There’s still a lot of features to the UI and overall gameplay that are missing. I remember reading that anet wanted their game to be ready and done on release, but recent updates such as previewing items on trading post that was JUST added really shows there’s still so many basic features missing.
I’d list what I can think of in terms of ‘baseline’ features that without a doubt should have been already implemented long ago:
Alliance/Raid/Squad UI - 5 man grouping is not enough, why is there still no raid group options? Whether it be required to have a commander, or just anyone as raid leader, there’s no reason to not have raid group UI. Squad is not even close to the same thing and many people don’t even know it exists.
Internal LFG gw2lfg does indeed work, but we need an LFG channel that exists in-game. lfg site is just a hassle to use and is not as efficient as in game.
Currency Tab - I understand Anet’s reasoning behind not having this – no tab for tokens/relics/commendations/etc creates a need to buy bank and bag slots. But how about getting over it, and allowing these tokens to be held in an unlimited tab slot in banks similar to collectibles. From what I understand, a personal guild bank requires about10g to buy the influence, or a long time of solo influence.
Forums - There are no server forums, or even WvW tier forums. Not a priority, but again, easy enough.
Precursors - Spark has reached 700g, The lover is almost 700g, Dawn/Dusk 600g, legend 700g. Why is there still no other option to acquiring these beyond pure luck. The mystic forge is a complete crap shoot, chest drops are 1 in a million, and outright buying it costs about the same as the entire recipe combined; there’s nothing ‘legendary’ about any of these options and are really just huge wastes of time – a legendary quest line of some sort needs to be added.
Inspecting Players Only agony resist is relevant We still cannot view what players are wearing. The argument that inspecting creates gear requirements is indeed true – so many have suggested having the UI only show MF and AR values and avoiding gear stats all together. Or to have MF/AR appear as a buff icon.
I’m actually leaning more and more away from this. I think it’s anet’s way of pushing us players to explore and collect our own gear sets by not allowing us to see every title piece at any time.
“/Search” Command for Players The only way to view a players class is through guild/contacts/party without them being right infront of you. There should be a command to search a character for their class, level, guild, location. For example: /search playername would produce a line of text of said information.
Saving Gear Sets An option to save sets of gear for easier interchanging between armor sets.
Linking Trading Post We still cannot link items straight from the trading post.
Traits While allocating trait points, currently if you screw one up you must respec. We should have a system that only saves trait points once we are confirmed finished. It would allow us to add/subtract points at will until we confirm the traits and they become active.
Guesting Players of the server need some kind of priority over guests with respect to ending up in overflow. Major chest events are clogged at peak hours due to guesting onto other servers to complete a players alts every day – this may be fixed on the coming update.
Wilderness FFA PvP: One of the major things I would love to see is a wilderness style PvP area. A large map that allows for open world non team based PvP. Whether it be server exclusive or another WvW form, an open world PvP area is needed for a long lasting game.
This is really something that makes or breaks the game for many – I could spend endless hours in a pvp area designed for “PKing” – because let’s face it, WvW gets old, fast, with the zerg/siege/capture gameplay. I would imagine the area is heavy with level 80 mobs/veterans and gathering nodes with open areas away from the farm spots, and little to no waypoints available. There would be no teams, but instead only allowable 3-5 man groups; party members would be friendly status to each other while others outside the party are enemies. Perhaps it could share badge of honor drops, or a whole new badge currency for a new set of gear. The game truly lacks any sort of dangerous and risky PvP or farm areas.
Other suggestions
Trade - We can’t trade directly with players, another loss in community interaction and trading post variety. Put a 15% fee on it for all we care.
Duels – I have heard about an area to be added into heart of the mists, but there should still be one outside of heart to allow for custom gear sets.
Comments and other suggestions are welcome, I love hearing what people think in terms of ideas and suggestions.
(edited by slender.1482)