Skill Alteration 1.5

Skill Alteration 1.5

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Posted by: Angelenam.6205

Angelenam.6205

I really like this game, but I feel that combat gets pretty boring after a while. The main reason is, well… there is no sense of progression. Traits are great way to expand character but they don’t offer much in terms of custom gameplay. First I really liked weapon skills but they feel the same from level 1 to 80. Another reason is if I don’t like skill set for my favourite weapon well… I can’t do anything to change that. So I made this weapon skill structure.
PS: Yes I know it will be nightmare to balance with this system.

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Skill Alteration 1.5

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I like it!

Skill Alteration 1.5

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Posted by: Martines.2497

Martines.2497

me too, souds great, they should implement it sooner or later (but rather sooner)

Skill Alteration 1.5

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Posted by: Angelenam.6205

Angelenam.6205

Here’s thief structure with my design.

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Skill Alteration 1.5

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Posted by: Martines.2497

Martines.2497

that’s some really good stuff, good ideas there, I like where this is going, keep up the good work, also SOMEONE FROM THE DEV TEAM SHOULD HAVE A LOOK ON THIS

Skill Alteration 1.5

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Posted by: Angelenam.6205

Angelenam.6205

Here’s version 1.5 of my design, I hope you will like it.
Matched all skills (except first one) with real ones. Removed 3 bonuses for easier management. Still, with new skill (hopefully someday) we will have additional options.
PS: Attachment contains only melee weapon skills, it will be different for ranged.

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Skill Alteration 1.5

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Posted by: Shades.4572

Shades.4572

I like the idea of getting to choose which skills you want for the weapons. That would definitely add variety and personal play styles. Often times I don’t choose to use a weapon because I don’t like 1 or 2 of the skills so this would help with that. I do prefer the drop from 5 bonus to 3, since it seems easier to deal with devlopwise as well as managing, if they stick with your standard 1 damage, 2 cooldown/cost, 3 other.

Not sure how much I like the standard 5 chain weapon skill for the 1 slot, if you intend for every weapon to be like that. For one a 5 chain attack seems long, I believe the chains in game now only go to 3. Second including a leaping/moving skill in skill slot 1 seems like a bad idea. Personally I know I don’t like some skills because they move my character and I could fall down cliff using them or they move me out of a stack.

(edited by Shades.4572)

Skill Alteration 1.5

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Posted by: Angelenam.6205

Angelenam.6205

Range of leap in chain will be something like melee ranger (moving towards your enemy instead attacking air). Main reason for having bigger chain skill is the fact, that most melee classes are just bashing 1 key to infinty and beyond as they wait for other skills to come from cd. So it will be more interesting to actually see some progress in these attacks, not just watching them over and over again. Ranged classes on the other hand, they don’t need so much change, other than skill options.

Skill Alteration 1.5

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Posted by: Orpheal.8263

Orpheal.8263

Yes, I like this.
Skill Alteration is what Traits should have been from begin on and what they were supposed to be, before anet changed their concepts about them.

I’d really like to see this kind of Skill alteration and thats basically here a more visualised version of what I tried to suggest with splitting up the trait system into a trait, abilities and talent-system (T.A.T) with this suggestion are based on skill alteration being the “Abilities”

So basically:

Abilities = Skill Alteration based on Weapon Skills
Traits = Passive Effect Alteration based on Basic Movements (Healing, Dodges, Utilities, Elites)
Talents = Basic Improvements/Alterations towards the Class Specific “born” Features of a Class like Thiefs improving their talents of stealing, or improving their initiuative and everything that has to do with Initiative (Regen/Costs) + being the key to unlock through them specialized Sub Classes later …

I support everything, that masively improves this games character progression and stuff that makes it possible to individualize our characters alot more and better, gioving us alot mroe options for creating tons of individual different “character builds” that stay within the options that just 1 class provides without cross class mixing (balancing chaos) like GW1

I’d really like especially the suggested thief skill alterations (abilities), when Anet would consider to redesign finally the thief class and change their class mechanic from stealing to using venoms that should have influence on which kind of weapon skilsl the thief uses, so that they get through this even more versatility to become more unpredictable. Currently this class is so predictable due to them way too much focused on stealth only.
With redesigned Venom and Shadow Stepping Mechanics together with Skill Alterations in form of various chooseable Abilities, playing a thief would make much more fun and the whole design of this class would be so flat boring based mostly only on stealth. Thiefs are Masters of Deadly Arts and under Deadly Arts belongs also using deadly venoms to debuff enemies and to support allies through venoms.
However, thats an other topic

But I know i would get just super exited to play with my thief, if their would be this kind of abilities for Skill Alteration, together with redesigned class mechanics around Shadow Steps and Venoms… This is what I wish most for Thiefs to happen.
This Class must get away from its super heavy stealth focus.

About the topic again at the end ..

I’d like to see next a picture for Skill Alteration Abilities for the Warrior from you
Lets see if you can make them look not far more OP, than this class is already without any Skill Alterations xD

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

Skill Alteration 1.5

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Posted by: Haunter.9365

Haunter.9365

I really liked it! Anet could implent this with the new skills they promissed us XD.

I was wandering that they could create some “weapon masters”, NPCs who could teach us different weapon skills (using skill points as a currency or trough challanges) and allow us to change and customize our skill set. Your idea was brilliant and I hope Anet will see it =]

Skill Alteration 1.5

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Posted by: Angelenam.6205

Angelenam.6205

Warrior in Skill Alteration version 1.5, two-handed structure.
To Haunter: I like the idea of weapon masters, seems like a great way to logically connect them with alterations and possibly for new skills in future.
To Orpheal: Thank you for reply, really appreciate it. Problem with warriors is more in utility skills and the amount of damage they can do while having unmatched health and movement options. Warrior in my perception is godlike in melee combat and other classes should fear him up close. So having options to engage and disengage combat with such damage, tankiness and aoe control is overkill for me. I would create their traits to be more like:
berserker (damage, no tankiness, slightly mobile)
tank (no damage, tankines, not mobile)
or highlinder style (slight damage, no tankiness, mobile) – still no match for thief in hit and run. But it will be an option, and not this god in everything.

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Skill Alteration 1.5

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Posted by: Angelenam.6205

Angelenam.6205

Warrior in 1.5 with all one-handed options.
My view about Skill Alteration:
1. All skills are in the game (except for 4,5 in chain), my suggestion is giving the player an option to choose their own skills from those which are already in the game. First I thought that it will be problem to balance… but it’s not. We have the right to swap our weapons, so these skills are available for us. My structure is simply here to give you your favourite weapon with your favorite skills without swapping. Not a fan of maces but you love their skills? Here, have an axe with every mace skill! Whirlwind with two swords? No problem!
2. Expanded chain combo reason for this decision is simple, if you have another skills ready, you won’t even notice this poor chain. Even if you are on second chain with third on his way, you will immediately forget about this supposed “last strike”. So I added another two skills into this chain. First is aoe spin which will give you boon and the last one will rip one boon from enemy with some classy leap (not further than one meter). This way, you will have a reason to continue with chain combo.
3. Bonuses these three added enhancements are for every skill except chain skill. A – damage, B – cost/cooldown reduction, C – another effect (condition, range, aoe). I feel that no matter if you’re level 1 or 80, skills are exactly the same (only with bigger numbers). They should feel more powerful, so these bonuses are here for you.
4. Options some weapons will not be included in Skill Alteration (e.g. shield, warhorn) they function more like a accessory (with all respect, I love shields). So their skills will be directly linked to them (without any change). This brings us to main point, new skill in the future. More options, I personaly want more than two skills with shield! We can only hope for more skills.
I’m tired of waiting for change, every month I’m refreshing that Releases window with hope that it will be this month. But after every month, I’m more and more sceptical. So please stop this Living story nonsense and give us true update.
That’s about all, if you have any questions feel free to ask.

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Skill Alteration 1.5

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Posted by: DragonMind.2983

DragonMind.2983

I like the idea of getting to choose which skills you want for the weapons. That would definitely add variety and personal play styles…..

That’s basicly what GW1 was doing, except skills where tied to a category.
Example:
Swords 5 (and then this category had swords skills you could equip),
each skills potency was to some degree defined by the number
located after the category (in this example ‘Swords’).

However not all categories was weapons in GW1.

I, among others thought they would progress with a similar system for GW2,
but using a more fine tuned version adapted to each weapon with some skills
to choose from(8-12 or something, with maybe a few proffession specific skills),
to put on your skill bar.