Reduce Waypoints

Reduce Waypoints

in Suggestions

Posted by: clay.7849

clay.7849

I think it would make the game more difficult and more fun to reduce the amount of waypoints in the world.

If they were relegated to cities and a few major outposts, travelling would feel much more like an adventure instead of waypointing to content and waypointing out.

It would address some of the problems with people just waypointing in to farm events, which is kind of broken considering you can get a near guaranteed gold chest in a couple minutes without any work.

Keep the rest of the waypoints as resurrection shrines, or at least make the cost to travel to them so large that it would dissuade most players, while eliminating the cost to city and major outpost waypoints.

It would bring back some of the feel of the instanced world from GW1, while keeping the persistent world of GW2 – all while adding a little adventure and suspense to travelling making PvE more fun.

Reduce Waypoints

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Posted by: runeblade.7514

runeblade.7514

Completely disagreed.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Reduce Waypoints

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Posted by: Kreslin.6832

Kreslin.6832

Completely disagreed.

Why?

Seize the day.

Reduce Waypoints

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Posted by: Ayrilana.1396

Ayrilana.1396

Completely disagreed.

Why?

People are lazy/impatient.

Reduce Waypoints

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Posted by: clay.7849

clay.7849

Completely disagreed.

Why?

People are lazy/impatient.

Yes, but is it a good reason to build a game around laziness and impatience?

I think my biggest problem is that I feel like nothing is immersive in the world of Tyria. Besides dungeons, almost everything is one zerg fest after another being called out in map/guild chat where people waypoint in and out in a matter of minutes with no real reason other than to add another checkmark to their daily/monthly or farm a chest that takes no skill and no possible negative consequence and has the ability to drop the best items in the game.

Reduce Waypoints

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Posted by: Talgor.9427

Talgor.9427

Completely disagreed.

Why?

People are lazy/impatient.

Yes, but is it a good reason to build a game around laziness and impatience?

I think my biggest problem is that I feel like nothing is immersive in the world of Tyria. Besides dungeons, almost everything is one zerg fest after another being called out in map/guild chat where people waypoint in and out in a matter of minutes with no real reason other than to add another checkmark to their daily/monthly or farm a chest that takes no skill and no possible negative consequence and has the ability to drop the best items in the game.

Transfer to a less populated server, you will hardly ever see events called out, let alone other players

Reduce Waypoints

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Posted by: Irena.1062

Irena.1062

Try playing dungeons then, less waypoints there.

Reduce Waypoints

in Suggestions

Posted by: clay.7849

clay.7849

Try playing dungeons then, less waypoints there.

And you don’t hear those players whine that they can’t zerg the final boss chest in under 2 minutes.