Range-Stop Aoe Targeting (Please Read)

Range-Stop Aoe Targeting (Please Read)

in Suggestions

Posted by: Gimped.9846

Gimped.9846

Something that has always baffled me in MMO’s that use AoE markers is why they put the ‘out of range’ and ‘in range’ markers. It’s simply not the best way to do things.

The BEST way to solve the chunkiness issue of range-found AoE abilities is to limit the active marker to the maximum range that the spell is capable of reaching.

For example: if an Engineer with Grenades tries to move his or her mouse beyond the range of their Grenades two things could happen…

A) The green area of effect marker stops at the maximum range the grenades can fire.

B) A red area of effect marker should still display when max range has been exceeded in addition to the green marker in order to preserve mouse pointer tracking.

In this case, if the Engineer were to click and order the ability to fire while a red marker was displayed the ability would fire at max range in the direction of the red marker. This is opposed to a simple red marker to be displayed and ignore left clicks completely.

Now I know that when you are dealing with the internet there are people who like to stick to their old, tedious ways of doing things for various reasons. Solving this takes more coding but a solution would be an additional check under ‘Fast-Cast Ground Targeting’ in options that would enable or disable this added functionality.

(edited by Gimped.9846)

Range-Stop Aoe Targeting (Please Read)

in Suggestions

Posted by: Ikavan.2876

Ikavan.2876

I like this idea, however, I believe Arenanet set it up the way they did so that players would have a more challenging time using the abilities at maximum range. It makes things more realistic. The farther you shoot something, the less accurate you are.

Main: Ikavan (Human Theif)
Server: Ehmry Bay
Guild: Raiders of the Four Lakes [ROFL]

Range-Stop Aoe Targeting (Please Read)

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Posted by: Ragnar Dragonfyre.1806

Ragnar Dragonfyre.1806

I don’t see why not! Option A would be preferable.

Solid, logical suggestion. +1

Range-Stop Aoe Targeting (Please Read)

in Suggestions

Posted by: Ikavan.2876

Ikavan.2876

I like this idea, however, I believe Arenanet set it up the way they did so that players would have a more challenging time using the abilities at maximum range. It makes things more realistic. The farther you shoot something, the less accurate you are.

If that is not what they were trying to achieve, then I am all for your idea. Like I said, I like the idea, I was just posing a possible mindset behind why it was set up the way it is…

Main: Ikavan (Human Theif)
Server: Ehmry Bay
Guild: Raiders of the Four Lakes [ROFL]

Range-Stop Aoe Targeting (Please Read)

in Suggestions

Posted by: Gimped.9846

Gimped.9846

I like this idea, however, I believe Arenanet set it up the way they did so that players would have a more challenging time using the abilities at maximum range. It makes things more realistic. The farther you shoot something, the less accurate you are.

I had thought of this and completely understand. If this is what ANet is going for then by all means keep the system the way it is. For me, obviously, I am for my suggestion. Big surprise, but the reason I’m for it is because, in this instance, I would rather both myself and my opponent enjoy playing more than having to select pixels in order to even fire the ability.

Secondly if they wanted to solve this then make a less accurate shot if you are firing at max range. This solves the ‘farther it is the less accurate this is’ and helps those who prefer a less clunky AoE targeting system.

Thanks for your comments!