Sugestion to reward Scout some
How do you determine whether you’re a scout or not? Someone who passed by by coincidence shouldn’t get twice the result.
Yes but that you can get anyware else to, if you come running in to a Keep and dont fire one shoot just run in to the circal you will get gold.
if you thought doing something useful (towards your server points) is personaly rewarding – you haven’t been paying attention
Yes but that you can get anyware else to, if you come running in to a Keep and dont fire one shoot just run in to the circal you will get gold.
Yeah, because you protected the circle. It doesn’t count the amount of people in the circle it only counts you. If you kill the enemy protecting the circle (usually a veteran or champion) you don’t need to stand in the circle to get gold.
But you can’t pass the tower or fortress while running to the next fort expecting to get gold… do you understand what I mean?
How do you determine whether you’re a scout or not? Someone who passed by by coincidence shouldn’t get twice the result.
A player get’s to be a scout for staying separated for a certain amount of time and a certain distance from any other player or group. This is scouting. Moving ahead or behind the team and report vital information on enemy moves.
If you encourage this by rewarding scouts, there will be more spread players across the maps, more “commando” confrontation and less zerg rushes.
Yeah, but you’re asking the game to detect whether you’re in the zerg, in another group, a scout, exploring or simply walking aimlessly. That’s quite difficult.
Green that meen you have to run in to a Tower and it get attacked just after you run in and then you jump out, the odds on that is not so good. If he jumped out Before the Tower get attacket he get nothing extra, if he runs in to the Tower just after the attack started he get nothing extra.
I think something like this is a good idea. It’d be neat if there was a (personal) control meter that filled up. Once it maxed out, you enter “scout mode,” and get your bonus rewards for defense. When you leave the area, the meter slowly depletes. When it empties, you lose your bonus, but if you return in time it fills back up.
Fort Aspenwood
Mathemagician idea would make it better, say if you been in a Tower/keep 5min when its not attacked then you get a scout buff and if you leave it gose away in 3min, if you been there 10min then its 5min Before it gose away so you can make it to a supply camp retake it and run back.
(edited by Shadow.3475)