(edited by wish.1027)
Ranger Longbow 5 Needs nerfed.
So I was looking at the forums, and I saw something crazy said. A ranged used this skill on a zerg once, and almost died from retaliation.
https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Retaliation-nerf-was-undone/first#post1949634
He took 19,000+ damage from retaliation from just this one skill. Retaliation, even if it was hitting for 350 (my grd seems to constantly be around or under there) would require…
19000/350=54.28571~
54 ish hits to do that much damage to him. 54 hits? One skill can hit 54+ times? Lets say youre a tanky ranger, a tanky rangers still going to do 1k+ damage with each of those, crits are gonna be in the 2k range. Thats 50,000-100,000 damage from 1 skill, from a tanky character. A glass cannon ranger would do 200,000+ damage, from ONE SKILL.200,000 damage from 1 skill is way to much, and this needs looked into and nerfed hard, ASAP.
Incorrect. You assume 54 hits on a single target. Allow me to post the facts for Barrage.
Barrage the target area with a hail of arrows that cripple.
Damage (12x): 1,692 (4.8)?
12 Crippled: 1 s
Radius: 240
Range: 1,200
Barrage hit’s 12 times, it’s an AoE attack thus hitting up to 5 targets, for a maximum of 60 hits across 5 targets. It’s perfectly ballanced already. The most you will do with Barrage on a single target with the numbers you posted 1k+ Average 2k Crit is 12-24k. Add in that it’s a ground target AoE the resulting numbers in actual use are much lower since an enemy can simply walk right out of the AoE and negate all remaining damage from the attack.
Incorrect. You assume 54 hits on a single target.
At no point did I say that it was single target. I was adding up the total damage the skill apparently does as per mr RNG who thinks everything should be nerfed except him, and was pointing out that the skills damage is absurdly high.
so…barrage can hit a person up to 12 times….so if it hits a total of 5 people(the max amount of people an AoE spell can affect) for the entire duration
that is 75 ticks….
if it does 1k per hit…that is actually 75,000 to 150,000
however that is only 12k damage…24k damage if every hit crits, to each person in the AoE
however if you stands in barrage’s AoE circle for a full duration…you deserve to die….you literally have 6 seconds to get out of it…..
so…barrage can hit a person up to 12 times….so if it hits a total of 5 people(the max amount of people an AoE spell can affect) for the entire duration
that is 75 ticks….
if it does 1k per hit…that is actually 75,000 to 150,000
however that is only 12k damage…24k damage if every hit crits, to each person in the AoE
however if you stands in barrage’s AoE circle for a full duration…you deserve to die….you literally have 6 seconds to get out of it…..
Oh please, if he shouldnt have to bother to worry about if retaliation is up or look for it why should I need to look for a big red circle on the ground and move out of it? You talk like its so easy to just dodge roll once and youre through it….
What if its at a choke pooint entering a keep and they have some leg specialist arrow carts too!? what then!
You’re not looking at this right op. It’s not 54 hits against 1 target, it’s an aoe skill. The same could be said for 100b. It hits multiple targets and currently has the highest damage potential out of any skill tooltip, and some warriors have told me they get up to 15k with this (was awhile ago, idk what it is now). Now take 5 targets being hit by that and you’re at 75k damage. Does 1 player take 75k damage? No. Aoe isn’t absorbed if there are less targets around, it simply doesn’t affect them anymore than it does.
Lb on ranger is quite weak imo, barrage being probably the best skill as it can slow down zergs well. Keep in mind it also has to be fully channeled to get that duration otherwise it is cut short drastically, like any aoe channel. Also like any aoe channel, you can simply walk away from it and ignore all the damage. It’s kinda your fault for standing there the whole channel :/
break. I feel like they should be back by now..”
I have never killed anyone with Barrage, not even standard NPCs. It is not overpowered. I can easily screw over a large number of people because in my experience you don’t hit the same five people every tick so the more targets there are the more the damage is spread out, and crippling, causing a choke point in itself, which is what it is actually designed for.
I personally find it hilarious that he almost got himself killed because the group happened to be buffed with retaliation. That’s awesome, but I guarantee that while he almost died those players were only minorly inconvenienced.
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker
Incorrect. You assume 54 hits on a single target.
At no point did I say that it was single target. I was adding up the total damage the skill apparently does as per mr RNG who thinks everything should be nerfed except him, and was pointing out that the skills damage is absurdly high.
Your complaint would only be valid if it were from the standpoint of a single target taking all that damage. But as it stands, the skills damage is perfectly balanced.
so…barrage can hit a person up to 12 times….so if it hits a total of 5 people(the max amount of people an AoE spell can affect) for the entire duration
that is 75 ticks….
if it does 1k per hit…that is actually 75,000 to 150,000
however that is only 12k damage…24k damage if every hit crits, to each person in the AoE
however if you stands in barrage’s AoE circle for a full duration…you deserve to die….you literally have 6 seconds to get out of it…..
Check your math. 5 X 12 = 60… I have no idea how you got 75 out of that…
60 =/= 75
Oh please, if he shouldnt have to bother to worry about if retaliation is up or look for it why should I need to look for a big red circle on the ground and move out of it? You talk like its so easy to just dodge roll once and youre through it….
What if its at a choke pooint entering a keep and they have some leg specialist arrow carts too!? what then!
WOW! Just WOW! You know, Really I shouldn’t even bother replying after that comment… It’s pretty clear that you have no intention of understanding how the skills and mechanics work. You’re just complaining that a skill that is quite honestly under-powered is OP because a friend of yours nearly got killed by using it on a zerg with Retaliation up.
If you really want to call Barrage OP then you should get a Wells Necro to toss out Well of Corruption and Well of Suffering into the Zerg while your friend casts Barrage on the same spot… that will get you some spectacularly OP damage. But not really… That right there is what would be effectively called Team Work… You could even get an Elementalist to cast Frozen Ground as well to further slow the zerg and get that damage and those conditions nice and spread out to everyone.
WOW! Just WOW!
I agree, WOW, you just dont get it.
Did you even read the thread I linked?
(edited by wish.1027)
WOW! Just WOW!
I agree, WOW, you just dont get it.
Did you even read the thread I linked?
I have, and there is no valid connection between Retaliation and a need for Barrage to be Nerfed. Which leads me to two conclusions, A) your trolling; or B) your crying foul over nothing.
Barrage is fine how it is. It’s damage is NOT to high. It’s a channeled ground target AoE. It hits up to 5 targets per pulse. And it pulses 12 times over 6 seconds. The skill is hazardous to use as is.
It doesn’t need a Nerf. The skill is actually a bit of a liability to rangers. In order to use it they have to leave themselves wide open for 6 seconds, else they cancel the channel and start it’s 30 second CD before dealing the full damage. Any smart enemy will simply walk out of the AoE or interrupt the ranger again preventing the full damage.
There really is no reason to Nerf the skill.
If you still believe that I just don’t get it, then try explaining precisely why you believe it needs a Nerf? Which might I point out “it does 50-100k damage” is not a reason since that is spread out over 5 targets.
(edited by Panda.1967)
You’re joking, of course.
I dance in Barrages. They barely tickle.
Although I read you while post, you lost me at the title. The words “ranger” and “nerf” do not belong in the same sentence. Check your facts and try playing the game.
If you nerf it you might as well delete long bow o.O
And might as well remove all AOE skills from the game
That’s the only reason I even bother with long bow is to deal a little aoe damage, I think i have killed only 1 person ever with just Barrage and I think he was afk in wvwvw at the time lol….
seriously… the only other skill the long bow has that makes it semi attractive to use is knock back and that’s just a fun troll skill to use when people are idling near cliff edges or in Jumping Puzzles.
2015-2016
Fort Aspenwood
I have a Ranger as my main so I might sound like a suspect, but it doesn’t need nerfing.
I’m guessing you run a Warrior right?
Well I do as my alt, go check the Longbow in it, in particular #3 and F1, and those you can put out at the same time…
As for your comment “why should I need to look for a big red circle on the ground and move out of it?”
Really? I mean Really?
I’m beginning to think the op is trolling us all. 1 skill, which potentially adds up to 75k damage across 5 characters is “over powered” yet it requires you to “walk into a choke point” to recieve that amount? Idgi.
So ele Dragon’s tooth can hit for over 10k, and hit multiple enemies at a choke point. So they need a nerf. 100b can hit multiple enemies if you’re kitten enough to stand in front of its every hit and drop from that “100k+” damage across 5 targets is too much, might as well nerf it.
This isn’t a case of strong mechanics, this is a clear cut case of l2p. Don’t stand in obvious attacks, which includes giant red circles. If you’re color blind, look for the post where those with that issue have expressed their concern. Don’t blame this on your inability to respond to damage.
break. I feel like they should be back by now..”
Dude, if you’re dying to barrage… well, you shouldn’t be playing.
And asking for a nerf to what is already the most brokenly useless weapon is just wrong.
Although I read you while post, you lost me at the title. The words “ranger” and “nerf” do not belong in the same sentence. Check your facts and try playing the game.
“Trap Ranger” and “Nerf” do.
This OP is on drugs though, possibly baiting. He hasn’t even experienced the skill, he’s just done some (incorrect) maths in an extremely unlikely hypothetical and deemed it OP, which is so silly it’s almost funny to me.
really bad engineer
If barrage was as overpowered as the OP says then there would be no ongoing debate about what is better shortbow or longbow.
Barrage is nice but can easily be disrupted and as many people have already said, if you make no attempt to move out of the AOE of it, your a fool.
The last thing a ranger needs is a nerf.
lol, why nerf it? just because retaliation killed him?
Take thief SB #2, I generally hit 3-4k without exploding it midair. If I hit a zerg of 40 people, that would be 120-160k damage, and considering that the skill costs 3 iniciative of a pool of 12, it can be used 4 times and deal 480-640k damage
JESUS kittenING CHRIST, IT CAN DEAL 640.000 DAMAGE, NERF THIS NOW
Yeah, I could kill myself as well, but that doesnt mean either retaliation or the skills should be nerfed. The only advice is be more careful when using skills against zergs