Returns to In-Progress and Cleared Dungeons

Returns to In-Progress and Cleared Dungeons

in Suggestions

Posted by: Lolyta.4582

Lolyta.4582

Once the instance-initiator leaves the instance, the game forcibly ejects the other 4 in the party even though they may be in the process of looting or resurrecting other members, etc. Once out of the instance, it is not possible to revisit it in an in-progress or cleared state- the only thing you can do is start over.

Even worse, a disconnect almost always results in not being able to re-enter the instance even though the rest of the party is still in there and the instance is not cleared. This kills the outing for everyone.

Once a dungeon has been initiated, please allow members of that party to stay in (or re-enter) the cleared or in-progress dungeon for, say 5 or 10 minutes after the last boss drops, or 5-10 minutes after a disconnect for an in-progress dungeon. This is for several reasons- we may realize that we missed looting a body or a chest, we may want to go back into CoF-1 to see if Mesmer Blink actually has enough range to blink past the rolling fireballs, and of course, we definitely want to finish the instance even though someone has disconnected and logged back in.

Returns to In-Progress and Cleared Dungeons

in Suggestions

Posted by: Gnat.9405

Gnat.9405

Did they ever release why they initiated this process in the first place?

Returns to In-Progress and Cleared Dungeons

in Suggestions

Posted by: Lolyta.4582

Lolyta.4582

Did they ever release why they initiated this process in the first place?

Opinions vary- I’ve heard that being thrown out of the instance when the ‘owner’ zones out (or when you disco and log back in) was a bug and not supposed to happen at all. However, others have said it’s a ‘feature’ that they wish would be changed along the lines I mentioned in my OP. So I don’t know if Devs have said, blogged, Twittered or posted anything about it or not.

I’m almost certain, however, that our inability to zone back in to a cleared dungeon within a reasonable time window is ‘working as designed,’ which is why I posted here asking for them to re-think the design and change it as detailed above. Other MMO’s (*cough*WoW/Rift/SWTOR*cough*) allow returning to cleared dungeons for a few minutes after you zone out and/or disco/relog, so it’s not like this is a new concept in the gaming world.

I’m actually hard-pressed to find any benefit to anyone from prohibiting us from re-entering cleared dungeons for 10-15 minutes after leaving.

(edited by Lolyta.4582)