(edited by Gimped.9846)
Range-Stop Aoe Targeting (Please Read)
I like this idea, however, I believe Arenanet set it up the way they did so that players would have a more challenging time using the abilities at maximum range. It makes things more realistic. The farther you shoot something, the less accurate you are.
Server: Ehmry Bay
Guild: Raiders of the Four Lakes [ROFL]
I don’t see why not! Option A would be preferable.
Solid, logical suggestion. +1
I like this idea, however, I believe Arenanet set it up the way they did so that players would have a more challenging time using the abilities at maximum range. It makes things more realistic. The farther you shoot something, the less accurate you are.
If that is not what they were trying to achieve, then I am all for your idea. Like I said, I like the idea, I was just posing a possible mindset behind why it was set up the way it is…
Server: Ehmry Bay
Guild: Raiders of the Four Lakes [ROFL]
I like this idea, however, I believe Arenanet set it up the way they did so that players would have a more challenging time using the abilities at maximum range. It makes things more realistic. The farther you shoot something, the less accurate you are.
I had thought of this and completely understand. If this is what ANet is going for then by all means keep the system the way it is. For me, obviously, I am for my suggestion. Big surprise, but the reason I’m for it is because, in this instance, I would rather both myself and my opponent enjoy playing more than having to select pixels in order to even fire the ability.
Secondly if they wanted to solve this then make a less accurate shot if you are firing at max range. This solves the ‘farther it is the less accurate this is’ and helps those who prefer a less clunky AoE targeting system.
Thanks for your comments!