PvE should be 1 single server + overflows
Wht you are suggesting sounds like the districting system in Guild Wars 1. When you entered an outpost (a town) it assigned you to the lowest numbered (most crowded) district with a space available. You could also switch districts. To a less crowded one or to a more crowded district if a space opened up.
(edited by Astral Projections.7320)
No. I want to play with people on my server. That is why I am there. I don’t want to go into a zone and have no idea who I will be playing with and from what servers. Or to find out the people I enjoy playing with got into the first zone server and my timing was bad and I got there after it was filled and I am now kicked into a different server. It is bad enough when I get kicked into overflow on my server and a bunch of people are guesting there taking home server spots.
No. I want to play with people on my server. That is why I am there.
^This, and not to mention it will make guild missions a disaster. It’s hard enough sometimes to coordinate a bunch of people to one place, could you imagine if they were kicked off to another overflow?
[OHai] – Northern Shiverpeaks
well, gw has this system for over 8 years, i see no reason why zones should not be district based.
if your friends are in a different district then just swap districts, makes grouping much easier and doesn’t lock a guild in a server.
I like the idea, and totally agree with your point.
Some people disagree saying that you would not be able to play with your friends if the “district” was full, and here’s the solution: change districts. You have options, you can choose a place where everyone can participate
I’m on my server because I like the community on my server as a whole. I transferred twice to find the community that fit me best and I’m sure I am not the only one. It does not just apply to a small group of friends. I don’t want to have to district hop to find the community I enjoy spending time with. Also you have to consider the RP community that would have to run around trying to find each other in different district overflows. There are large groups of people and guilds, not just a few groups of friends that it would be a real pain to organize getting together in the same place trying to find districts that are not full. I don’t even like having guesting. Maybe if all those guesting folks stopped hopping to the other servers then zones on their server would be more populated.
(edited by JustTrogdor.7892)
I’m on my server because I like the community on my server as a whole. I transferred twice to find the community that fit me best and I’m sure I am not the only one. It does not just apply to a small group of friends. I don’t want to have to district hop to find the community I enjoy spending time with. Also you have to consider the RP community that would have to run around trying to find each other in different district overflows. There are large groups of people and guilds, not just a few groups of friends that it would be a real pain to organize getting together in the same place trying to find districts that are not full. I don’t even like having guesting. Maybe if all those guesting folks stopped hopping to the other servers then zones on their server would be more populated.
I agree. I love my server’s community and I really dislike the idea of mixing the servers like that.
About the RP community, I am a roleplayer and I love to simply walk around Divinity’s Reach, randomly finding other people roleplaying and joining the ones that would let me.
It is true that I could do that in overflow. However, being the unofficial RP server, TC is simply the most friendly server for doing that. I know that I might run into trolls that hate RP for unknown reasons anywhere, but it is less likely to happen on TC.
Astrid Strongheart, Norn Ranger.
“I wish juvenile wolves were bigger”
Although I’m not an RPer, I specifically looked for an RP server because of the increased atmosphere and immersion that RPers around me help to provide, especially in the cities which are usually deserted on other servers.
I’d rather things stayed as they are. I have no need to have the RP chatter replaced by “LOL, noob” and derogatory comments about my religion and/or what some 12-year-old would like to do to my mother, thanks.
For those of you saying that GW1 had such a system and it was fine – GW1 was heavily instanced. Outside the hubs, there was nobody around except the party you created.
Although I’m not an RPer, I specifically looked for an RP server because of the increased atmosphere and immersion that RPers around me help to provide, especially in the cities which are usually deserted on other servers.
I’d rather things stayed as they are. I have no need to have the RP chatter replaced by “LOL, noob” and derogatory comments about my religion and/or what some 12-year-old would like to do to my mother, thanks.
For those of you saying that GW1 had such a system and it was fine – GW1 was heavily instanced. Outside the hubs, there was nobody around except the party you created.
and a district is a completely different thing, it’s not an instance it’s a shard where a certain amount of ppl walk trough.
you’re thinking way to much inside the box, outside the box is more roomy for better ideas.
in case you need a small example on how this would be, imagine you can use your skills in a town, now imagine enemies in the town.
that’s how districts work, it has nothing to do with instances.
Although I’m not an RPer, I specifically looked for an RP server because of the increased atmosphere and immersion that RPers around me help to provide, especially in the cities which are usually deserted on other servers.
I’d rather things stayed as they are. I have no need to have the RP chatter replaced by “LOL, noob” and derogatory comments about my religion and/or what some 12-year-old would like to do to my mother, thanks.
For those of you saying that GW1 had such a system and it was fine – GW1 was heavily instanced. Outside the hubs, there was nobody around except the party you created.
and a district is a completely different thing, it’s not an instance it’s a shard where a certain amount of ppl walk trough.
you’re thinking way to much inside the box, outside the box is more roomy for better ideas.in case you need a small example on how this would be, imagine you can use your skills in a town, now imagine enemies in the town.
that’s how districts work, it has nothing to do with instances.
But the OP’s idea is to corral people from different servers into the same region. Myself and others are saying we do not want that. We enjoy the community on our server and people like myself transferred to a server based on the community. Many others have remained on their home server because of the community as well. Pushing people from all servers into shared areas would taint that.
The whole argument seems kind of pointless to me because I think if Anet wanted to do this they would have carried it over from GW1.
Wht you are suggesting sounds like the districting system in Guild Wars 1. When you entered an outpost (a town) it assigned you to the lowest numbered (most crowded) district with a space available. You could also switch districts. To a less crowded one or to a more crowded district if a space opened up.
Yes, I was just trying to subtly try to suggest that. :P
I admit I preffered the GW1 way of doing it
GW1 was:
North America 1, North America 2, … etc
International 1, International 2, … etc
European 1, European 2, … etc
And you could actively jump between them
As someone that used to hold events in game, even with the GW1 community team getting involved (GW’s 4th b’day 15hour radio show anyone?), arranging large community events was easier
Guild Leader – Wolf Pack Samurai
Owner and admin, The Guild-Hall2.net
I admit I preffered the GW1 way of doing it
GW1 was:
North America 1, North America 2, … etc
International 1, International 2, … etc
European 1, European 2, … etcAnd you could actively jump between them
As someone that used to hold events in game, even with the GW1 community team getting involved (GW’s 4th b’day 15hour radio show anyone?), arranging large community events was easier
I see people complaining about their servers community, but in the end, that has no precedence. There are good people and bad people on every server, if you want a primarily RP server…it works the same having a primarily RP district (people used Euro and Asian districts for this ALOT)
This would only help the RP aspect if anything, because all RPers from all servers would be welcome, rather than primarily segregated by their server name.
Community events, RP and general organized events among small or large groups of players would simply find a “home” district, unbound by region, and that would be all there is to it.
Where in all other aspects of PvE, people would be running into other players much more frequently, removing the ghost-town feel that alot of mid-range zones are currently suffering from.
I see people complaining about their servers community, but in the end, that has no precedence.
It most certainly does if you are a player that searched servers to find a community that you liked. Most servers tend to have different personalities and mindsets. That is why certain types of players gravitate to certain types of servers. People have paid to transfer to certain servers because of the community there. People don’t transfer to servers solely for WvW reasons. I imagine corralling players into a shared community would not go well with a large part of the player base.
The problem isn’t the servers it is the areas where there is not much reason to be there. If Anet were to incorporate such a merged zone idea it should be voluntary. “Do you wish to enter the shared server zone?” type thing. I’ll stay on my server thank you. That is if I’m not pushed into overflow due to people guesting on my server. :P