The GW2 PVE / PVP / Dungeon pack re-edited

The GW2 PVE / PVP / Dungeon pack re-edited

in Suggestions

Posted by: Ronah.2869

Ronah.2869

I see that every tine you add new things to the game, sooner or later they all end up in a dungeon / instanced zone: Mad King’s Dungeon, Tixx’s Dungeon, Fractals, Super Adventure Box, etc.
Most of the game’s dungeons, if not all, have a story mode and other explorable modes.
Why not add in the gem store an expansion pack called: " The Dungeon Expansion pack" and all the explorable paths you will add to the next dungeons will be only available to the people who have bought this expansion pack
In this way, you can make the story modes solo-able for everyone and those who want more challenge will buy the expansion.
This pack will work separately from the rest of the game, in a way that you could freely add more explorable paths to the existing dungeons or new exclusive dungeons available only with the pack so the world will not become a dungeon based game.
The dungeon pack will come with a dungeon chat channel where people can talk about it without filling up the zone chat, and also it can have the LFG tool from the internet directly in the game.
to make it short:

The Dungeon Expansion pack – 2000 gems
– free & unlimited access to all explorable paths in all dungeons
– new explorable paths added freely every month to all current and future dungeons
– new exclusive dungeons
– exclusive region wide dungeon chat channel
– dungeon lfg tool

EDIT:
They should sell a separate $20 PVE pack for those interested only in PvE with the option to buy the PvP Pack and Dungeon pack

(edited by Ronah.2869)

The GW2 PVE / PVP / Dungeon pack re-edited

in Suggestions

Posted by: Odd Magnet.3970

Odd Magnet.3970

nope nope nope

NEVER sell thinks in the gemshop which give people more ingame access or advantages
That just sucks for everyone who doesn’t have the money or gold to buy it.
People buy it and expect to play through all the content without needing to pay again.

Also, if Anet would start something like this, GW2 would start dying. Slowly going to Pay2Win will kill every MMO and I really hope ANet will never go this way

I don’t attract, I don’t repel. That’s kinda odd

The GW2 PVE / PVP / Dungeon pack re-edited

in Suggestions

Posted by: Ronah.2869

Ronah.2869

Maybe I haven’t explained it good. The idea is to sell a dungeon pack that will only give you access to the dungeons so you don’t need to run the whole map if you just enjoy doing dungeons.
In GW1 they sold PvP access separately so people who didn’t care of the PvE were paying less price for the game.
I mean, the full game is like it is now, but for those who want just to do dungeons why sell them the full game? If they sold it for $20 Dungeon access, $20 PvP/WvW access and $20 PvE access they can get more types of players in the game due to the affordability
If someone would buy all the access packs they will be like buying a full game

For example, I am not interested in PvP, WvW or Dungeons. I just run the world and do the story. Why should I have bought the game for $60 instead of $20?

(edited by Ronah.2869)

The GW2 PVE / PVP / Dungeon pack re-edited

in Suggestions

Posted by: Odd Magnet.3970

Odd Magnet.3970

you still need to do normal PvE in order to be able to do dungeons.
Even if they’d sell access, you’d need armor, weapons etc.

Also, selling exclusive features and more important, selling them in the cash shop is ****
My statement that people paid for the game and don’t want to pay again for all dungeons (or in general the full content) is still valid.

“free & unlimited access to all explorable paths in all dungeons”
no problem so far

“new explorable paths added freely every month to all current and future dungeons”
first problem. What about all the people who paid the full prize for the game? They want all the content they paid for! For expansions that would be ok, but not as a Pay2Play option

“new exclusive dungeons”
Same as above, restricting content from people who paid for the game and claiming that it’s pay-once? See the problem with that?

“dungeon lfg tool”
And again, same as above. Content you need to pay for again = very bad

It would be no problem for me, if they’d make customers able to purchase a PVP-Only Version of the game and make it upgradeable to PvE+PvP.
But selling extra content in the cash sho kitten imply plain wrong and goes against the fundamentals of what Anet has promised us.

I don’t attract, I don’t repel. That’s kinda odd

The GW2 PVE / PVP / Dungeon pack re-edited

in Suggestions

Posted by: Ronah.2869

Ronah.2869

But selling extra content in the cash sho kitten imply plain wrong and goes against the fundamentals of what Anet has promised us.

Obviously, you haven’t read my second comment.
The suggestion will NOT AFFECT THE CURRENT ACCOUNTS because they have already payed $60 for the full game. What I mean is to sell the game now FOR NEW ACCOUNTS at $20 and let them pay extra if they want dungeon pack or PvP pack.
What is so hard to understand?
Besides, you still have in PvE the Story Mode Dungeons. coz they ARE LORE RELATED.
The rest is extra content which should be optional like the DELUXE Edition.
I don’t play PVP or dungeons. Why was I forced to buy a $60 game instead of $20?
They sold me extra content that I don’t need nor care about which seems to expand with every update.
I have re-edited the OP for better understanding

(edited by Ronah.2869)