Mr Tauser (Char Warrior) – Current PvE
[CATZ] – HoD
Being an engineer and using rifle/grenades, I have some issues when I want to target something close to max range. If I move my mouse just a bit further, then I will get a message stating that the position I targeted was beyond my max range and the skill is not used at all. While this is not so bad for the grenades, since they have long range, the same is not true for my rifle 5 skill. Since the range is quite short, many times I cannot use the skill because I could not target it properly. The main problem is that in WvW, I have to make my decisions quickly and these misclicks become more common.
My suggestion would be for an option in which, if you use a targeted area of effect skill and you click beyond the max range, then the skill will be used on max range instead. Even better would be if your mouse could go farther than your max range when targeting but the area circle would get stuck on max range (in the same direction as my mouse is pointing) so I could target properly. This would help out engineers and maybe some other professions too.
Hope I made myself clear on my issue. Also hope this could be implemented.
I second this.
Also useful for teleport abilities.
This is a good improvement idea. It would help any Class that uses a lot of Ground-Targeting abilities (including, but not limited to, my Staff-wielding Well-specialized Necromancer).
I’ll sign onto this. I sometimes end up retrying a skill 4 or 5 times just because I’m moving and the terrain isn’t flat where I’m aiming.
I’ll sign onto this. I sometimes end up retrying a skill 4 or 5 times just because I’m moving and the terrain isn’t flat where I’m aiming.
That is also another case that messes things up. That uneven terrain screws targeting for me also.
AoE rings should never go beyond the maximum range no matter how far out you try to push it. Very often, these skills are being used on the fly or when you need to pull it off fast to save your skin (teleport).
And let’s be honest, I don’t think that range in this game is something that too many people would call consistently accurate. I routinely get “out of range” messages when trying to use an attack or skill when the target or target area is well within range.
YES! This would be a HUGE quality of life improvement.
So many other games have implemented similar systems, I doubt it’d be that hard for Anet to do. It’s so aggravating to try and use AOE targeting skills at max range because of that stupid ‘out of range’ zone. Instead it should just use that skill within max range, duh! Another option I’ve thought of would be to put a range circle around you, that would automatically prevent you from targeting outside of your range, but either would work.
I’ve been waiting for this for quite too long and I always thought it would eventually be implemented. Then I really gave it some thought and noticed Anet never mentioned this and I’ve never seen this suggestion from other members. We have to push this. We need this quality of life improvement.
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