(edited by Luthias.9741)
Suggestions for WvW Changes
CAMP improvements : leave just the guild supervisor guard,make it ~4 times stronger with a ranged attack,allow it to be upgraded to lvl 81 and 82
CAMP improvements : leave just the guild supervisor guard,make it ~4 times stronger with a ranged attack,allow it to be upgraded to lvl 81 and 82
Thank you for the suggestion. Do you think it should retain the current buff it gets to prevent camp flipping too often with those modifications? Or this change should eliminate that buff?
Add to that:
1) A better system for gathering the badges since its so easy to miss
loot bags in big battles.
2) Disable or change Mesmer portal until rendering is fixed AND preventing
a mesmer from hacking into a keep. Both of these reasons make WvW broken.
CAMP improvements : leave just the guild supervisor guard,make it ~4 times stronger with a ranged attack,allow it to be upgraded to lvl 81 and 82
Thank you for the suggestion. Do you think it should retain the current buff it gets to prevent camp flipping too often with those modifications? Or this change should eliminate that buff?
i think the rightous buff should be removed because one who doesn’t gurad the camps risks that some1 takes it back soon
Add to that:
1) A better system for gathering the badges since its so easy to miss
loot bags in big battles.2) Disable or change Mesmer portal until rendering is fixed AND preventing
a mesmer from hacking into a keep. Both of these reasons make WvW broken.
auto loot for badges sounds good.
and i think that mesmer’s portal should be removed cause its kinda too easy to transport lots of people or golems etc.
Its not that its east to move people, I have no problem with that. The problem
is that 90% of the big battles utilize the portal to prevent themselves from
being rendered to the defending players. This results in an army of “invisible”
people who wreck the defenders.
The abuse of the portal to take keeps is even more game breaking.
Its not that its east to move people, I have no problem with that. The problem
is that 90% of the big battles utilize the portal to prevent themselves from
being rendered to the defending players. This results in an army of “invisible”
people who wreck the defenders.The abuse of the portal to take keeps is even more game breaking.
Seems to me that there are alot of reasons to disable the mesmer portal
none of these suggestions help or address the issues for a casual player.
if a person without a group wishes to see what wvw is all about his experience looks like this:
- run a very long time to a spot where fight is supposedly happening
- find no one there or hug a zerg
- die a few times, run back from all the way across the map
- die a little more
- complete a map
- logout
there just really isn’t anything to keep people who aren’t familiar with the concept interested, is there? the battles are endless, objectives unclear, people are spread too thin and travel time is bothersome….
communication is not in any way imposed on the player and that means that anyone outside of wvw guilds or a band of friends will have a miserable experience.
wvw was supposed to be attractive to those who wouldn’t otherwise participate in pvp activities. however, i fail to find anything that could possibly attract a player like that beyond a 100% map completion. once all vistas and points of interest are gathered a player like that will never come back to wvw maps. even those who pvp from time to time are reluctant to go there beyond monthly achievement count.
well WvW is specific for pvp’ers ,if a person is more of a pve’er or other type,seems WvW is not he’s cup of tea,a player who is really interested in WvW will find ways to adapt ,find guilds friends etc.
As long as all that is restricted to WvW and kept out of PvE. If you start drastically affecting PvE by changes that were done specifically for PvP/WvW you will end up with everyone who is PvE being annoyed. That goes for the other direction too. Changes made for PvE will annoy WvW people if it affects WvW play.
I think they should separate WvW and PvE into different servers. Let people have their PvE server and their WvW server. Then have the paid on the Gem store transfer thing just for the WvW servers and different rules for skills, downed state, etc etc etc. Separate them completely.
Thank you all for the feedback so far. I have added your commentary to the list. Please let me know if you have any other items you would like put on the list of suggestions.
I think they need to cut down the amount of seige weapons that can be made within a keep for defense, as well as offense. There was another game that had World PVP like this and they had build spots where you could build seige. I think that would be much better than seeing all the red circles from the billons of arrow carts made.
i would sugest to remove all siege weapons and when some1 wants to conquer a tower/keep/castle they should have a circle in front of the Gate at 1000 distance(susceptible to guard and player ranged attacks) where the players must stand on and then somesort of mechanism(that requiers supply’s per hit) activates that attacks gate,and the defending players must kill or chase away the players who stand in the circle