Let me preface this by saying this is only my opinion. I’m not a developer. I have no intentions of ever becoming a game developer. I don’t know how easy or difficult this crap is to program. I sure as hell don’t know what others’ experience with the tab targeting system is, but I do know one thing. I am going to present my opinion as not only fact, but as the majority opinion as well. It is the American way.
That said, the tab targeting system is nothing short of awful. This is one of those “little things” that can really show polish when it’s good. Moreover, few will notice when this little feature is good, but it is very easy to tell when it is bad. And tab targeting in Guild Wars 2 is really bad. I’ve been spending the past [since the game was release] trying to put it to words. The only game I noticed that seemed to always pick the target I wanted when I tab targeted was Star Wars: The Old Republic, and I still can’t put my finger on WHY it worked so well. Meanwhile, Guild Wars 2 has the worst tab targeting of any MMO I’ve ever played (and I’ve played a LOT of free-to-play trash). Again, I have no idea how this feature actually works. But after putting a lot of thought into it, I think I might have a solution.
Basically, make tab targeting follow a sort of priority system.
1. Is an enemy attacking me? If yes, tab to it.
2. Is a potential target hostile or non-hostile (red or yellow)? If hostile, tab to it. If non-hostile, tab to it only if it’s attacking or there are no nearby hostile targets in front of me (1500 range seems about right). If a non-hostile enemy is auto-targeted by using an attack command, it should require pressing an attack key again before attacking.
3. Proximity.
a. Target the nearest enemy to me.
b. Target the enemy closest to the center of my screen.
4. If several attacking enemies are within close proximity (300 range or so), ignore the proximity priorities and target the weakest enemy.
The third priority is obviously going to cause confusion, so I’ll try to be as clear as possible. Basically, this priority will require lots of tweaking. It’s to make sure you attack a target you are facing and not random targets off to the side that you can’t even see. Along with accidentally targeting non-hostile enemies during events (in particular the Harpy event in the Plains of Ashford), this is the most common problem with tab targeting for me.
Now, before anyone gets on my case over nitpicking, let me clear the air. I am not saying Guild Wars 2 is a bad game. I am not directly insulting developers (though I did consider checking the credits to see who programmed tab targeting because I wanted to personally insult him or her, but took several weeks to “cool down”) and I am not claiming some major design philosophy is broken. All the same, this is not one of those “minor details” that I can name a million of that would make Guild Wars 2 a better game (like area looting and removing World vs World player kills from the monthly achievement); this directly hinders my gameplay experience unless I go back to MMO third grade and go back to cursor targeting, which itself is inefficient for completely different and can’t be “solved”. Tab targeting might not be a make or break for a game’s sale, but it sure as hell is a huge quality-of-life issue and I think Arenanet should look into remaking it from scratch at this point.
(edited by Truhan.8912)