Underworld & Fissure of Woe - True Endgame

Underworld & Fissure of Woe - True Endgame

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Posted by: ZilentNight.5089

ZilentNight.5089

So as the topic states.

We would like Underworld & Fissure of Woe added to the game.

“Underworld:”
Similar to Guild wars1, We go in with a team of 5, have to complete several events.
Each quest will test the party’s ability in one way or the other.

This will be a great opportunity for the developers to show off their creative ability.
Heck, just take events from the first game and put it in.
I used to love those, keep the reapers if you like.

Drops: ALl mobs have a chance of dropping a glob of ectoplasm.
End chest – chance at precursor and new weps (Ghastly weps, just like the Ghastly grinning shield, but all weps have that cool looking animation)
—————————————————————
—————————————————————

“Fissure of Woe:”
Same deal, as guild wars 1, beat x amount of events and u get rewarded.

Drops: All mobs have a chance of dropping Obsidian shards(account bound ofc) – this gives an excellent alternate to Temple of Balth and you avoid the ridiculous conversion between fractal relics and shards.

End chest – chance at precursor and new weps (Chaos weps, just like the Chaos Axe from GW1 but instead now it’s not just limited to the axe)

Please add a “+1” more support we get, more likely they will add.

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Posted by: Humposaurus.5764

Humposaurus.5764

No, if you want UW/FoW go play GW1. It’s still up and running.

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Posted by: kitanas.3596

kitanas.3596

those sound a lot like fractals. how is what you are suggesting any different from fractals?

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Posted by: ZilentNight.5089

ZilentNight.5089

Both aspects UW & Fow are one instance not various maps u have to toggle through. Also they have thier unique lore to them.

Anyone who has played gw1 would be for this concept.
Also Humosaurus, GW 1 is dead and with the new graphics, classes, skills, abilities, it will have a different feel.

This will be undoubtly the best addition to pve. Gw1 had this as its End game and people loved it.

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Posted by: Zoid.2568

Zoid.2568

Yes, those were real endgame in GW1.

Kitanas@ UW and FoW is more explorable, fractal is 1 mission only. In UW and FoW you can do multiplie things, it’s farmheaven.

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Posted by: Randulf.7614

Randulf.7614

It’s a nice idea, but wont +1. Like as said GW1 exists so I can just go there to do these dungeons. And they aren’t spectacular enough to repeat here. I’d rather just see better rewards in existing dungeons

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Posted by: Dan.8709

Dan.8709

I never played GW1, but the idea sounds exciting and I love new stuff with new cosmetic rewards. +1
Sounds like a lot of fun and different type of dungeon.

Daniel Cousland – Darkhaven

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Posted by: Cappy.2786

Cappy.2786

I would love,LOVE if they add structured content for more than 5 people.It doesnt have to be raids but something raid-esque.Please anet,make it happen q_q

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Posted by: Christos de Soufre.3802

Christos de Soufre.3802

I would absolutely love a re-introduction of the Underworld somewhere down the line. So many great memories both there and in FoW. I’d love to see the re-imagination of both places, even if it’s…you know, years from now.

Chris “Dawnheart” Aerinoh — Revenant, Guardian — Blackgate

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Posted by: Syn Strykiir.9356

Syn Strykiir.9356

Underworld and Ectos, Fow and Obby Shards is a must… GW2 seems almost obsolete w/out them. Isn’t it about time the gods make a return in some form or other…
I miss my Shadow weapons and Chaos Axe! It’s time for some true Endgame!

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Posted by: Czar Peter.7961

Czar Peter.7961

+1. GW1 had much better endgame. It’s not that fractals is “bad” but the developers should have known that it would become GW2’s singular PvE endgame area due to ascended items. As GW2’s “flagship” endgame area, fractals is laughably lacking. FOW, UW, HM Duncan and RoT had better endgame qualities beyond anything currently available in GW2.

Engineer – Thief – Warrior

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Posted by: KensaiZen.3740

KensaiZen.3740

+1 for sure.

I Miss the good old days

Winters Ascension The White Guardian
Sophia Theos Beast Master
[Fissure of Woe]

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Posted by: InTraining.4712

InTraining.4712

This is possibly the best thing that could happen to Guild Wars 2. This game has no longevity, and the only players who aren’t quitting are those who seem to enjoy nearly pointless, monotonous grinding with extraordinarily little to no reward. Please, for the love of your fan base, implement this, or something different with the exact concept as FoW and UW from GW1. The current dungeons are mediocre at best, and Fractals is the biggest joke of a dungeon I’ve every played. Even Cabal’s terrible instances are better than that thing. The game needs to have some content added before it fails beyond reparation.

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Posted by: Czar Peter.7961

Czar Peter.7961

This is possibly the best thing that could happen to Guild Wars 2. This game has no longevity, and the only players who aren’t quitting are those who seem to enjoy nearly pointless, monotonous grinding with extraordinarily little to no reward. Please, for the love of your fan base, implement this, or something different with the exact concept as FoW and UW from GW1. The current dungeons are mediocre at best, and Fractals is the biggest joke of a dungeon I’ve every played. Even Cabal’s terrible instances are better than that thing. The game needs to have some content added before it fails beyond reparation.

Easier said than done. In GW1, you beat the endgame through co-ordination, clever build-crafting and team composition. In GW2, you beat the endgame by dodging 1-hit kill AOE attacks through twitch reflexes and slowly chipping away the boss’ hp. This is by deliberate design to make GW2 more accessible and to make each class more independent by making all kinds of utility (healing, condition removal, range, aoe, etc) available to everyone. This isn’t something that will change if ANet implements FOW GW2 style.

I think it will be very difficult to improve the endgame without huge changes to the game mechanics. WvW is the only place where GW2’s endgame rises above the competition. I think they should work on improving that first.

Engineer – Thief – Warrior

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Posted by: Shadow Islim.6932

Shadow Islim.6932

1 Agree, I played 2500 hours of Gw1 and part of the reason I did was farming endgame FoW, UW. Still sometimes Log in to do a run or two, but I think it needs more than a 5 man party.

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Posted by: ASB.4295

ASB.4295

I think it will be very difficult to improve the endgame without huge changes to the game mechanics. WvW is the only place where GW2’s endgame rises above the competition. I think they should work on improving that first.

Not necessarily. Remember the first room of The Deep in GW1?
With a 12 man party and each of the 4 transporters only letting 3 players, the group had to make sure to organize in a way that (almost) every 3 man team ended up with at least one healer to defeat the first few aspects of Kanaxai. After that, the group reunited.

What people crave as endgame is forced specialization, but what GW2 was built around is to prevent the need for this kind of playstyle. Since the every player in a party can essentially do everything, it might as well be considered a single player. How do you break this holistic trinity? By physically separating players from each other and giving them unique challenges that require every team member to succeed on their own in order to progress.

In GW1, the meta for most endgame group builds evolved to a point where the team separated into highly specialized sub groups that simultaneously worked on completing quests in order to get to the reward as fast as possible. Teams didn’t have to split up to finish the content, but the risk/reward ratio was higher when taking on quests as a 3 or 2 man team compared to a full party. GW2 could design content(I think they already did that with a fractal) around separating players and forcing them to depend on each other at certain points without being able to help them out of they slack. It’s far less accessible and encourages elitism a bit more than the current system, but it’s what a certain group of players want from their end game.

Another example at player separation is the final mission of GW Factions, where the boss could teleport a player into an “out” and replace him with one of his minions. The player could make his way through the “out” past some hard hitting enemies, or wait for his team to kill the enemy replacement, which would transport him back into the arena.
You can use the basic mechanic in GW2 as well to single out one or two party members, but instead of an easy “kill the replacement or run to the portal”, you could turn one or two party members into minions of the boss, that suffer heavy health degen and are forced to attack their teammates to stay alive long enough until they can, let’s say knock down the boss to force him to release his spell on the “evil” party members.

If you want a kind of endgame that allows and requires specialization, you have to separate party members from each other. If you allow players to choose who is separated into which solo challenge, you can turn up the difficulty/specialization even more. Create a room for a dungeon that requires a player to survive as long as possible in order to allow the others access to an area that – once completed – will free you and allow you to return to your team. Naturally, players would start demanding certain professions with certain survival heavy builds to maximize their chances at completing this challenge.

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Posted by: Czar Peter.7961

Czar Peter.7961

Not necessarily. Remember the first room of The Deep in GW1?
With a 12 man party and each of the 4 transporters only letting 3 players, the group had to make sure to organize in a way that (almost) every 3 man team ended up with at least one healer to defeat the first few aspects of Kanaxai. After that, the group reunited.

If you want a kind of endgame that allows and requires specialization, you have to separate party members from each other. If you allow players to choose who is separated into which solo challenge, you can turn up the difficulty/specialization even more. Create a room for a dungeon that requires a player to survive as long as possible in order to allow the others access to an area that – once completed – will free you and allow you to return to your team. Naturally, players would start demanding certain professions with certain survival heavy builds to maximize their chances at completing this challenge.

I think you will find it hard to design a variety of interesting “solo rooms” given the skills on offer in GW2. As long as you aren’t a glass cannon and have some aoe skills, every class can deal with most situations with a general PvE build. Also, individual specialization doesn’t make up for the lack of group synergy. Combo fields are not enough to overcome the fact that group composition is very simplistic in GW2.

What I’m getting at here is that yeah, Terras and Kanaxai required small specialized groups going around efficiently completing tasks, but that’s not the MAIN reason why GW2 endgame is so much worse than GW1. The reason is that there are fewer skills, less build variety, less enemy skill variety, no secondary profession, every class is too versatile, very little reward for synergy through group builds and no “high risk/ high reward” endgame due to the loot system and nerfs to newly discovered ways to make gold. This is why I say that huge changes are needed to improve GW2’s endgame.

Engineer – Thief – Warrior

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Posted by: Letifer.4360

Letifer.4360

FoW, UW, Urgoz, The Deep (and make some new ones), bring back elite missions.

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Posted by: Mitch.4781

Mitch.4781

Its amazing how many brilliant ideas, concepts, spells, weapons, lore, enemies and so many other great things they simply abandoned or ignored. It’s really sad in some ways

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Posted by: puffintoast.6501

puffintoast.6501

I’d settle for porting all the new models, textures, etc, back into Guild Wars. Can you imagine the awesome? I think I’d just sit in pre-searing forever, occasionally running out to gate-monkey for someone so I could get another glimpse of Althea.
Mmmm, Althea.
Didn’t I read somewhere that Guild Wars 2 sits atop the same engine?
Guild Wars Re-imagined.
ArenaNet, I am throwing money at the screen. Make this happen!

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Posted by: Bradley.8467

Bradley.8467

I’ll +1 this. They could even run a one-time event to open up the content with some type of storyline about the gods returning. It would be nice to see some of the great content from GW1 make a comeback. I’d definitely like to see larger groups for UW and FOW. They wouldn’t feel quite as epic with 5-man teams.

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Posted by: Nuka Cola.8520

Nuka Cola.8520

That would be ******** awesome! UW/FOW/FA and The Deep i would really like anet to rebuild for gw2 because i and many many others did those for years (in fact i was doing FA just before buying gw2 the day it came out) and never got tired of them and probably keep playing them if everyone haven’t moved on to gw2/

Fact: every Thief tells you to “l2p” when the subject is to nerf stealth.

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Posted by: ixl.7190

ixl.7190

+1

My responses to this discussion in no particular order:

FoW and UW (and ToPK) are places in the lore, of course they exist in GW2.

Humans were in GW1, should we go back to GW1 if we want to play a human, too?

Anet, don’t be afraid to put these places in ASAP. Doing so is not copying old work, it is completing the game world.

UW and FoW are perfect for dungeons, or even as zones. Imagine having them as zones, with DE’s all going off at once, with a reward for all participating players in the zone if the events/quests are all completed before a timer restarts them. And ZOMG what if these were made as guild challenges (ie, an instance your guild enters with 1 hour to complete all tasks)! Cap it at 20 players and keep score like a factions challenge mission. Charge the guild 10g to get in and make it worth the time and pain if they succeed, kick em out if they wipe. Come on Colin, i’m handing you this stuff on a silver platter, for free even…

Bring more things back from GW1 as fractals. I’m talking missions and EotN dungeon encounters. Too many would get out of hand i’m sure, but “The Dragon’s Lair” , “Closer to the Stars/The Defenders of the Forest”, “Consulate Docks/Jennur’s Horde” are all perfect examples of Missions that would be great fractals.

(edited by ixl.7190)

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Posted by: dante.8296

dante.8296

The good old days. FoW/UW would be a great addition in gw 2, the necessity of more end game content at this point in time is quite noticeable.

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Posted by: ZilentNight.5089

ZilentNight.5089

This is absolutely needed.

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Posted by: Loosifah.4738

Loosifah.4738

If you’ve noticed there’s a whole lot of un-explorable places in the world right now. I’m pretty sure FoW is one of them. I’m sure they could implement UW, but I’m not sure it’s something they want to do.

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Posted by: Ouroboros.5076

Ouroboros.5076

Fractals, ascended gear.

/thread.

(GW1 player, UW&FoW were really no that great)

(edited by Ouroboros.5076)

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Posted by: Dreamer.5164

Dreamer.5164

I really enjoyed UW and FoW but i feel if they put them into gw2 it would sort of ruin those memories you have from gw1 and also if they didn’t do it justice people im pretty sure gw1 players would complain.

that said they could try and re make one of them and see how it goes/how the community reacts.

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Posted by: Ilithis Mithilander.3265

Ilithis Mithilander.3265

I really enjoyed UW and FoW but i feel if they put them into gw2 it would sort of ruin those memories you have from gw1 and also if they didn’t do it justice people im pretty sure gw1 players would complain.

that said they could try and re make one of them and see how it goes/how the community reacts.

I agree, FoW was my absolute favorite place in all of GW1. Bone dragons were my favorite enemy, I’m not sure why to this day still. There used to be a thread a long long time ago on guru that had conceptual ideas for the other gods’ realms. FoW being Balthazar’s and UW being Grenth’s. It would be neat to see how screwed up Lyssa’s would be. As for the story of Lyssa’s realm, it could relate to how the gods are fighting the dragons (cheesy start I know, but with more thought it might turn out nice).

Primary Guild: Testing Eternity [TE]
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Posted by: Minion of Vey.4398

Minion of Vey.4398

I’m sure you’ll start seeing some more things from GW1 pop up here with GW2 variants over time.

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Posted by: Zoid.2568

Zoid.2568

IMO they could use UW and FoW as guild missions.

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Posted by: Conner.4702

Conner.4702

I’m sorry the Gods have left Tyria and taken their realms with them. Suggest building a timemachine to travel to a time the Gods inhabited the world.

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Posted by: Dex.6139

Dex.6139

Anet can add as many UW and FoW as people would like and it still won’t be considered “True Endgame”. It’s almost like a curse.

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Posted by: ixl.7190

ixl.7190

I’m sorry the Gods have left Tyria and taken their realms with them. Suggest building a timemachine to travel to a time the Gods inhabited the world.

Thats funny, I can summon hounds of Balthazar, and beseech Dwayna to restore my health, pray to Kormir and Lyssa for relief from conditions, and become the Avatar of Grenth or Melandru. Seems like the gods are taking an active interest in what I do.

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Posted by: Kallout.5289

Kallout.5289

+1 for this. I loved GW1 and would absolutely throw money at the screen for this. (anybody who says "well go play GW1 then, stop talking; that’s not practical, its the same world, they should still be there, older looking or not.)

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Posted by: Rey.3261

Rey.3261

I would LOVE to see UW and FoW in GW2, maybe even with the same maps, an enormous expolrable dungeon with events spread on the whole map, leading to a final chest (maybe with a boss battle)… like in gw1.

They could organise some awesome monthly events, like “Stop Menzies/Dhuum”… and because the gods are ‘gone’, it’s up to us to enter and stop them…

The mobs, both in UW and FoW, could drop another type of ectoplasm and obsidian shard (or something else), used to craft a legendary armor that the Eternal Forgemaster would offer.

T_T

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Posted by: Acidphase.6520

Acidphase.6520

I would love to see it as well, matter a fact when I first loaded GW2 I said I can’t wait till I see UW and FoW which sadly realized it wasn’t existent lol

I mean there is so many means about GW2 that remind you of GW1 music, landscapes etc.. I mean UW couldn’t just be lost or FoW could it?

Only thing you left out is that it cost gold to go to these places 1 plat. so curious Anet may bite on this and charge 1g this time around.

][ Gentoo x86_64 ][ Windows 7 x64][ AMD FX-8150 @4ghz ][
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Posted by: DreamOfACure.4382

DreamOfACure.4382

Or we could just let them launch that ‘precursor scavenger hunt’ system they’re working on…

“Bleeding, Poison, Confusion, Torment, they all look delightful on you.”

Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~

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Posted by: Firelysm.4967

Firelysm.4967

I was UW runner, and i don’t want this in GW2, it just ruin games.

Wish I could get back to GW1.. PvP-GvG. It feels like we are outcasted, not desired or rewarded..

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Posted by: ZilentNight.5089

ZilentNight.5089

I really wish there is going to be some Dev feedback on this topic.

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Posted by: NinjaEd.3946

NinjaEd.3946

I played very little underworld in GW1 (only had prophecies, and every group I ran with was randoms who ended up rage quitting or just plain sucking.) I heard end game dungeons in GW1 were awesome, but IF they did add them, I would hope they were different in almost every way. I know the entrance to the underworld is in the Crystal Desert or somethin so I’m sure they got BIG plans for that region, especially since Kralkatoric landed there.

What was fissure of woe like?

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: ZilentNight.5089

ZilentNight.5089

Fissure of Woe was amazing, it roamed with skeleton enemies, bone dragons, the shadow army, drakes, hydras and a few more.

Every event/quest had a different mechanic and at the end would yeild a chest.
Tons of fun!

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Posted by: HuntsForge.3260

HuntsForge.3260

I was going to make a new thread, but what you suggest kind of fits perfectly with what I want to say and that’s genuinely explorable dungeons. Currently ‘explorable’ means no exploring but following a linear path. I wanted to go explore and find bosses and events in the dungeons, FOW and Underworld would work so well for this, they are/were big zones with lots of areas for tasks and events.

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Posted by: NinjaEd.3946

NinjaEd.3946

That actually does sound like a lot of fun. Actually going out to find your own path in the dungeon instead of a set path that most people tend to skip anyways would be very interesting. Instead of a linear path you maybe get a chest reward which yields different drop rates depending on which event you do. The Exploreable paths are fine atm, but a third option for “Open dungeon” for a group could be quite fun. Find every nook and cranny in the dungeon and explorer it entirely.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

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Posted by: evolverzilla.2359

evolverzilla.2359

That actually does sound like a lot of fun. Actually going out to find your own path in the dungeon instead of a set path that most people tend to skip anyways would be very interesting. Instead of a linear path you maybe get a chest reward which yields different drop rates depending on which event you do. The Exploreable paths are fine atm, but a third option for “Open dungeon” for a group could be quite fun. Find every nook and cranny in the dungeon and explorer it entirely.

This is much better than just get some OLD, and out of actual lore, dungeons and put in this game, having to explain everything from the beginning and even have to create more and more lore just to explain why it disappears for 250 years.

The idea of a bigger dungeon, with more party spaces that people can do randomly… it´s really cool, bot will look more like GW1 and create more elitist way to play than an open cooperative way to play.;

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Posted by: Victory.2879

Victory.2879

I’d love it if you could actually enter fractals or dungeons as a solo player and get shard/ecto drops (oops, I mean fractal thingies and dungeon chits) as was possible with decent builds in GW1, but it seems we all have to party up to get anything done towards end game stuff in GW2, which alienates quite a few of the playerbase, especially given how long it takes to complete fractals/dungeons/story modes/ in pug parties (if you can even find one where people don’t leave half way through, etc).

Victory, Beings Lost On Borderlands (BLOB), SFR & Gandara (inactive)

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Posted by: Pixels.6532

Pixels.6532

I like this idea. It would be great to see how both areas evolved in the 200 years since we last saw them. I don’t get the “this was in GW1” reasoning. You know what else was in GW1? Tyria.

I think the most likely option is to include 1 new UW Fractal and 1 new FoW Fractal… now getting the mobs to drop ectos and obbi shards…

If they did do full-on UW and FoW dungeons, it’d be a great way to intro ascended armor…

Sanctum of Rall

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Posted by: runeblade.7514

runeblade.7514

I do want FoW/UW back.

But why make them boring like a zone or dungeon? Lets make them even better.

Make FoW/UW a center WvW battlegrounds. The temple of war would be epic as stonemist castle.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

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Posted by: Adine.2184

Adine.2184

As much as i would like to see this the lore just doesn’t support it at the moment.

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Posted by: Frosty and Frosty Law Firm.4981

Frosty and Frosty Law Firm.4981

Another Orr-esque farmzone. Fantastic.

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