(edited by roamzero.9486)
Transmutations should be non-destructive.
This or something like a Wardrobe System like with the achievement rewards system. Got an awesome armor set, love it. Wanna try out another specc, but I can’t ‘cause I’d have to spend a LOT of gold to switch stats+runes (cause the looks are mint) and what if I wanna swap back?
‘Go get another set of that armor.’ Spent enough time getting my first. No.
I think all skins should just be unlockable like the achievement ones. I want the cosmetic progression I was promised and I’m just not seeing it. The zephyr skins make for a great start but this needs to become bigger.
I think all skins should just be unlockable like the achievement ones. I want the cosmetic progression I was promised and I’m just not seeing it. The zephyr skins make for a great start but this needs to become bigger.
Yeah, I’m having a big problem now with items vs looks.
I have 2 sets of armor. One that I wear when people are counting on me and my MF set.
My MF set has a nice, new look. I just made it.
My real set has an old look I really like. I also have 3 more pieces (boots/chest/legs) that I can swap in (with the exact same stats) to produce a different look.
But now I’ve hit this wall and see what the problem is.
The new look on my MF set is kinda neat, and sometimes I’d like to look like that when I’m in a serious situation. Only way I can do that is build an entirely new set.
Or maybe I want to be MF’n, but look like one of the other two looks that are on my serious gear.
And honestly, I might want to change my look every day. Heck, every hour! Or a ‘look per zone’, if I so choose!
The current system was designed around us buying transmutation stuff. And that’s fine, to an extent. They must have enough data now that suggests we aren’t building 10 sets of real armor with Crystals to solve the problem. That many of us are possibly choosing not to solve the problem in the hopes that something is done.
I don’t see why we can’t just use Crystals to memorize a piece’s look to a wardrobe, without destroying the piece. I don’t even really care if it’s character specific, like dyes. That would still promote us having to buy Crystals for something (and we’d still need transmutation to merge items and runes/sigils between items).
I just want to get to a point where I can change my look willy nilly without having to burn a Crystal ‘and’ spend a lot of in game gold buying items, ‘and’ spending a lot of money buying more bag space to hold it all. Isn’t there a theoretical limit to the bag space anyways?
I sure hope this new achievement system is a precursor to solving that problem for us in this respect.
Yeah it would be better to not have multiple skins on a single weapon or armor.
Instead, (I read this somewhere else) let you take all your skins to Kimmes the Historian in the Hall of Monuments and turn them over to him and all your toons could partake in the wardrobe of skins.(you might have to have a fee for each deposit)(or a fee for each withdraw, since Kimmes is setup like a merchant anyway)
I think they also wanted Legendaries to not be weapons, but craftable skins that you could let ole Kimmes hold and all your toons could sport your hard work. Even on lowbie weapons as you level an alt, and without the hassle of a possible loss. As once you gave it to Kimmes you could come back over and over and over and over to reapply the skin to a matching weapon. And you could play with stats more freely too, I guess.