Reward those kittensurrect the fallen
You do get rewarded for ressurecting people. You get xp and there’s also an achievement you can get for doing it.
You do get rewarded for ressurecting people. You get xp and there’s also an achievement you can get for doing it.
You get XP. There’s your reward!
Karma points comes to mind. 25 karma for players and 3 karma for npc’s? But I understand why some people don’t resurrect because the system is flawed. They prefer to carry on fighting as things like events don’t seem to acknowledge the resurrecting of players as a active contribution, so the end rewards are far less. This should really be fixed. I like resurrecting people too, it makes me feel good. And without people like us those other people would be taking a trip back to the waypoint.
You get minimal XP and increase your own chance to die. Also, the event counts your contribution less.
I agree, you will get quick agro from event bosses for rezzing someone, but you get almost 0 contribution for it. Makes no sense. The reward shouldn’t be large, because 4 people can rez someone very quickly, but a karma boost for rezzing a player ANYWHERE would be nice, make it small to discourage people from exploiting it, or make a person worth less each time they die in a certain area, etc. to limit “cheating” and call it good.
The only issue I have with rezzing people is that I pretty much always almost die when trying to do it. I was doing a storyline quest and there were two mobs. I was one one side, and a bunch of my NPC allies were on the other. I managed to kill all the ones on my side, and then I turn around and they are ALL dead, with three or four evil guys just walking around. How can you rez someone with those people attacking you? Takes forever to rez someone sometimes, haha.
But I suppose that’s just the game.
I don’t think we need more reward for rezzing, but I do agree with the above that rezzing should be counted as “contribution” to events. I think that the current reward is fine, so I don’t think we need anything extra in that regards, but we are technically still contributing to the events, just in a more support role. Would be nice if that were recognized instead of us being penalized for it (by not having our contributions counts as much). I mean, while rezzing, we are vulnerable to any and all attacks and cant even move to dodge if we want to keep rezzing someone. You are making yourself an easy target, and may often die. So, I feel like even contribution should be marked. Thank you!
I think playing a support in group play needs to be more rewarded. As a guardian, I tend to enjoy playing defensive support (staff, mace/shield) and I love putting down Walls of Reflection, Bow of Truth, Shield of the Avenger, Sanctuary, Line of Wardings, Empower, using symbols to heal/buff rather than DPS. Taking my time to Rally people with the Protective Reviver trait (both you and person being rallied gets 10 seconds of regeneration, aegis, and protection). Some events while I assist, I see all the mobs dieing i’m not getting credit for because i’m helping others instead. I don’t believe it’s as bad as it is in PvP as it is in PvE. In PvP it seems that you have to do a percentage of damage to a player to even get credit, and I feel really jipped out of it sometimes. when I give someone 15 might for 8-12 seconds and they get a kill, or I heal them for several thousand, I should get at least partial credit(50% or something).
I noticed at one point, I stopped getting exp reward for ressurecting, i’m not sure if there’s a cap on how many times you can ressurect within a 5 minute period or what- to prevent exploits, but it should rather be that you can’t get credit for resurrecting the same person for more than, say 5 times in a 5 minute period. Other than that, reward for resurrecting is fine, but I think playing support should be more rewarding instead of watching all the people you’re supporting get credit they normally would not have gotten without your help.
(edited by Zhuril.9207)
this would be way to easy to farm. buddy removes all equipment. lets monsters kill. karma farm with no repair bill. can even go afk. the exp bonus is enough. only because people will exploit it. i too have felt the bitter apathy of allies in my time of need.
We need to get xp/gold/karma for reporting botters and gold spammers. If they are found to be botting or gold selling, we should get a mail from ANet with some loot.
Mentally Disturbed – [MD]
Sanctum of Rall
The choice to help others is a free and personal one, but the universal law of “you reap what you sow” applies in Guild Wars 2 just as it does in real life.
However, in GW2 just as in real life, many people are simply not fully aware of this fact, and therefore act as they do, i.e. choosing not to resurrect a fallen player, thinking their only loss being the in-game XP & karma, when in truth they are losing much more.
Even if we discard completely the said law, there is still the matter of common decency and compassion for others—those that choose not to resurrect others (as is their rightful choice) are, in most cases, simply lacking said decency and compassion.
Would you force them to resurrect others? Punish them with a loss of XP and karma?
Through not resurrecting others, they will, in the end, understand that it is better to help others. Or, they will not, and continue to run past those in need of aid—Regardless of which outcome, they will “reap what they sow”. And that, is not anyone else’s business, for we all “reap what we sow.”
The choice to help others is a free and personal one, but the universal law of “you reap what you sow” applies in Guild Wars 2 just as it does in real life.
However, in GW2 just as in real life, many people are simply not fully aware of this fact, and therefore act as they do, i.e. choosing not to resurrect a fallen player, thinking their only loss being the in-game XP & karma, when in truth they are losing much more.
Even if we discard completely the said law, there is still the matter of common decency and compassion for others—those that choose not to resurrect others (as is their rightful choice) are, in most cases, simply lacking said decency and compassion.
Would you force them to resurrect others? Punish them with a loss of XP and karma?
Through not resurrecting others, they will, in the end, understand that it is better to help others. Or, they will not, and continue to run past those in need of aid—Regardless of which outcome, they will “reap what they sow”. And that, is not anyone else’s business, for we all “reap what we sow.”
I don’t think anybody was suggesting that we punish those who don’t help. Are you suggesting it?
I don’t think anybody was suggesting that we punish those who don’t help. Are you suggesting it?
If you read his post, he’s not suggesting it at all. Just mentioning the collorary.
I try and rez where I go, but I try not to get myself killed in the process. If there’s some one dead next to a champion boss that will stomp my face if I go near… yeah, maybe if there’s help coming – otherwise sorry mate… But I will do my best, if possible. If I do die unexpectantly due to judging the situation badly, that’s my fault.
I don’t think anybody was suggesting that we punish those who don’t help. Are you suggesting it?
If you read his post, he’s not suggesting it at all. Just mentioning the collorary.
I try and rez where I go, but I try not to get myself killed in the process. If there’s some one dead next to a champion boss that will stomp my face if I go near… yeah, maybe if there’s help coming – otherwise sorry mate… But I will do my best, if possible. If I do die unexpectantly due to judging the situation badly, that’s my fault.
I did read his post. That was just how I interpreted it. Incorrectly, I assume?
And I had mentioned what you said previously as well, and I agree. I will rez anybody I can, but most of the time the player is in a place where a mob is surrounding them, or some super strong enemy that I’m just not cut out to kill at the time. I wish that there was some way to work around this. Maybe give some kind of bubble defense buff for those who are Resurrection, that’s removed when they stop? They can still get damaged, but not as badly.
I don’t think anybody was suggesting that we punish those who don’t help. Are you suggesting it?
If you read his post, he’s not suggesting it at all. Just mentioning the collorary.
I try and rez where I go, but I try not to get myself killed in the process. If there’s some one dead next to a champion boss that will stomp my face if I go near… yeah, maybe if there’s help coming – otherwise sorry mate… But I will do my best, if possible. If I do die unexpectantly due to judging the situation badly, that’s my fault.
I did read his post. That was just how I interpreted it. Incorrectly, I assume?
And I had mentioned what you said previously as well, and I agree. I will rez anybody I can, but most of the time the player is in a place where a mob is surrounding them, or some super strong enemy that I’m just not cut out to kill at the time. I wish that there was some way to work around this. Maybe give some kind of bubble defense buff for those who are Resurrection, that’s removed when they stop? They can still get damaged, but not as badly.
I may have been a little brash in saying “did you read his post?”, and for that my apologies – it was just clear to me that he wasn’t suggesting it.
Personally I think the system is fine the way it is. There should be a risk to rezzing if there are mobs around, and you do get a reward (XP + eventual Title). It’s a judgement call really as to whether it is safe to do so.
The biggest reason people don’t rez in group events is because doing so tends to get them killed before they finish rezing even one person, combined with the amount of time it takes to rez in combat, it is simply more efficient to continue to focus fire on the target(s). The only exception to that is if you are so far below the target(s) level that you personally cannot deal much damage, in which case rezing a higher level damage dealer can be helpful to the group overall. The only way to really be a combat rezer is to take a class with a decent rez skill and load that skill (I know rangers have one or two skills that can rez, and I’m sure there are others).
However, I do agree that rezing should grant rewards beyond XP and an achievement. While that guy that said “time is money” was perhaps a little inconsiderate, his point is valid. Any time taken to rez a character is time not spent killing and questing. Since killing and questing reward not only XP and achievements, but also coin and items, it is generally in most characters’ best financial interest to not take the time. If rez achievements, and especially a daily rez achievement, rewarded decent coin and/or items, then it would be more worthwhile, and I think that the reward system should perhaps be reevaluated to encourage more rezing in general. However, since rezing yourself at a waypoint is part of the game’s gold sink strategy, I wouldn’t count on a change being implemented.
Additionally, unless you are involved in a group event, it is often in your own best interest to rez at a waypoint as well. Despite the fact that it costs some coin for the rez, you should be able to make back that coin, and more, by hunting and questing the time you would otherwise have spent waiting for a kind soul to rez you. You should perhaps reconsider that choice the next time you are defeated.
(edited by Drake Phoenix.6158)
The reward is enough. Otherwise, it is too easy to abuse that feature.
1. Get a char, fall to death (taking no equipment damage)
2. Other player can rez me for xp/karma/gold.
3. repeat as needed.
4. ?
5. profit!!
So no changes to the mechanic please. It is too easy to abuse.
The reward is enough. Otherwise, it is too easy to abuse that feature.
1. Get a char, fall to death (taking no equipment damage)
2. Other player can rez me for xp/karma/gold.
3. repeat as needed.
4. ?
5. profit!!So no changes to the mechanic please. It is too easy to abuse.
Except that Anet apparently has a way to determine if you die from accident vs. combat (hence the no equipment damage), so they’d be able to only add rewards for rezzing for combat death…
Oh, and I really liked Rich.9503’s suggestion to give a little Karma bonus for rezzing. Cuz, when I rez someone IRL, I usually get a little Karma…
The reward is enough. Otherwise, it is too easy to abuse that feature.
1. Get a char, fall to death (taking no equipment damage)
2. Other player can rez me for xp/karma/gold.
3. repeat as needed.
4. ?
5. profit!!So no changes to the mechanic please. It is too easy to abuse.
Except that Anet apparently has a way to determine if you die from accident vs. combat (hence the no equipment damage), so they’d be able to only add rewards for rezzing for combat death…
Oh, and I really liked Rich.9503’s suggestion to give a little Karma bonus for rezzing. Cuz, when I rez someone IRL, I usually get a little Karma…
Then I go commando, and get killed from some yellow mob so my friend can rez me… Death from combat, no equipment damage, and rez rewards.
I understand the post, and while I would love to see a little more rewards for rezzing, I know it’s something that is too easily abused…
As it’s probably been said, a lot of people simply won’t rez you. There shouldn’t need to be a larger reward for what’s a courtesy. Some people just don’t care, no matter what minuscule award they’re given, and other people would still rez you even if there wasn’t a reward.
You’re just meeting the different shades of the community.
My rule of thumb for combat is, rez them if downed, ignore them if defeated. I know my contribution suffers for it, but I’d rather risk a silver than take a chance on total failure. Out of combat, if they are on my minimap and not guarded by a champion or overwhelming mob spawn, I rez them. As soon as I see those blue icons on my map, I tend to bee line for them.
Thankfully, I’ve never had anyone run past me when I needed a rez myself (instead, they run past when I’m getting the stuffing knocked out of me, BUT still standing), else I might be a bit more jaded about the whole thing.
Yeah, altruism does provide a warm and fuzzy feeling, but it doesn’t get me any closer to that new skin I’ve been coveting. Some kind of karmic thank you would be welcome. Diminishing returns could address the possible abuses.
(edited by Blacklight.2871)
There are two scenarios here:
1) Rezzing someone when you’re just out doing things in genera (e.g. when out gathering, exploring or doing leveling up type activities)
2) Rezzing someone when taking part in an Event.
For me, the biggest issue is with the second scenario. The system is currently designed to discourage trying to rez or get someone up during an Event. This is because the system only counts damage being done. Nothing else.
So basically if someone is rezzing someone else, or is tanking a boss (by this I mean keeping the bosses attention in some way) and isn’t perhaps doing much damage at that time, then effectively those players are being screwed over.
As for “reaping what you sow”. The players in the scenario I described are not reaping anything. Especially if their own characters die in the process.
(edited by Tarkaroshe.8370)
As it’s probably been said, a lot of people simply won’t rez you. There shouldn’t need to be a larger reward for what’s a courtesy. Some people just don’t care, no matter what minuscule award they’re given, and other people would still rez you even if there wasn’t a reward.
You’re just meeting the different shades of the community.
But what if YOU are one of those people who sees the benefit of rezzing someone in an Event (such as a Big Boss fight) but also at the same time realises that they won’t actually be rewarded directly for that act?
Some of us weigh that up every time we are in an Event. I for one try to ensure that I’ve done enough damage on the mob to possibly guarantee a gold medal before I even think about rezzing someone.
Maybe that’s the mindset that Anet had in mind when they designed the system? I don’t know for sure.
The reward is enough. Otherwise, it is too easy to abuse that feature.
1. Get a char, fall to death (taking no equipment damage)
2. Other player can rez me for xp/karma/gold.
3. repeat as needed.
4. ?
5. profit!!So no changes to the mechanic please. It is too easy to abuse.
Except that Anet apparently has a way to determine if you die from accident vs. combat (hence the no equipment damage), so they’d be able to only add rewards for rezzing for combat death…
Oh, and I really liked Rich.9503’s suggestion to give a little Karma bonus for rezzing. Cuz, when I rez someone IRL, I usually get a little Karma…
Then I go commando, and get killed from some yellow mob so my friend can rez me… Death from combat, no equipment damage, and rez rewards.
I understand the post, and while I would love to see a little more rewards for rezzing, I know it’s something that is too easily abused…
Really? ANet implemented an antifarming algorithm for zones and dungeons. What makes you think they can’t implement diminishing returns on people getting themselves killed an inordinate amount of times?
Anyways, aside from karma, I’d suggest something more unique, such as random boons. Ressing someone will give say, give you [randomly] one of the following (just examples, I’m sure ANet and y’all could think of better ones:
They won’t stack in intensity, though duration will reset if you get the same boon twice.
3 min swiftness
30 min +30% magic find
5 min increased regeneration
5 min increased stamina regeneration
5 min increase to power/precision/condition dmg/vit/toughness/healing
The other thing to do would be to slightly decrease the time it takes to revive. Not instant like in the Gears of War games, but right now I could go for a smoke break and still not be done reviving someone who’s gone.
(edited by SigillumMilitum.8140)
Not just what the OP requests, but how about rewarding those who provide active support as well?
North Alabama Guild Wars Players
http://tinyurl.com/y9hj2h4b
Ok so i read about half this and decided to put in my two cents. I feel that it SHOULD count towards contribution to events, and maybe even something as little as 5karma per res, though if you res the same player it would be diminished just like events.
So say your friend goes down and you res him. Heres 5 karma for being nice. He drops again (within a 5min period of last down) because he’s a little puss. so you pick him back up 3 karma. then again he falls (with in 5min of most recent death) and you pick him up. you get 1 karma. at this point farming is so time consuming 1 karma a minute if you wait the 5 from the first death it wouldn’t be worth exploiting but it gives that little incentive to get that idiot back up.
As for events, please just let it count as minor contribution so people will actually try to pick people up.
At level 80, i care very little about the kitten xp i get from rezing and don’t feel like its a proper reward. Plus, after i get my title what incentive besides that do i have?
though if you res the same player it would be diminished just like events.
Actually, this should be just the opposite.
It means 2 things;
One: the player being revived is playing to his/her fullest potential and making a target of his/her self.
Two: the one doing the revive is probably standing right next to epicenter of the fight, and therefore at higher risk of getting ganked while providing help.
North Alabama Guild Wars Players
http://tinyurl.com/y9hj2h4b
I would suggest rewarding players with Karma in addition to exp, and counting resurrections as greatly contributing in the events.
It would be cool if there was a skill that allowed you to drag a fallen comrade away from the battle so that you could then “revive” them with less worry of being killed while reviving.
As it stands now, if I go to revive a fallen melee comrade, chances are I will get killed and fail to revive him. So instead, what I think many of us tend to do is first kill all baddies around the fallen companion and then hope he has not respawned and revive him.
though if you res the same player it would be diminished just like events.
Actually, this should be just the opposite.
It means 2 things;
One: the player being revived is playing to his/her fullest potential and making a target of his/her self.
Two: the one doing the revive is probably standing right next to epicenter of the fight, and therefore at higher risk of getting ganked while providing help.
I didn’t mean make the res diminish, make the reward diminish, smh
At level 80, i care very little about the kitten xp i get from rezing and don’t feel like its a proper reward. Plus, after i get my title what incentive besides that do i have?
A fair point, but remember XP at 80 = skill points, which at the end of the day.. could equal a legendary, if that’s what you want.
Perhaps increase in XP for an 80 when they revive someone. Not enough to make it an alternative to regular activities, but enough to nump it a lot.
I always go out of my way to rez people. Sometimes, I even die doing it (stupid, I know). I do it for the kind of Karma the game does not reward you with and sometimes I gift those who rez me with something. I think that you should feel rewarded when you rez someone, but the game should not reward you any more than it already does.
-1
Sponsored by the Help Others to Help Yourself Foundation
(edited by robinsiebler.3801)
At level 80, i care very little about the kitten xp i get from rezing and don’t feel like its a proper reward. Plus, after i get my title what incentive besides that do i have?
A fair point, but remember XP at 80 = skill points, which at the end of the day.. could equal a legendary, if that’s what you want.
Perhaps increase in XP for an 80 when they revive someone. Not enough to make it an alternative to regular activities, but enough to nump it a lot.
now this i could get on board for
part of the problem is that during events, participants are rewarded based on how much they hit the target. stopping to res someone stops your dps or active participation in the event possibly giving you a lower ranking – silver or bronze. good system but not great due to that exact scenario. I’ve seen events fail because no one wants to stop actively participating in the event (stop dps’ing the boss) to res fallen comrades.
I used to res anyone anytime but I stopped now and only res friends/guildies. Here is why:
- At 80 the reward is rather useless and insignificant.
- I don’t get any contribution in events for doing so.
- Outside events people often port to the nearest WP before I’m done.
- Rarely get any thanks or recognition… get downed whilst getting someone up? They happily run away ditching you there.
- People being downed are often in that state by their own fault. Typical example: the shaman boss in the norn area. He does this short range 1hit-ko aoe, you res someone and they just stand there to take the next one head on.
All in one, even with better rewards I think I’d stick to helping people I know will benefit from it and be grateful about it.
Bumping for support to get event credit for scrapping people up off the floor.
Although I find it often too dangerous to try and res. someone who is lying directly under a mob boss, I generally try to move in close to the boss to get its aggro, and then kite it away from the downed player, hopefully allowing someone else to get close enough to res. them.
though if you res the same player it would be diminished just like events.
Actually, this should be just the opposite.
It means 2 things;
One: the player being revived is playing to his/her fullest potential and making a target of his/her self.
Two: the one doing the revive is probably standing right next to epicenter of the fight, and therefore at higher risk of getting ganked while providing help.I didn’t mean make the res diminish, make the reward diminish, smh
Heh I know what you meant =-) .
But my argument stands, your idea punishes people for playing as they should.
North Alabama Guild Wars Players
http://tinyurl.com/y9hj2h4b
During larger PvE Events trying to rez players that are really dead is a dumb move and should not be rewarded. Getting people who are downed up again on the other side is helpful and should be rewarded a little bit more, a handful xp is not enough.
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
Bytestream (Engineer), Vim Whitespace (Thief)
I just hit my combat healer title (1k revives).
I love reviving other and I always do that, even though I die sometimes because of that. Its easy to get gold medal for an event so saying that people dont rez others because they want better reward for the event aint truth.
Personally I think that it would be great if you could get additional karma for reviving peeps.
Pretty sure what this guy means is that the reward just SUCKS, The reward system does not adequately reward you for doing something challenging at all like take on a group mini boss event that for the kittening life of 5 people cannot take down in under 20mins even when we do everything right, then the bloody drop for it is a measly white item or 2 blues along with event reward.
Then we have the Dragon spawn that is no challenge at all in fact can be beaten solo if need be by spamming turrets at it until it drops dead and if anyone else is around turns into a laggy zerg until its down and drops 6 items and usually a yellow or two plus the even reward.
My point does not need any more explaining the game simply never rewards experienced players or team players to the extent it should be in fact some drunk idiot could idle most of the event and throw in a couple hits and still end up with a better loot reward by the end of it. There have been more cases where I have seen people who just do not work as a team and hit 1 button the whole time and or just do nothing until the last 2% of HP is left and have come out on top of the rest of the group who worked hard to get it down to 2% this is probably the biggest flaw in the entire game and I don’t give a kitten what you all say about other not to be named mmo’s at least they reward those who do make it to the end the hard way and rest who don’t try simply kittening quit because they cannot beat the boss.
/Thread
(edited by LED Head.2439)
Wow I had no idea this post got so much attention… I cannot get the “subscribe” functionality to work so I never know when replies come in. Anyway…
Regarding the ability to farm for rez… Is it truly a concern? No one farms it for the XP that you currently get. The same should/could apply to whatever reward given. I like the idea of a small karma boost, as this is karma related. Perhaps a MF buff.. something. A title is pointless, as once the title is obtained, it’s no longer worth continuing to rez.
Speaking of abuse… So this can be abused by committing suicide-by-mob yet the act of rezzing itself is considered suicide-by-mob? LOL Contradiction much?
At any rate, it’s very simple to not die during an attempted rez. I do it all the time. Only a fool would continue to rez while being attacked unless they are sure they can handle the beating. If necessary, simply break from rez, fight off the enemy or run off until aggro is lost, then return. The life you provided on previous attempts remain and does not restart from 0. And seriously.. I’m not asking someone to challenge a Champion for the simple sake of reviving someone. That’s ridiculous. Only rez when you feel it’s safe. I’ve walked away from a rez myself if the situation became dire… at least I tried.
-Fatal 0Efx
(edited by Fatal OEfx.5910)
Epic title……..
Ya
exp reward is more than enough, I constantly find myself commiting avatar suicide out of sheer boredom (diminishing returns flagged me as a farmer for no reason hence cant do dungeons), if someone was smart enough they would wait by death scene for another death to rez me.
and im not even trying to power level anyone but imagine if someone was trying to.
so as to your suggestion, exp reward is more than enough, giving them more than that for incentives just makes it more vunerable to exploits the next thing you’ll know there’ll be gw2 suicide clubs.
(edited by Rizzy.8293)
OH, I forgot… regarding contribution levels… are you guys even sure this works as you think it does? I think there may be a simple misconception for how the medals are awarded for given events.
I believe there are multiple factors involved for contribution level and one of them is simply duration of being at the event site. Otherwise I can’t explain the gold I get in some events I did not even know were going on!
You get minimal XP and increase your own chance to die. Also, the event counts your contribution less.
^ that.
I don’t resurrect others unless it’s clearly safe and won’t affect me at all. Meaning, I know I’m getting Gold reward.
When there are times that people are falling, and I could easily be saving them, but I don’t know if I’ll get punished…. well, too bad for them. I need to make sure I hit that Gold threshold. I need the Karma.
If I was rewarded for saving people, I’d do so. But I’m rewarded for staying alive and letting others take the risk, while I get Gold.
I go out of my way to rez people as well, don’t care if I get a reward for it honestly (karma would be nice though) but the main reason I do it is for actual karma… I’m hoping people will rez me when I need it especially since the cost of respawning at a waypoint is atrocious at my level… once I died during an event and was maybe 2 feet from a waypoint but it would cost me 2s to respawn there… normally 2s isn’t a big deal for a level 80, but I was in Queensdale and it takes quite a while to re-earn 2s there (was finishing off lowbie zones and got overwhelmed by a centaur event). If they’d remove the asinine scaling of waypoint costs with level and make them fixed based upon ZONE level instead, it wouldn’t be so big of an issue, but with both escalating equipment repair costs and coin being necessary for crafting/gems/culture armor I’m loathe to use waypoints in zones where I don’t earn large amounts of coin to compensate for the price.
I’ll repeat it again, reviving has to count as DE contribution, more precisely, the amount of health healed should be counted as damage dealt. If you heal a guy with 20k health, you dealt 20k damage as contribution to the DE. No need for other rewards. Well, more titles would be nice, Combat Healer is too easy to get.