at first , but now what?