Steam Workshop content
You guys don’t know what is Steam Workshop?
We know. But as an MMO, managing user generated content is hardly worth it. StarTrek online got it quite fine, but it isn’t still good enough.
They’ll have to provide the tools for users to make content, the systems to filter them and rate them, the support to prevent exploitation…
They simply don’t have the resources for that kind of thing.
We know. But as an MMO, managing user generated content is hardly worth it. StarTrek online got it quite fine, but it isn’t still good enough.
They’ll have to provide the tools for users to make content, the systems to filter them and rate them, the support to prevent exploitation…
They simply don’t have the resources for that kind of thing.
Hardly worth it? Really?
Firstly, just recently SOE began making a big thing out of their own version of the Steam Workshop, they are calling it the “Player Studio” (https://player-studio.soe.com/). Even they are beginning to realise that user created content is an untapped resource. Something that can assist in keeping players playing their games.
Like you say, Cryptic have their Forge. And SOE has the Player Studio. So from a business perspective it might not be such a good idea to write off the concept for Anet. From the players perspective, it could perhaps be a nice addition to the game (if done right). Another reason to keep playing. And make no mistake, this game needs as many reasons as it can get. Just like any other MMO.
Lastly, how can you be so sure that they don’t have the resources to challenge SOE’s Player Studio?
Perhaps this is something that Anet could look into as a “sideline” project for use with all of their games (past, present AND future ones).
(edited by Tarkaroshe.8370)
Perhaps, but this is not the kind of thing that any matter of suggestions would increase the chances of being added.
If they had resources to make it, they would have done so by now.
And if they ever consider it and do it, people will almost certainly use it.
User-generated content is the kind of thing that doesn’t need anyone suggesting it for them to consider it, because it’s always welcomed and heavily used.
If you give people tools to make stuff, people WILL make stuff, and people WILL try out that stuff.
The problem with user-generated content is always in management and resources.
Perhaps, but this is not the kind of thing that any matter of suggestions would increase the chances of being added.
If they had resources to make it, they would have done so by now.
And if they ever consider it and do it, people will almost certainly use it.
User-generated content is the kind of thing that doesn’t need anyone suggesting it for them to consider it, because it’s always welcomed and heavily used.
If you give people tools to make stuff, people WILL make stuff, and people WILL try out that stuff.The problem with user-generated content is always in management and resources.
I’d say that from a business perspective, the fact that a competitor is doing something similar is a VERY good reason to give it some thought.
And the “if they had the resources it would have been done already” reasoning is weak at best. That’s like saying “well if it’s not done already then it will never be done”. Which would be incorrect as MMO’s begin working on new content all the time after the launch of an MMO.
Yes, resources are finite. But a recent article on the main site highlighted how there are multiple teams working on various parts of GW2. So, do we (the players) really know the full extent to what Anet can achieve given their present resources?
I’d say that speculation on such matters is futile at best, because we have very little factual data on which to base a foundation for a discussion. It would therefore we wiser for players to stick to offering reasonably logical suggestions and leave the issue of resource allocation to the actual devs.
(edited by Tarkaroshe.8370)