Smaller group dungeons

Smaller group dungeons

in Suggestions

Posted by: Geniekid.2645

Geniekid.2645

It would be nice if there were dungeons that could be done with a group of 2 or 3. That is, dungeons that were designed to be done by 2 or 3. I love the cooperative aspect of the game but a lot of times I just want to play with familiar friend(s) without having to bring in pick-ups.

Also, with smaller groups of pick-ups, it’s easier for everyone to be more open and communicative. People are less afraid to speak-up. People are more willing to ask questions and offer answers. People tend to take more responsibility for their actions. There are actually psychology experiments that support these claims.

I know the difference between a 3-man group and a 5-man group may not seem like a big difference but in my mind it’s the difference between an intimate 2-4 person table at a restaurant versus the large circular table. In the former, everyone is in one conversation and mostly get to say what’s on their minds, while in the latter there are either multiple conversations or a bunch of people nodding politely while one or two people dominate.

Smaller group dungeons

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Mini-Dungeons are already in the game.

It’s also possible to 3-man the current dungeons if you work as a tight-knit team.

Life is a journey.
Time is a river.
The door is ajar.

Smaller group dungeons

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Posted by: Geniekid.2645

Geniekid.2645

Mini-Dungeons are already in the game.

It’s also possible to 3-man the current dungeons if you work as a tight-knit team.

Mini-Dungeons aren’t really a substitute for what I’m suggesting – they’re much shorter than a real dungeon and the rewards are so minimal there’s almost zero incentive to repeat them. And yes I have completed dungeons with under 5 people, but it was more difficult and took longer.

To be clear, I’m not saying dungeons need to be smaller/shorter/easier to complete. I’m saying there should be a dungeon designed for a smaller party that requires just as much skill/time/effort per party member. Maybe with slightly lesser rewards – like 40 tokens instead of 60, but more than just a couple of greens.

I appreciate your response.

Smaller group dungeons

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Suppose they could always scale the current dungeons:

3 people – 40 tokens first run
4 people – 50 tokens first run
5 people – 60 tokens first run

Life is a journey.
Time is a river.
The door is ajar.

Smaller group dungeons

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Posted by: Geniekid.2645

Geniekid.2645

Suppose they could always scale the current dungeons:

3 people – 40 tokens first run
4 people – 50 tokens first run
5 people – 60 tokens first run

This is a good idea. Certain encounters would need to be overhauled, but in general I would gladly settle for having the existing dungeons scale to the number of people in the party, even with slightly disproportionately lowered rewards.

(edited by Geniekid.2645)

Smaller group dungeons

in Suggestions

Posted by: TheDaiBish.9735

TheDaiBish.9735

This is a good idea. Certain encounters would need to be overhauled, but in general I would gladly settle for having the existing dungeons scale to the number of people in the party, even with slightly disproportionately lowered rewards.

They could always take a leaf out of the Fractal system, where the higher you go, additional mechanics are added:

  • 3 people : Mechanic X
  • 4 people: Mechanic X + Y
  • 5 people: Mechanic X, Y + Z
Life is a journey.
Time is a river.
The door is ajar.

Smaller group dungeons

in Suggestions

Posted by: Geniekid.2645

Geniekid.2645

This is a good idea. Certain encounters would need to be overhauled, but in general I would gladly settle for having the existing dungeons scale to the number of people in the party, even with slightly disproportionately lowered rewards.

They could always take a leaf out of the Fractal system, where the higher you go, additional mechanics are added:

  • 3 people : Mechanic X
  • 4 people: Mechanic X + Y
  • 5 people: Mechanic X, Y + Z

Another good idea. This would undoubtedly be harder to design and implement than simple DPS/HP/#-of-mobs scaling, but ultimately it would be more coherent with the design philosophy that dungeons shouldn’t always be built around a 5 person party.

Smaller group dungeons

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Posted by: TheDaiBish.9735

TheDaiBish.9735

Well, they’re revamping encounters anyway.

So design the mechanics around 5 players, and then take away to balance against 4 and 3 player-groups.

Life is a journey.
Time is a river.
The door is ajar.