Risk Dueling

Risk Dueling

in Suggestions

Posted by: dark shadowes.4081

dark shadowes.4081

If you asked me what I felt like what missing in Guild Wars 2, it would be a sense of risk. I feel like everything I do i will come out alright, which while being all good and fine, i miss a sense of riskiness. Guild wars 1 brought this in solo farming to me, that if i messed up one thing, my whole farm was done ( IE. Underworld solo/duo, FoWsc).

I know many people might not like the idea of it, but i propose gambled dueling. I know dueling in itself does not exist but it would be a wonderful implement to see in action. Taking it one step forwards and add a gamble… while iffy, can be very fun.

Here is how it would work:
1. Right click someones character portait.
2. The normal list of, whisper, invite, cancel, ect, would come up and you would click Risk Duel.
3. The compeditor would either decline or accept (option to reject all requests in inferface menu) and then a box would come up where people would bet how much money that they will win if they win the duel. The money would have to be agreed upon by both players.
4. Who ever wins the duel the money will be awarded to them.

Now there would be more implications on where you can duel, if there is a money cap, and a time limit. I realize some people will build all tanky and healing and wait for another to forfiet which would be a good reason to add a time limit, if reached, will end the duel and return both players money.

I realize it is a far fetched idea, but i think it would add another level of pvp combat to try out, and alternatives ways to make money. I think it would keep people on their seats and give them a risk factor of going into something in the game like the original Guild Wars had.

Please comment and tell me if you guys think this is a good idea, and why or why not we should have it!

Thanks!

Risk Dueling

in Suggestions

Posted by: Mournsorrow.5271

Mournsorrow.5271

I think a dueling system would be interesting but I also think it should be restricted to inside Cities and PvP area.

As it could be too easily abused to grief another player in PvE, if there is a pop up aspect to it as you could literally get/purposely cause someone to die by challenging them while they are fighting or running in area that requires precise movements.

On the risk/betting aspect I would suggest allowing the use of Mats and other useful items as bets.

Death is the only absolute.

(edited by Mournsorrow.5271)

Risk Dueling

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Posted by: Goloith.6349

Goloith.6349

I would really like this as well. :-)

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Risk Dueling

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Posted by: Brewergamer.8357

Brewergamer.8357

I like this idea, I see TONS of people just running around Divinities Reach. This would give alot of people something to do.

Risk Dueling

in Suggestions

Posted by: Brewergamer.8357

Brewergamer.8357

I think a dueling system would be interesting but I also think it should be restricted to inside Cities and PvP area.

As it could be too easily abused to grief another player in PvE, if there is a pop up aspect to it as you could literally get/purposely cause someone to die by challenging them while they are fighting or running in area that requires precise movements.

On the risk/betting aspect I would suggest allowing the use of Mats and other useful items as bets.

I had to reply to this, I could not stop myself. Lol you serious? That’s why you don’t allow anyone to challenge someone during combat.

Risk Dueling

in Suggestions

Posted by: Dolan.3071

Dolan.3071

Once they balance each professions ability to do the 1v1 tango, sure. At the moment warriors and thieves would have to decline every challenge. Bunkers would always win as the defence to damage ratio is off.

Bring in general duelling as a PvP option first. Then perhaps at a certain rank you can partake in Risk Duelling. But keep it in PvP, two people can simply go to HotM and start the duel there.

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