In the interest of keeping this short and to the point, I’ll quote an AreaNet Support Liason from a thread in the “Accounts Support” forums that was locked by said Liason for not being in the right place (e.g. here).
I understand your thoughts about a “transfer queue” system. I mentioned it to a co-worker, because I think the idea has merit. We came up with some questions about the process, basically, “How would that work?”
What if you were in the middle of a dungeon and got the message? Would queueing cause people to abandon parties? What if you were offline, would such a queue simply move you without your consent? (We don’t even do that from overflow to normal worlds right now — you must indicate you do wish to move.) If you declined to move because you were in the middle of playing, what happens — do you drop to the bottom of the queue or do you get asked again and again until you accept?
Basically, this sounds good in theory, but there seem to be a lot of questions about how it would work in a functional sense. I will see if I can ping a developer about this, but you’d do well to post this in the Suggestions Forum, because that is reviewed daily and it would catch the eye of devs over there.
The bottom line is that your home world situation isn’t really an account issue. It’s related to your account, yes, but this forum is built more to address access issues and questions about things like suspensions, policies that result in timeouts, etc. So with all due respect I’m going to lock this thread and encourage you to post in the GW2 Suggestions and/or Discussion forum.
Gaile Gray
Support Liaison
ArenaNet
Here’s a link to the thread in case anyone is interested:
Now, what do you guys think about a server transfer queue system? I’ve done programming enough to know how easy it would be to add this into the code. It doesn’t sound like devs are concerned over the amount of work involved, but rather they’re concerned with the details of how the system will work.
SINCE THAT’S THE CASE, HERE’S HOW IT SHOULD WORK!
In order to answer Gaile’s questions (since the thread was locked I wasn’t allowed to directly respond):
Very simple: if you join a transfer queue and your number is up, it automatically transfer you to that server UNLESS:
- you’re active in the server you want to transfer from, in which case you get a NOTIFICATION asking if you’d like to transfer immediately to the chosen server:
- If you answer/click “Yes”, you get an “Are you sure?” prompt, and if you then click “Yes” again, you’re automatically logged off and transferred to the chosen server.
- If you answer/click “No”, you get an “If you answer no, you will lose your spot/number in the server transfer queue. Are you sure?” prompt, and if you then click “Yes”, you stay in the server you’re in and you lose your spot/number in the server transfer queue.
Does anyone have a problem with how this would work? If so, what’s your beef? This sounds like such a direly needed system that would make it so much simpler for folks to transfer servers without having to log out/log in 150 times per day hoping that the server won’t say “Full”.